Crafting in GW2

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Red Sonya
Yeah I want the BEST armors to be player made and only the very dedicated to crafting will be able to make them. It would be kewl if they are going down the same path of LOOKS only difference then the highly trained and professional crafters could make all kinds of armors with insignias like our capes in the game now. It would be kewl to have a player made crafting economy along with armors dropping in the game as well. I'd really like to see some set armors like in Diablo 2 where you get bonus stats if you have the whole set. But, not a bought set, only sets you found while adventuring.
Your idea was fine and dandy and I was evenagreeing with you til you mentioned the bolded part

ITS GUILD WARS PEOPLE, YOUR NOT SUPPOSED TO HAVE BONUSES THAT OTHERS MAY NOT BE ABLE TO GET!!!

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Lonesamurai
Your idea was fine and dandy and I was evenagreeing with you til you mentioned the bolded part

ITS GUILD WARS PEOPLE, YOUR NOT SUPPOSED TO HAVE BONUSES THAT OTHERS MAY NOT BE ABLE TO GET!!!
No that's Guild Wars 1.


Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.

RamenFiasco

RamenFiasco

Ascalonian Squire

Join Date: Jan 2008

North East Hemisphere of U.S.

RAWR

D/Mo

I like this crafting idea. Sounds a little like Runescape, which I had fun playing. Having a crafting profession would be nice, so we could have all the warriors in the army, but also have the most important aspect of a fight force, that is a blacksmith. I know, that's really historical.

My twist on things is that the blacksmith could make different kinds of weapons based upon attribute combinations that the person has. Also the actual weapons being produced could change in attributes depending upon which sequence of blacksmith skills were used during the process. Like warming the sword, use single hammer strike, double hammer strike, warm the sword again, then do a triple hammer strike would produce a glistening purple sword with +1 armor penetration.

Just a rough idea.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DarkNecrid
No that's Guild Wars 1.

Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.
And I think given what we've been told about GW2 that it's going to be much, much more different than GW1.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

Quote:
Originally Posted by Bryant Again
And I think given what we've been told about GW2 that it's going to be much, much more different than GW1.
But consider that they stated they were making Guild Wars 2 to fix the small mistakes they made in Guild Wars 1 (small is relative, they've become more glaring over time), while keeping what works. Not being gear-based works. Not having to grind like crazy just to have a good character works. They are NOT going to step away from what works, and just because feature lists sound like "zomg WoW-clone" does not mean they will be. Call me naive, but I maintain faith that ArenaNet believes in their game-making methodology.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

It should be like its now.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Nightow
I had related idea the other day on crafting in GW2. What if what you used on a weapon changed it's appearance? Like immagine if you added a fiery mod to a generic short sword
(...)
Same thing with other mods. Like adding a icy mod to a weapon would maybe make it have an icy sheen to it or a lightning mod would make an item appear ot have a electrical effect like the storm bow.
Yes, this makes sense and would also look quite nice.

This is also no crafting system or not question but would work with the existing system already.


The question is how much more standard MMO-ish GW2 should become.

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

Quote:
Originally Posted by Longasc
Yes, this makes sense and would also look quite nice.

This is also no crafting system or not question but would work with the existing system already.


The question is how much more standard MMO-ish GW2 should become.
I will kinda quote myself on this. It should stay totally GWish till the endgame. We should have more to do endgame than to farm titles and money. I know GW was not designed to sustain people playing for over thousands and thousands of hours, but it ended up being that way. They should realize that we want to stay around and play longer than the boundries of the game will let us. So hopefully they will adopt some endgame content from other MMO's or take some inspiration and create some endgame content of their own.

Tantra Existantance

Tantra Existantance

Ascalonian Squire

Join Date: Jun 2006

Ireland

W/

Crafting skin-buffs would be good, like making a skin glow/shine/sparkle ect. because of the material you crafted into the weapon/armor.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Visual mods only, then /signed...

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by DarkNecrid
No that's Guild Wars 1.


Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.
And also the ethos behind Guild Wars 2...

As stated above, Guild Wars 2 is the culmination ofnot being able to keep adding to Guild Wars 1, so why step away from a formula that is currently working?

Besides, the game will be balanced around PvP, just as Guild Wars 1 is and anything from PvE that gives an advantage in PvP is NOT balanced

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Lonesamurai
And also the ethos behind Guild Wars 2...

As stated above, Guild Wars 2 is the culmination ofnot being able to keep adding to Guild Wars 1, so why step away from a formula that is currently working?

Besides, the game will be balanced around PvP, just as Guild Wars 1 is and anything from PvE that gives an advantage in PvP is NOT balanced
They have already stated that PvP (GvG with UAX, PvPers arent going to do the PvE PvP mode they put in...bet it.) is seperate from PvE, and requires you to make a sep. character for it.

So no.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Lonesamurai
Your idea was fine and dandy and I was evenagreeing with you til you mentioned the bolded part

ITS GUILD WARS PEOPLE, YOUR NOT SUPPOSED TO HAVE BONUSES THAT OTHERS MAY NOT BE ABLE TO GET!!!
This is going to be GW2 not GW1 repeat. Things will be different and a LOT changed from GW1 otherwise it wouldn't be worth making. Soooooo, there will be new and DIFFERENT things and ways to get things in GW2 compared to GW1. All sequels have been different with a LOT of things changed from the orgional, you must not have been around the gaming world very long.

Quote:
Thinking the same rules and game methology applies to a sequel is, quite frankly, ignorant.
QFT again and exactly how I think GW2 will be. I find it funny that the carebears of GW1 want everything to be the SAME in GW2 to cater to them again as GW1 did, but, GW2 is all about something completely different to bring in a larger crowd and different crowd of gamers. Namely more hardcore types from the likes of WOW and the rest of the other mmorpgs out there. Poor carebears not going to get their cake an eat it to this time around.

Quote:
Besides, the game will be balanced around PvP, just as Guild Wars 1 is and anything from PvE that gives an advantage in PvP is NOT balanced
Ummm el wrongo there bud. GW2 is "separateing' pvp from pve this time around that's been said a bunch of times already. So there will be pve only skills much like we've been seeing in Nightfall and of course GWEN (GWEN is a PEEK into GW2 just so yah know). Plus the new "consumables" that make you more powerful than other players already who don't have access to them. (for those carebears that think there aren't things that enhance your power already in GW). Then there are those SUPER skills like URSANS to make one even MORE powerful than a normal player. Great INSIGHT into GW2 right there in GWEN folks. Get ready itsa comin and there will be changes and skill > time won't be it's selling point this time around either. Be prepared for GRIND WARS YAY!

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by DarkNecrid
They have already stated that PvP (GvG with UAX, PvPers arent going to do the PvE PvP mode they put in...bet it.) is seperate from PvE, and requires you to make a sep. character for it.

So no.
Actually your wrong

It is stated that you take "your character" to the mists where your character will be buffed to max to take part in the PvP

They haven't stated anywhere that there will be seperate PvE and PvP characters and if they have, link and prove me wrong

Quote:
Originally Posted by Red Sonya
This is going to be GW2 not GW1 repeat. Things will be different and a LOT changed from GW1 otherwise it wouldn't be worth making. Soooooo, there will be new and DIFFERENT things and ways to get things in GW2 compared to GW1. All sequels have been different with a LOT of things changed from the orgional, you must not have been around the gaming world very long.
Where are you guys getting this information... cos its not the same as I'm reading on the OFFICIAL WIKI and in the interviews and press releases

Especially as nothing more than those interviews and press release and whats posted on the Wiki has been said so far



Quote:
Originally Posted by Red Sonya
QFT again and exactly how I think GW2 will be. I find it funny that the carebears of GW1 want everything to be the SAME in GW2 to cater to them again as GW1 did, but, GW2 is all about something completely different to bring in a larger crowd and different crowd of gamers. Namely more hardcore types from the likes of WOW and the rest of the other mmorpgs out there. Poor carebears not going to get their cake an eat it to this time around.
Its NOT going to be completely different, its a continuation of what we already know and have, but yes I agree, its going to piss off more carebears that its not a free WoW than Guild Wars1 did


Quote:
Originally Posted by Red Sonya
Ummm el wrongo there bud. GW2 is "separateing' pvp from pve this time around that's been said a bunch of times already. So there will be pve only skills much like we've been seeing in Nightfall and of course GWEN (GWEN is a PEEK into GW2 just so yah know). Plus the new "consumables" that make you more powerful than other players already who don't have access to them. (for those carebears that think there aren't things that enhance your power already in GW). Then there are those SUPER skills like URSANS to make one even MORE powerful than a normal player. Great INSIGHT into GW2 right there in GWEN folks. Get ready itsa comin and there will be changes and skill > time won't be it's selling point this time around either. Be prepared for GRIND WARS YAY!
Again, Link and prove to me that its going to be seperated, otherwise, shut up with bad info

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

I don't get it, what's the difference between taking materials to a crafter and having him craft you a weapon/armor, or using the materials you have to craft your own weapon or armor? The chance of failure when you do it yourself? Sounds like a lot of fun...

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Lonesamurai
Actually your wrong
It is stated that you take "your character" to the mists where your character will be buffed to max to take part in the PvP
That's wrong too.

"The Mists" is their AB/battlegroundfest PvP where you take your PvE characters and whatever item/stats you got and join a large team of chaos.

The "e-sport" PvP (GvG), your PvE character is given a fixed level and access to all skills/items at that same level for the duration of your stay.

They've said nothing about dividing skills, but nothing about keeping them together either.

Fluffiliscious

Fluffiliscious

Frost Gate Guardian

Join Date: Aug 2007

US

Gods Army of the [Dead]

E/

I wouldn't mind being able to level up some crafting skills to make my stuff more snazzy. I'd rather grind to get skills than grind to get materials and cash for stuff but that's just me.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by FoxBat
That's wrong too.

"The Mists" is their AB/battlegroundfest PvP where you take your PvE characters and whatever item/stats you got and join a large team of chaos.

The "e-sport" PvP (GvG), your PvE character is given a fixed level and access to all skills/items at that same level for the duration of your stay.

They've said nothing about dividing skills, but nothing about keeping them together either.
Exacty we know nothing apart from what has been stated

I'm going purely on the wiki/press releases/interviews, but of course as soon as anything new is revealed, I'll be all over it

mrvrod

Guest01

Join Date: Jul 2006

Crafting professions FTW! You should be able to experiment with different formulae as well to create unique looks which can be sold to others.

I also agree with many who have added that this should all be about the 'look' and not some unbalanced super-uber-leet combination of items that create a one-hit death weapon.

/signed very much on more uniqueness in the game and other ways to make gold.

/unsigned on anything that would hurt the balance that currently exists.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

As always, I would agree if a single character can learn everything.

MAking people have to choose and not being able to get everything or at least one character of each possibl combination worst you can do. In the same Way in GW1 you can have 10 characters with all skills, if they add crafting jobs, either you can have one character with each job, or you can have a single character learning all jobs.

All jobs in one character is better, of course.


My choice? Players need NPCs to learn how to craft, but they can craft anywhere after that.

- Go talk to NPC 1. Pay for recipe. You now can make long swords as long as you have the materials.
- Go kill creature A. Creature drops recipe. Take recipe to NPC and pay to decipher recipe. Now you can make Dolyak horn bows as long as you have the materials.

Direct, without chances or grinding.
Maybe a title so items cost up to 10% less or so to be made, but nothing much more than that.
A PvE item crafting panel with in-game plot explanation.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

Quote:
Originally Posted by MithranArkanere
My choice? Players need NPCs to learn how to craft, but they can craft anywhere after that.

- Go talk to NPC 1. Pay for recipe. You now can make long swords as long as you have the materials.
- Go kill creature A. Creature drops recipe. Take recipe to NPC and pay to decipher recipe. Now you can make Dolyak horn bows as long as you have the materials.

Direct, without chances or grinding.
Maybe a title so items cost up to 10% less or so to be made, but nothing much more than that.
A PvE item crafting panel with in-game plot explanation.
This would be acceptable for me. It allows for customization, but doesn't require any significant "grind-time" to actually get to the point where you can craft something cool.

In response to those talking about how a fiery hilt upgrade would create a fiery visual effect, I think that'd be a neat idea. I think it could translate to ALL aspects of the crafting. Instead of that craft-panel making an entire sword, why not pick and choose from various hilts and blades? To take direction from another game, Neverwinter Nights has a wonderful system where you can pick and choose the visuals for three or four parts to each weapon. I think that'd add even more customization options to player-crafting.

Master Knightfall

Banned

Join Date: Dec 2007

The crafting system should work much like the rare drop system works now. All crafters shouldn't be able to make the best weapon in the game at a moments notice. The resources for these player made items that are going or should be rare should be rare to find and bring in a pretty penny from the finder from the crafter. Then the crafter makes the item and makes his pretty pennies back plus some.
When you have a player controlled economy though if there are dropped items better than crafted items then crafted items will become worthless. That is why the balance needs to be there that a crafter can make a rare items with great stats as rarely as someone will get one of those in a drop off a boss. I'm looking foward to increased item stats just as I am looking foward to increased levels and hopefully the power that will come along with it. I'm pretty sure there IS going to be grind in GW2 I'm just not sure how it's going to be applied so those that play casual won't whine. But, of course they are already whinning about it. I still think there's going to be lots more grinding in GW2 though.
I also would personally love to see that one needs a crafter to "change" ones runes and modifiers on your armor and weapons and items. Right now it's just too basic to let everyone do this without any cost. Need more things that cost money as there's an over abundance of money for most people now and nothing to spend it on except vanity items.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Do what WOW did with the crafting and it's perfect.

*waits for flames*

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

no please ...dont implement this sh~t, if u want crafting and stuff go play WoW....this game is guild wars and its called that for some reason...........

Awakener

Academy Page

Join Date: Mar 2006

Australia

Templars of the Apocalypse [Zoso]

N/

Quote:
Originally Posted by masta_yoda
no please ...dont implement this sh~t, if u want crafting and stuff go play WoW....this game is guild wars and its called that for some reason...........
Umm because Anet liked the name?

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Crafting would be good if it allowed you to create weapon appearances that do not drop, not weapon stats that do not drop. That way, it in no way affects PvP, but it gives you something unique to grind for if you have the mind to do it, but doesn't require you to.

Arath.inc

Arath.inc

Ascalonian Squire

Join Date: Apr 2007

Norway

A/

Would be cool with crafting and such though i would still prefer that the same armor system in gw 2 as the one thats in gw now.

Maybe weapon crafters etc.. (but not armor)

T. Drake

T. Drake

Frost Gate Guardian

Join Date: Dec 2006

R/Me

I have yet to see a game, where crafting is an important skill that one whishes to develop.
The truth is, that crafting is completely useless because monsters wear the best gear. Crafting becomes a skill to make money with.

But why should I invest some time into crafting equipment and sell it afterwards if I can simply farm the gold I need?

Because it’s more fun? No not really, because standing around for hours watching a status bar filling itself from left to right is certainly not more fun than killing stuff.
And you have to farm/buy the materials, too.

Crafting for the whole purpose of changing/customizing your gear is fine.
Crafting for the whole purpose of getting better gear is a fail.

Red Sonya

Desert Nomad

Join Date: Jul 2005

You obviously never played Star Wars Galaxies T. Drake. Player made equipment was better than dropped items or at least equal to.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by T. Drake
Crafting for the whole purpose of getting better gear is a fail.
WoW's success says differently

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by -Loki-
Crafting would be good if it allowed you to create weapon appearances that do not drop, not weapon stats that do not drop. That way, it in no way affects PvP, but it gives you something unique to grind for if you have the mind to do it, but doesn't require you to.
What if the stats mattered in PvE but not in PvP? Kind of like how the level cap is going to be (from my understanding?)

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Bryant Again
What if the stats mattered in PvE but not in PvP? Kind of like how the level cap is going to be (from my understanding?)
Then it really means nothing just as PvE skills do, and I think Loki would agree when I say that it dosn't matter ifits PvE only and not caring much

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

I don't think they should make it the same as WoW in the sense of having the different talents or whatever, but I do think you could like, add things to it to make it look different. Kinda like Dyes, but other stuff too like "Sparkling Dust" for example. That would be cool..

But they should keep GW with the same methodology as it already has - nice and simple, plain and neat killing..

T. Drake

T. Drake

Frost Gate Guardian

Join Date: Dec 2006

R/Me

Quote:
Originally Posted by Lonesamurai
WoW's success says differently
So why people do raids for all the l33t gear then?

What justifies all the grind to become a master smith if your stuff still "sucks" compared to all the imbalanced gear you get from raiding a dungeon?

(I know that WoW's crafting system is very well developed, but whats the purpose of crafting in a gear driven game, where the best equipment can only be found in high level instances?)

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by T. Drake
So why people do raids for all the l33t gear then?

What justifies all the grind to become a master smith if your stuff still "sucks" compared to all the imbalanced gear you get from raiding a dungeon?

(I know that WoW's crafting system is very well developed, but whats the purpose of crafting in a gear driven game, where the best equipment can only be found in high level instances?)
Onesimplething...

The Burning Crusade and crafting not catching up

Longasc

Longasc

Forge Runner

Join Date: May 2005

If you are not in a strong raiding guild, the "Arena Rewards" give you top level equipment for relatively little investment in WoW. You do not even have to be a good arena player.

But for what? To stay competitive in PvP?

Oh well, their arena system and classes and item-based combat are not made for "competitive" high level PvP in my opinion. But their "Alliance Battle" style battlegrounds are a lot of fun.

You get PvP rewards so that your equipment is good enough to fight in higher level instances for even better equipment! :>


I like to call all EverQuest derivates "hamster treadmills", equipment and level driven games with tons of quests and grind.



Crafting does not pay in WoW. You shell out so much money to craft yourself some really supreme weapons that you probably got an even better item while grinding for the materials and money, as the stuff you need usually drops in high/highest level instances.

You can do some mid level crafting, but if you want to make some money, try alchemy, potions cost money and are in demand.

Otherwise I would really suggest mining and skinning or any combo of 2 gathering professions.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by T. Drake
So why people do raids for all the l33t gear then?

What justifies all the grind to become a master smith if your stuff still "sucks" compared to all the imbalanced gear you get from raiding a dungeon?
Maybe because they enjoy it?

Quote:
Originally Posted by Longasc
If you are not in a strong raiding guild, the "Arena Rewards" give you top level equipment for relatively little investment in WoW. You do not even have to be a good arena player.
But they're littered with Resilience, which has incredibly little use in PvE. I'd rather not have useless stats on my raid gear.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by AuraofMana
Do what WOW did with the crafting and it's perfect.

*waits for flames*
Correction:

Use WoW's crafting system without a waiting bar, and it will be perfect.

Crafting is awesome. Especially for casual players who don't have time to grind for the best gear, having the ability to make decent gear yourself is awesome.

It's much more satisfying to create your own weapon than to pick one off the ground as well.

For the argument that crafting is useless in WoW: several items are Bind on Equip that people will level up in Enchanting or Engineering just to get those items. That doesn't sound "useless" to me. Just because Blizzard hasn't made the best Blacksmith decisions, doesn't mean they won't at a later time.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

An interesting point was brought up earlier, Cape Designs.

If we could have stuff like that which are completely customizable yet player based, we could have the beginning of epic yet not uber 1377 and powarf00l gear.

Customizability for the sake of Aesthetics > Customizability for the sake of power