Health increase to HS and LC

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

* Healing Signet: increased Health gain to 62..152.
* Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7.

Encouraging use of tactics selfheal?

Sending message to Wammos?

Discuss ^^

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

I think its nice, but that skill slot would still be better put to use elsewhere. Wars should be hacking away at things letting the monks do the healing

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

I'd still take HS over LC.

It's more efficient. Simple as that...but [skill]Natural Healing[/skill] if I have to.

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by jimmyboveto
I think its nice, but that skill slot would still be better put to use elsewhere. Wars should be hacking away at things letting the monks do the healing I disagree. Any class that can't sustain themselves to aid a monk is making their whole team suffer because of it. No matter what role I'm playing, my general rule of thumb is always bring a self heal and an energy management skill.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

1 second casting time on Healsig. Too easy to Dshot in a skirmish.

5 energy cost on Lion's. Adrenaline cost makes it baed.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by Stormlord Alex
1 second casting time on Healsig. Too easy to Dshot in a skirmish.

5 energy cost on Lion's. Adrenaline cost makes it baed. QFT

I MUST concur with MIGHTY ALEX

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by horseradish
QFT

I MUST concur with MIGHTY ALEX I don't concur with me though.

Healsig... 1sec cast with 8 recharge is better. At 4 secs, a warrior will be too hard to kill. Done.

As for Lion's? Umm... I'll have a play around and try and think of something, ideally it needs to match Natural Healing.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Bad.
LC is bad, extremely bad.
HealSig needed a cast reduction.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Stormlord Alex
1 second casting time on Healsig. Too easy to Dshot in a skirmish.

5 energy cost on Lion's. Adrenaline cost makes it baed. I would have to agree as it is to easy to interrupt with CripShot/Apply with a Dshot Ranger.I would hope in pve that Wars use these over endure pain for self heal.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

I wouldn't ever use self-healing in pve. But for low-end pvp (Aspenwood, etc). I'd definitely use Heal sig if it was in str...

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Quote:
Originally Posted by Flem
I disagree. Any class that can't sustain themselves to aid a monk is making their whole team suffer because of it. No matter what role I'm playing, my general rule of thumb is always bring a self heal and an energy management skill. The thing is, is that you could put something like SY in that spot, which would help the monk a lot more then you taking LC or HS would.

The only time I guess I could see using either now would be AB or maybe RA.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

HS=1 second cast, you take double damage while using it, recharge 5 sec

LC=delete from game.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

I love the change to HS, a 1 sec cast would make it easily one of the best healing skills in game, especially with the recharge.

LC.....meh. I agree with changing the cost to energy because I have more important things to spend my adrenaline on

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
1 second casting time on Healsig. Too easy to Dshot in a skirmish. 1 second cast would still be quite easy to dshot. But I agree, I'd rather have a 1 second cast time and the old healing amount.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

with 1 second cast time and its recharge

OMG WAMMO ATTACK

Pvp4lyfe

Pvp4lyfe

Academy Page

Join Date: Jan 2008

Mafia Of Annhilation

D/Mo

solution: screw LC and HS and put wind prayers in. pious resto and natural healing ftw

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Imo this is a useful buff for >lvl 20 Warriors, I don't see much need in spamming ~135 (roughly, I haven't checked the exact numbers) heals, even in HM, though the buff to the lower end of the scale will help.

EDIT: Another thing, how often will the extra 13 (checked numbers, I've gone from 115 to 128) health make a difference to your survival? Unless you're looking to have to need it very very often, the boost is only insignificant. However, the extra 22 health (at 0 tactics), is useful in presearing when you'll likely be solo (the health boost is more worthwhile when you consider it relative to the max health of the character and group size, basically.)

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

With the right attribute spread you can get 160+ healing out of lions comfort easily now and still run a solid build.

This does make it usefull though a war should really not need to self heal much when in a pinch that could make the difference between you going down and leaving your party short one dmg dealer or your killing what was attacking you.