Dragon slash build.
whufc89
I noticed with these stats:
strength 12 + 1
Swordsmanship 12 + 1 + 1
That you could effectively spam [skill]dragon slash[/skill] when used with [skill]"for great justice!"[/skill]
Do you think this could be a good way to put high pressure on monks during pvp battles?
I was thinking something along the lines of:
[skill]frenzy[/skill][skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]bull's strike[/skill][skill]rush[/skill][skill]"for great justice!"[/skill][skill]resurrection signet[/skill]
After providing a healthy bleed and deep wound you could then just spam d slash for the next 20 second.
Opinions would be great.
Thanks.
P.S if this build has already been mentioned NO NEED TO FLAME LOL
P.P.S I usually tend to run the shock axe build but i feel this could add alot more pressure due to the high damage d slash spam on the low armor monk.
strength 12 + 1
Swordsmanship 12 + 1 + 1
That you could effectively spam [skill]dragon slash[/skill] when used with [skill]"for great justice!"[/skill]
Do you think this could be a good way to put high pressure on monks during pvp battles?
I was thinking something along the lines of:
[skill]frenzy[/skill][skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]bull's strike[/skill][skill]rush[/skill][skill]"for great justice!"[/skill][skill]resurrection signet[/skill]
After providing a healthy bleed and deep wound you could then just spam d slash for the next 20 second.
Opinions would be great.
Thanks.
P.S if this build has already been mentioned NO NEED TO FLAME LOL
P.P.S I usually tend to run the shock axe build but i feel this could add alot more pressure due to the high damage d slash spam on the low armor monk.
Cherng Butter
The thing is about Dragon Slash is it needs to continually hit to be effective. Excellent for PvE, but once you get slapped with Blurred Vision, Blind, or try to hit through Guardian or w/e, you lose your adrenaline engine and have to start over. And 10 adrenaline is a lot to get back. Generally Axe (or hammer) warriors are run for adrenaline spiking ability instead of pressure in the metagame.
whufc89
Quote:
Originally Posted by Cherng Butter
once you get slapped with Blurred Vision, Blind, or try to hit through Guardian or w/e, you lose your adrenaline
Very good point monks tend to use guardian alot. Never thought of that.
But perhaps if you went in with 2 warriors and the other warriors job was to pressure the monk, do you think this would be a good build for overall killing other other players bar the monk.
Mind you with the likes of Throw dirt and blind surge etc...these highly used skills nowadays could cause a problem aswell.
Ah well just a thought i spose lol
But perhaps if you went in with 2 warriors and the other warriors job was to pressure the monk, do you think this would be a good build for overall killing other other players bar the monk.
Mind you with the likes of Throw dirt and blind surge etc...these highly used skills nowadays could cause a problem aswell.
Ah well just a thought i spose lol
Divine Slaya
I agree with Cherng Butter in the effectiveness of dragon slash in PvP - especially in TA. Within TA, monks tend to spam guardian. In addition to the guardians, there is alot of off monk defense that will prevent you from using dragon slash to anywhere near its full potential. The only sword attack elite that is viable in TA is crippling slash.
6am3 Fana71c
Spamming anything isn't really the way to go. Warrior should spike (and for that, Evi>Exe>Agonizing is better) or pressure (and for that, CripSlash>Gash>Sun&Moon + Conjure is better).
Whole idea of FGJ+DSlash works well in PvE because it gives you enough adrenaline to spread Deep Would around, but that's a bit pointless in PvP (where you don't randomly apply DW, but only to spike targets). And let's not forget that 20 second cooldown of FGJ when you are denied of your adrenaline machine...
Whole idea of FGJ+DSlash works well in PvE because it gives you enough adrenaline to spread Deep Would around, but that's a bit pointless in PvP (where you don't randomly apply DW, but only to spike targets). And let's not forget that 20 second cooldown of FGJ when you are denied of your adrenaline machine...
TheHaxor
Quote:
Originally Posted by 6am3 Fana71c
Spamming anything isn't really the way to go. Warrior should spike (and for that, Evi>Exe>Agonizing is better) or pressure (and for that, CripSlash>Gash>Sun&Moon + Conjure is better).
Whole idea of FGJ+DSlash works well in PvE because it gives you enough adrenaline to spread Deep Would around, but that's a bit pointless in PvP (where you don't randomly apply DW, but only to spike targets). And let's not forget that 20 second cooldown of FGJ when you are denied of your adrenaline machine... ...last time I checked... dragon slash was pressure. In fact, dragon slash is insane pressure. The biggest problem with it is that getting it blocked sucks major dick. A minor problem is you can never fit all the skills on your bar that you want (at least one skill always gets sacrificed).
P.S. your adrenaline machine is dragon slash, not FGJ.
Whole idea of FGJ+DSlash works well in PvE because it gives you enough adrenaline to spread Deep Would around, but that's a bit pointless in PvP (where you don't randomly apply DW, but only to spike targets). And let's not forget that 20 second cooldown of FGJ when you are denied of your adrenaline machine... ...last time I checked... dragon slash was pressure. In fact, dragon slash is insane pressure. The biggest problem with it is that getting it blocked sucks major dick. A minor problem is you can never fit all the skills on your bar that you want (at least one skill always gets sacrificed).
P.S. your adrenaline machine is dragon slash, not FGJ.
Dominator1370
As for the cooldown, you could slot Enduring Harmony somewhere in the build, getting FGJ up to 30s duration on a 45s recharge. You don't even need it on a Paragon primary, since as long as it's up when FGJ gets activated, FGJ gets the 50% duration boots.
You'd still have to figure out what to do about block/blind/etc., though. I mean, I guess you could try something like Wielder's Zeal + Wielder's Remedy + Ghostly Weapon (make sure you use DSlash under Ghostly) and then fill the build out with whatever else you want/need. Not sure how well it would work, but by this point you might just be better off running something else. Of course, it wouldn't hurt for someone out there to try it.
Of course, there are plenty of other options for avoiding block. It'd just be a matter of finding one that you could make work. Most of them don't have particularly good uptime. With enough points, Guided Weapon is maintainable, but it's a hefty 15 energy every 10-12 seconds, and it's on a 2s cast. Spamming Ghostly under Wielder's Zeal is free, but your Rt is going to have to camp your Warrior. I'm not sure what would work best.
You'd still have to figure out what to do about block/blind/etc., though. I mean, I guess you could try something like Wielder's Zeal + Wielder's Remedy + Ghostly Weapon (make sure you use DSlash under Ghostly) and then fill the build out with whatever else you want/need. Not sure how well it would work, but by this point you might just be better off running something else. Of course, it wouldn't hurt for someone out there to try it.
Of course, there are plenty of other options for avoiding block. It'd just be a matter of finding one that you could make work. Most of them don't have particularly good uptime. With enough points, Guided Weapon is maintainable, but it's a hefty 15 energy every 10-12 seconds, and it's on a 2s cast. Spamming Ghostly under Wielder's Zeal is free, but your Rt is going to have to camp your Warrior. I'm not sure what would work best.
Yukito Kunisaki
If you're fighting foes that block [you WILL end up fighting them eventually i can guaruntee it], then bringing a single skill to break through a blocker is a good idea in my opinion.
The question is, which skill can you sacrifice in order to ensure you don't get blocked?
I'd probably consider trading bull strike with an unblockable status buff (Warrior's Cunning, Rigor Mortis, whatever bypasses blocking). You already have a speed buff and hitting a foe who's trying to get away with a dragon slash to the spine is better than normal Dragon Slashes [yay auto crits]
I am fully aware they might get away from you by sidestepping but let's face it, they're not running away from us FASTER right? ^_^
The question is, which skill can you sacrifice in order to ensure you don't get blocked?
I'd probably consider trading bull strike with an unblockable status buff (Warrior's Cunning, Rigor Mortis, whatever bypasses blocking). You already have a speed buff and hitting a foe who's trying to get away with a dragon slash to the spine is better than normal Dragon Slashes [yay auto crits]
I am fully aware they might get away from you by sidestepping but let's face it, they're not running away from us FASTER right? ^_^
iridescentfyre
Quote:
Originally Posted by whufc89
Quote:
Originally Posted by whufc89
P.P.S I usually tend to run the shock axe build but i feel this could add alot more pressure due to the high damage d slash spam on the low armor monk.
Its probably true that its mathematically more DPS, but DPS isn't what pressures monks in PvP. In theory, Dragon Slash after Dragon Slash is a lot of damage, but in practice what will happen is that you will spend most of your time just trying to keep it charged, maybe hit a few times with it, have it blocked, and have to charge it up again. In the end, a single Word of Healing, cast in 3/4 of a second will undo all of the damage you spent 30-45 seconds trying to cause.
Shock axe works better because its a lot more damage in a lot less time, the unconditional Deep Wound, and because you have a 6-second KD lock. The combo does not rely on a continuous, unbroken chain to be successful either.. so when it gets blocked, it doesn't completely ruin you. whufc89
Quote:
Originally Posted by 6am3 Fana71c
Warrior should spike (and for that, Evi>Exe>Agonizing is better)
People tend to use Disrupting chop now for spike rather than agonizing (after its nerf)
Marty Silverblade
A similar idea came to me after FGJ was buffed, and I threw in "Fear Me" to try and eliminate their energy altogether. Blocking is more of a problem than you'd think.
.Cookie.
Schoko from pG used to run similar build in high end gvg. I've also ran it many times, its pretty damn effective if you can look to targets who are unprotted/out of wards etc. Also its good on linebacking since no warriors are going to not run away if you d-slash spam on them with elemental weapon on. If your team can destroy the blockweb its effective and kills stuff.
Pyro maniac
we used it as well in GvG. Main reason was to use it on a split war to take out NPC's
LightningHell
Quote:
Originally Posted by Yukito Kunisaki
If you're fighting foes that block [you WILL end up fighting them eventually i can guaruntee it], then bringing a single skill to break through a blocker is a good idea in my opinion.
The question is, which skill can you sacrifice in order to ensure you don't get blocked? I'd probably consider trading bull strike with an unblockable status buff (Warrior's Cunning, Rigor Mortis, whatever bypasses blocking). You already have a speed buff and hitting a foe who's trying to get away with a dragon slash to the spine is better than normal Dragon Slashes [yay auto crits] I am fully aware they might get away from you by sidestepping but let's face it, they're not running away from us FASTER right? ^_^ Think he's talking about PvP here. He's already probably fighting foes that block, since that's virtually every semi-good team. To answer your question, I'd probably consider not hitting that target for a while until the enchantment wears out, and go onto another target. If it's a blocking stance on a Warrior, I pointlaugh before target switching. ^_^ Predictable, unchanging DPS isn't going to kill anything against decent teams. Being able to spike and pressure and disrupt will. Predictability means that the opposing defense can preemptively react to your threat easily, and that's not what a frontliner wants the defense to do. Yukito Kunisaki
Is making room on your skillbar to break defenses so bad though? (1 skill only please) In my opinion, giving your foe no choice but to die is a good thing. Forcing me to change target, in the mindgame - if there is one, means they've won for the most part.
If a monk forces me to change target, the foe that me and my whole team should have beheaded is still standing, not good... I suppose the best team would have a 'perfect' spike setup where it'd be nearly impossible to avoid with a team effort of unblockable hex & enchant stripping... That'd be best case scenario if it ever existed... (for me anyway ) Age
I thought it was Crip Slash in PvP now in DSlash?
Crom The Pale
Though I really hate the recharge of this skill [skill]warrior's cunning[/skill] is one way to set up a quick kill as long as you or a party member can strip off his enchantements(protective spirit mainly) you should be able to deal out quite a large amount of dmg before it ends.
Then your really hoping to not run into blocking until it reacharges... |