Make Degeneration stack. (HEXES)
Sleeper Service
If this is too gamebreaking in PvP (or complicated or whatever) then how about in PvE only.
No im not talking about echoing mending.
Seeing as theres a degen and regen cap of 10, my suggestion is to make certain hexes stack.
it would make degen builds far more viable and give e-degen builds a much needed buff.
of course the -/+ 10 pip rate would not be changed.
I dont think it would make much of a difference to current HP degen builds except for adding a little more target acquisition or utility spells.
E-degen wise it would give them a much needed boost.
Conditions (bleed,burn etc) would not be affected, just hexes.
Logically "pure" HP/Energy regen spells should stack as well but...would end up too imbalanced with the way skills currently are.
So:
- Spells like [skill]Blood Ritual[/skill] or [skill]Healing Breeze[/skill] would NOT stack.
- Spells that do both like [skill]Ether Lord[/skill] or [skill]Life Transfer[/skill] would stack.
A limit to how many hexes of the same name you can put on a single target might be needed for this to work (3 or so i'm guessing)
A quick glance to the concerned skills cool down times seems to indicate little or no changes in that front, casting costs remain the same.
Update:
Ok the main issues that keeps on coming back are:
1. Multiple echoing and spamming of high cost degen hexes like
.
2. Spamming of low cost hexes to cover high value hexes.
For (1) I would like to point out the high casting cost of the hex in question, spamming 25e spells is very feasible but really theres so much more you could be doing with that much energy, especially when you take into account that i'm not suggesting a change to max degen cap. You could have a million Nightmares on your toon, it still would only mean a max of -10 degen.
For (2) the solution is simple: Make hex removal skills remove all the hexes with the same name on target toon.
No im not talking about echoing mending.
Seeing as theres a degen and regen cap of 10, my suggestion is to make certain hexes stack.
it would make degen builds far more viable and give e-degen builds a much needed buff.
of course the -/+ 10 pip rate would not be changed.
I dont think it would make much of a difference to current HP degen builds except for adding a little more target acquisition or utility spells.
E-degen wise it would give them a much needed boost.
Conditions (bleed,burn etc) would not be affected, just hexes.
Logically "pure" HP/Energy regen spells should stack as well but...would end up too imbalanced with the way skills currently are.
So:
- Spells like [skill]Blood Ritual[/skill] or [skill]Healing Breeze[/skill] would NOT stack.
- Spells that do both like [skill]Ether Lord[/skill] or [skill]Life Transfer[/skill] would stack.
A limit to how many hexes of the same name you can put on a single target might be needed for this to work (3 or so i'm guessing)
A quick glance to the concerned skills cool down times seems to indicate little or no changes in that front, casting costs remain the same.
Update:
Ok the main issues that keeps on coming back are:
1. Multiple echoing and spamming of high cost degen hexes like
.
2. Spamming of low cost hexes to cover high value hexes.
For (1) I would like to point out the high casting cost of the hex in question, spamming 25e spells is very feasible but really theres so much more you could be doing with that much energy, especially when you take into account that i'm not suggesting a change to max degen cap. You could have a million Nightmares on your toon, it still would only mean a max of -10 degen.
For (2) the solution is simple: Make hex removal skills remove all the hexes with the same name on target toon.
Div
Quote:
Originally Posted by Sleeper Service
Logically "pure" HP/Energy regen spells should stack as well but...would end up too imbalanced with the way skills currently are.
|
Alex the Great
/notsigned
there's no problem, as no build should ever be just for degening people to death with no other purpose.
there's no problem, as no build should ever be just for degening people to death with no other purpose.
arsie
Why should there be an exception for degen? No other type of skill stacks. Would you like to stack two Prot. Spirits so that you receive 1% damage?
If you want to bump up regen and degen builds, I would think that moving the +/- 10 to 15 or 20 for BOTH regen and degen would be a more elegant change.
I can't extrapolate the implications for empowering degen/regen, but I don't see them as a problem right now.
If you want to bump up regen and degen builds, I would think that moving the +/- 10 to 15 or 20 for BOTH regen and degen would be a more elegant change.
I can't extrapolate the implications for empowering degen/regen, but I don't see them as a problem right now.
Kyrein
Quote:
Originally Posted by holymasamune
And you think having degen stuff stack won't be imbalanced? If I get crap like ether lord stacked on me 3 times, I'm going to kill your kitten.
|
ill provide the stew, you provide the kitten
newbie_of_doom
I don't see why you want energy regen and healing breeze (care?) to be combined to a certain maxium.
Also why would hexes stack while enchantments cannot anymore (when they do it is overpowered:O)
Also why would hexes stack while enchantments cannot anymore (when they do it is overpowered:O)
Nadasee
Degen is allready powerfull as it is, and this makes it Overpowerd.
Cast a few degen skills and you will be up to the -10 in notime.
If this would be inplanted then the next thing would be to stack Healing Breeze and other regen skills! Impossible...
/Not signed
Cast a few degen skills and you will be up to the -10 in notime.
If this would be inplanted then the next thing would be to stack Healing Breeze and other regen skills! Impossible...
/Not signed
Sleeper Service
Quote:
Originally Posted by holymasamune
And you think having degen stuff stack won't be imbalanced? If I get crap like ether lord stacked on me 3 times, I'm going to kill your kitten.
|
It has a cooldown of 20 seconds. For someone to have 3 of those stacked they you either have had to be the target of a coordinated attack by several opponents or have come up against an echo build based on E-degen.
The the first case is just a hex equivalent of spike and thats fine. Counters exist, protection exist, hex removal is plentiful.
In the second case its a dedicated E-denial build, making blue bars go down instead of red bars go down should have been a viable kill in Guild wars since day one.
Quote:
Originally Posted by Alex the Great
/notsigned
there's no problem, as no build should ever be just for degening people to death with no other purpose. |
like i said the 10 pip cap remains so in reality there is no change to the rate at which one degens a victim anyways.
Quote:
Originally Posted by arsie
Why should there be an exception for degen? No other type of skill stacks. Would you like to stack two Prot. Spirits so that you receive 1% damage?
|
Quote:
Originally Posted by arsie
If you want to bump up regen and degen builds, I would think that moving the +/- 10 to 15 or 20 for BOTH regen and degen would be a more elegant change.
|
Quote:
Originally Posted by arsie
I can't extrapolate the implications for empowering degen/regen, but I don't see them as a problem right now.
|
Quote:
Originally Posted by newbie_of_doom
I don't see why you want energy regen and healing breeze (care?) to be combined to a certain maxium. Also why would hexes stack while enchantments cannot anymore (when they do it is overpowered:O) |
not talking about enchantments.
Quote:
Originally Posted by Nadasee
Degen is allready powerfull as it is, and this makes it Overpowerd.
Cast a few degen skills and you will be up to the -10 in notime. If this would be inplanted then the next thing would be to stack Healing Breeze and other regen skills! Impossible... /Not signed |
Like i said im not pushing for a raise in the 10 pip cap, FAR too many things depend on this mechanic and PvE would become a nightmare.
not talking about enchantments.
rohara
no...just no XD hexes are annoying enough as it is, and -10 energy degen would be incredibly overpowered.
MithranArkanere
The thing with degen and regen it's that there are much more skills that deal degen and degenerative conditions than ones that give regeneration.
Hexes and nchantmentes are THE SAME. One offensive, the others defensive. But they follow the same patron, just like direct damage and direct healing, they are opposed versions of the same thing.
They even have similar icons.
If you plan to let hexes stack with themselves, you'll have to allow enchantments to to the same.
But it's not like that. You are supposed to have only one effect at the same time on you. A condition replaces the same condition, a shout replaces the same shout, and hex replaces the same hex... etc.
Hexes and nchantmentes are THE SAME. One offensive, the others defensive. But they follow the same patron, just like direct damage and direct healing, they are opposed versions of the same thing.
They even have similar icons.
If you plan to let hexes stack with themselves, you'll have to allow enchantments to to the same.
But it's not like that. You are supposed to have only one effect at the same time on you. A condition replaces the same condition, a shout replaces the same shout, and hex replaces the same hex... etc.
Painbringer
/ not signed
If you mean same skills can stack ouch...
I would have fun running a [skill]Conjure nightmare[/skill] x 2 on people in RA (Fast recharge for a powerful spell) it would null any regenerative healing they have. And I could spam it on many.
If you mean same skills can stack ouch...
I would have fun running a [skill]Conjure nightmare[/skill] x 2 on people in RA (Fast recharge for a powerful spell) it would null any regenerative healing they have. And I could spam it on many.
Jetdoc
/not signed. The regen/degen feature is pretty great as it is.
NamelessBeauty
I will murder your family if this idea approved.
/100x notsign
/100x notsign
Skye Marin
The only thing it would do it encourage duplicate use of degeneration hexes that are the most efficient at what they do. It's not a terrible consequence, but there are better things Anet could be doing with their time.
bk359
Why? If you watch Hex stack builds on observor in HA or GvG they are already extremely powerful if run correctly. Can you imagine someone casting Migraine or SS on you and then covering it with 10 copies of parasitic bond or something. Wouldn't it be supar fun to have someone arcane echo ether lord and put two copies of it on your monkz?
MagmaRed
/unsigned
Life Siphon would allow some new tanking to be done by Necros. Yes, Necros. Cast Life Siphon on multiple targets and get mas regen. Works great. Your idea would allow them to stack multiple copies of it on multiple targets which kills them faster and makes them even harder to kill. You would definitely see an influx of Arcane Echo+Echo+long recharge degen hexes. Over powered, and unnecesary.
Life Siphon would allow some new tanking to be done by Necros. Yes, Necros. Cast Life Siphon on multiple targets and get mas regen. Works great. Your idea would allow them to stack multiple copies of it on multiple targets which kills them faster and makes them even harder to kill. You would definitely see an influx of Arcane Echo+Echo+long recharge degen hexes. Over powered, and unnecesary.
Amy Awien
Or [wiki]Insidious Parasite[/wiki] ...
Overdone, unbalancing ...
/notsigned
Overdone, unbalancing ...
/notsigned
X89
Quote:
Originally Posted by Sleeper Service
Sure its easy to give -10 pips to someone, very rarely does it kill. its not that effective.
|
/notsigned
Lady Raenef
There isn't even enough regen to save me from all the damn degen. Hell no.
/notsigned
/notsigned
Artorius.Maximus
/notsigned
Would be very dangerous with multiple Life Transfers on someone, especially if the max +/- was changed to 15 or 20. That change would make mystic regen too powerful as well, with 3 enchants at level 8 earth prayers I already have +9.
Would be very dangerous with multiple Life Transfers on someone, especially if the max +/- was changed to 15 or 20. That change would make mystic regen too powerful as well, with 3 enchants at level 8 earth prayers I already have +9.
Sleeper Service
Ok the main issues that keeps on coming back are:
1. Multiple echoing and spamming of high cost degen hexes like [skill]conjure nightmare[/skill].
2. Spamming of low cost hexes to cover high value hexes.
For (1) I would like to point out the high casting cost of the hex in question, spamming 25e spells is very feasible but really theres so much more you could be doing with that much energy, especially when you take into account that i'm not suggesting a change to max degen cap. You could have a million Nightmares on your toon, it still would only mean a max of -10 degen.
For (2) the solution is simple: Make hex removal skills remove all the hexes with the same name on target toon.
Various:
Insidious Parasite.
Thats not a degen hex. Not affected by the changes i'm suggesting.
"Tanking Necro echoing Life siphon".
I did state that there would be no change to regen cap, +10 HP pips is all you would be getting anyways.
And i can tell you from experience that doing that does not even remotely work.
"regen insufficient to counter degen".
No change to the 10 pip cap, if you are countering degen with regen then the end result is the same as now.
1. Multiple echoing and spamming of high cost degen hexes like [skill]conjure nightmare[/skill].
2. Spamming of low cost hexes to cover high value hexes.
For (1) I would like to point out the high casting cost of the hex in question, spamming 25e spells is very feasible but really theres so much more you could be doing with that much energy, especially when you take into account that i'm not suggesting a change to max degen cap. You could have a million Nightmares on your toon, it still would only mean a max of -10 degen.
For (2) the solution is simple: Make hex removal skills remove all the hexes with the same name on target toon.
Various:
Insidious Parasite.
Thats not a degen hex. Not affected by the changes i'm suggesting.
"Tanking Necro echoing Life siphon".
I did state that there would be no change to regen cap, +10 HP pips is all you would be getting anyways.
And i can tell you from experience that doing that does not even remotely work.
"regen insufficient to counter degen".
No change to the 10 pip cap, if you are countering degen with regen then the end result is the same as now.
MagmaRed
Soul Barbs + Recurring Insecurity + Parasitic Bond + Parasitic Bond + Parasitic Bond + Parasitic Bond + Parasitic Bond + Para.......
I see major issues, even if the degen is left at a +/- 10 cap. Giving someone a -10 degen from Parasitic Bond and no other skill should not happen. This changes more than just hex stacking. It changes the way skills function. This is major balance breaking.
I see major issues, even if the degen is left at a +/- 10 cap. Giving someone a -10 degen from Parasitic Bond and no other skill should not happen. This changes more than just hex stacking. It changes the way skills function. This is major balance breaking.
Melody Cross
MagmaRed beat me to it.
What you are proposing is not a buff; its asking Anet to create a game imbalance.
hex removals are not plentiful. Compared to the number of AoE hexes, spammable covers, and lockdown hexes that exist in this game, they are few and far between. To ask Anet to turn any degen hex into a copiable cover hex looks like you want to try a specific build that does not work within the games rules.
While I applaud ingenuity, this is not the right way to go about it. There are plenty of ways to max out degen in this game already without reapplying the same single hex to the same target at the same time. The coverhex capability of degen builds would spiral out of control if this was done as you ask, making hex spells more powerful than conditions in terms of spread rate.
To put it another way; how powerful would dazed be if you could re-apply poison every time you hit someone with apply poison on your bar? Every monk would have to run RC just to keep their teams protected from such a threat. Likewise, every monk would have to run Divert just to prevent a single illusion mesmer form loading their status bar with a single hex to protect Migraine.
If you want a buff to degen hexes, ask for uptime increase. Ask for more degen per hex. maybe even ask that the degen cap be expanded higher. But asking that they stack? imba.
/no sign this one
GGs
What you are proposing is not a buff; its asking Anet to create a game imbalance.
hex removals are not plentiful. Compared to the number of AoE hexes, spammable covers, and lockdown hexes that exist in this game, they are few and far between. To ask Anet to turn any degen hex into a copiable cover hex looks like you want to try a specific build that does not work within the games rules.
While I applaud ingenuity, this is not the right way to go about it. There are plenty of ways to max out degen in this game already without reapplying the same single hex to the same target at the same time. The coverhex capability of degen builds would spiral out of control if this was done as you ask, making hex spells more powerful than conditions in terms of spread rate.
To put it another way; how powerful would dazed be if you could re-apply poison every time you hit someone with apply poison on your bar? Every monk would have to run RC just to keep their teams protected from such a threat. Likewise, every monk would have to run Divert just to prevent a single illusion mesmer form loading their status bar with a single hex to protect Migraine.
If you want a buff to degen hexes, ask for uptime increase. Ask for more degen per hex. maybe even ask that the degen cap be expanded higher. But asking that they stack? imba.
/no sign this one
GGs
yum
I dun want to see more hex craps in TA.
/notsign
/notsign
newbie_of_doom
Quote:
Originally Posted by Sleeper Service
Quote: Originally Posted by newbie_of_doom I don't see why you want energy regen and healing breeze (care?) to be combined to a certain maxium. Also why would hexes stack while enchantments cannot anymore (when they do it is overpowered:O) explained. not talking about enchantments. |