EDITI know the cap on the number of minions you could have at once is linked to death magic now, and the max players can have with 16 death magic is 10 minions.
Answer (at least a plausible answer) found. Thanks to Minime The Shadow and mr_stealth both for pointing out how this glitch happens. But please do feel free to continue answering w/out reading the question or the previous posts, though. It's cracking me up.
I was playing through the Ice Caves of Sorrow mission with H/H the other day and noticed my MM hero had 12 minions. He had them for a few minutes while we ran around fighting. I think they just died off on their own. I haven't seen him with more than 10 minions since then.
I wasn't using any of those pve-only attribute boosters. The hero didn't even have a +1 death magic mod on his weapon. It's my understanding that those mods are only active while using skills/spells anyway, and they still won't let you carry more than 10 minions at a time.
I've seen his minion count jump to 11 or 12 for a few ms before, while he raised fresh ones and existing ones died off. I've never noticed him being able to maintain 12 before.
Anyone know why that might happen? Anyone seen the same thing?
No big deal, just curious.
Thanks,
Luny