Do MM players/heroes ever get more than 10 minions anymore?

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

EDIT
Answer (at least a plausible answer) found. Thanks to Minime The Shadow and mr_stealth both for pointing out how this glitch happens. But please do feel free to continue answering w/out reading the question or the previous posts, though. It's cracking me up.
I know the cap on the number of minions you could have at once is linked to death magic now, and the max players can have with 16 death magic is 10 minions.

I was playing through the Ice Caves of Sorrow mission with H/H the other day and noticed my MM hero had 12 minions. He had them for a few minutes while we ran around fighting. I think they just died off on their own. I haven't seen him with more than 10 minions since then.

I wasn't using any of those pve-only attribute boosters. The hero didn't even have a +1 death magic mod on his weapon. It's my understanding that those mods are only active while using skills/spells anyway, and they still won't let you carry more than 10 minions at a time.

I've seen his minion count jump to 11 or 12 for a few ms before, while he raised fresh ones and existing ones died off. I've never noticed him being able to maintain 12 before.

Anyone know why that might happen? Anyone seen the same thing?

No big deal, just curious.

Thanks,
Luny

Splinter Slinger

Splinter Slinger

Academy Page

Join Date: Sep 2007

R/

Nope the cap for MM is 10 Minions

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Yes, it happens when one is raised but the 11th quickly is destroyed.

Reason

Reason

Krytan Explorer

Join Date: Nov 2006

California

E/

The minion cap is 10 for any character or hero, regardless of you Death Magic level.

When you saw it jump to 11 for a split second he had created a minion while having 10 under his control, one minion quickly died and brought the count back to 10.

When you saw it just to 12 for a split second he used the skill "Animate Bone Minions" which will raise 2 minions at a time. This raised it to 12 but 2 minions died quickly bringing the count back to 10.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

We've all seen 11 or 12 flash up briefly (depending on minion spell) but Luny is saying the MM hero was maintaining 12 for a matter of minutes.

That being the case, no, we haven't seen that and it's very weird

FIG TREE MAN

Academy Page

Join Date: Jan 2008

i stand up for fig trees everywhere >_<

E/Mo

yep totally
______________
i don't even know what figs are

great sir s

Frost Gate Guardian

Join Date: Aug 2006

The depths of Africa

[LotU]

N/Me

and the 1 or 2 that die are the ones with the least amount of health

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

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Quote:
Originally Posted by FIG TREE MAN
i don't even know what figs are
(o/t) Don't research that too much. It will lead you to the latin fica, and in that direction leads madness.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

The cap sucks and a lot of people quit the game because of it. It took all the fun out of being a necro. There used to be mass armies of 30-40 minions and it was insanely fun. Now it's near useless.

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Quote:
Originally Posted by Snograt
We've all seen 11 or 12 flash up briefly (depending on minion spell) but Luny is saying the MM hero was maintaining 12 for a matter of minutes.

That being the case, no, we haven't seen that and it's very weird
Thanks for reading Snograt

Ok, so maybe it was just a fluke. It happened early in the mission (HM,) where you go on the ice, kill the OoB necro boss, fire the siege weapon to start the yak movie. After the cutscene was when I noticed the 12 minions. I ran about in circles a bit, looked at them, chatting with friends on vent about how weird that was, etc. They hung around as we jogged over to the next fight. But then we were fighting the first group of mantle on the hill and lost some minions. I never saw him with more than 10 minions again.

I was having occasional rubberband lag that day but not while this was going on. And the whole team with the 12 minions was able to move around to different places on the map, cast spells and such. So I don't think it was a case of a screen freeze right at the split second while he was raising some.


:EDIT: Screenshot or it didn't happen, right?



There's the screenie I took. Sorry I didn't think to take a better shot of it.

You can count the health bars of minions and spirits. There's 13, including one behind the chat window (one is Livia's spirit, not a minion.)

Notice that we have 10% MB (from the cutscene,) and we've killed the OoB boss (notes of what he dropped in chat.) The picture is taken when we're off the ice and heading back up to cross the bridge.

Also notice that Olias hasn't just casted his single minion raising spell because it's not recharging.


I'm not crazy, right? (well, at least it's not getting worse.)

Minime The Shadow

Frost Gate Guardian

Join Date: Jan 2008

England (south)

Order Of Universal Spirit

R/

Quote:
Originally Posted by LicensedLuny
kill the OoB necro boss, fire the siege weapon to start the yak movie. After the cutscene was when I noticed the 12 minions.
sounds to me like a rare occurance happened, where your mm raised bone minions just as the cut-scene started,

thus maybe not killing the minions that should have died, as the new ones come up a milisecond or two, (not counted :P) before the old ones die, hence numbers jumping to 12 for short periods.

Then this would have allowed your mm to maintain the 12 minions due to an error, but when he came to raising the next lot it applied the usual rules.

Im not an expert thats for sure, but seems the most logical explanation

mr_stealth

mr_stealth

Frost Gate Guardian

Join Date: Mar 2006

I Gots A Crayon[Blue]

Mo/Me

I had something similar happen a few days ago in Dunes of Despair, right after the cutscene at the mesmer boss/gate into the temple area. My nec hero had 9 minions and was casting animate bone minions right as the cutscene triggered. The cutscene didn't break his cast, and after it he was controlling 11 minions for at least 10 seconds before one of them died. The one that died didn't die to the usual insta-kill that happens when you break the minion limit, it degened to death normally after the fight.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Actually the max minions is determined by your death magic rank, if you are able to raise your rank more than 16, via things like cupcakes et al, I dont see why you wouldnt be able to raise more than 10 minos as i dont believe it is a hard limit, it is just at 16, the max is 10 minions

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Whoo! Minime The Shadow and mr_stealth, thank you both! That makes perfect sense, as I noticed this after the yak cutscene. He must've raised them as we started the movie.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

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would a death +1 weapon explain it? i know you can get higher level minions with one, but does it up the max number you can raise?

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

had 11 for a bit (longer than one dieing) but think it was due to the +1 on my weapons....but thats been the max I have ever had. (and no I didnt take a screen shot of it, so believe or not)

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

You don't have to count the minions. Just look under Olias's name and it shows 12 minions.

If it lasted more than a second or two it was probably a glitch. Your death magic would have to be 18 for 11 minions and 20 to mantain 12 minions.

Did you feed anything to Olias, or maybe give him a couple of +1 death mods?

http://gw.gamewikis.org/wiki/Death_Magic

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

I believe with consumables getting to 18 is possible, outside of that, I think only 19 is attainable with the +1 death, but even then, I thought it was just +1 when casting not a continued att boost.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

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Quote:
Originally Posted by Tarun
The cap sucks and a lot of people quit the game because of it. It took all the fun out of being a necro. There used to be mass armies of 30-40 minions and it was insanely fun. Now it's near useless.
Insane hyperbole ftl....
Minionmasters still have one of the greatest DPS in the game, and the minions are still hugely useful as a flesh wall. In short, they're still among the best builds in the game.

Anyway, yeah, the number of minions is tied to Death Magic level, and you need to get it to level 18 to have 11 minions (technically possible, with a +1 offhand and a Necromancer of Grenth blessing), but 12 minions, which would require Death Magic 20, seems unlikely...

So, probably some sort of glitch.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

He already said he didn't have any consumables or a +1 death magic mod on his weapons.


Quote:
Originally Posted by LicensedLuny
I wasn't using any of those pve-only attribute boosters. The hero didn't even have a +1 death magic mod on his weapon.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by Tarun
The cap sucks and a lot of people quit the game because of it. It took all the fun out of being a necro. There used to be mass armies of 30-40 minions and it was insanely fun. Now it's near useless.
Useless? That's a damn lie.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

ya, the cap of 10 was one of the dumbest things, anet could do... and even when making a cap of max 1 Minion per Rank would have been best then , so having r16 would mean, that the MM can have max 16 Minions, but only 10 is total shit and killed the whole fun factor of being a MM

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Someone posts a question and now a couple of you are going to turn this into a "they nerfed minions" rage/QQ thread?

........ and it's always the same ones

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Another possible explanation to this is that after rasing 2 minions with the summon spell the 2 that were bumped off by the limit cap both had jagged bones cast on them bringing 2 more minions up. This may have allowed the cap to be exceded as they might not count as a sumoning and trigger the cap deletion of minions.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by quickmonty
Someone posts a question and now a couple of you are going to turn this into a "they nerfed minions" rage/QQ thread?

........ and it's always the same ones
No, they won't.