1 en skills now?
FlamingMetroid
Considering the assassin does alot more button pushing than the necro, and doesn't have the infinity energies that they have, wouldn't it be advantageous to make some assassin skills 1 en?
Its nice to say "Oh the assassin can snare as part of its utility" but after snaring they have to go use 3-5 attack skills over and over, which may not be easy or most effective with the assassin's energy pool, on top of their already low base damage.
I think it would be fun to at least let us play around with 1 en attack skills and deadly/shadow arts spells for a weekend or something, especially considering they did jack-squat for us in this last update.
Its nice to say "Oh the assassin can snare as part of its utility" but after snaring they have to go use 3-5 attack skills over and over, which may not be easy or most effective with the assassin's energy pool, on top of their already low base damage.
I think it would be fun to at least let us play around with 1 en attack skills and deadly/shadow arts spells for a weekend or something, especially considering they did jack-squat for us in this last update.
Lishy
Quote:
Originally Posted by FlamingMetroid
Considering the assassin does alot more button pushing than the necro, and doesn't have the infinity energies that they have, wouldn't it be advantageous to make some assassin skills 1 en?
Its nice to say "Oh the assassin can snare as part of its utility" but after snaring they have to go use 3-5 attack skills over and over, which may not be easy or most effective with the assassin's energy pool, on top of their already low base damage.
I think it would be fun to at least let us play around with 1 en attack skills and deadly/shadow arts spells for a weekend or something, especially considering they did jack-squat for us in this last update. They cost 1 energy because of the hp sacrifice.
Its nice to say "Oh the assassin can snare as part of its utility" but after snaring they have to go use 3-5 attack skills over and over, which may not be easy or most effective with the assassin's energy pool, on top of their already low base damage.
I think it would be fun to at least let us play around with 1 en attack skills and deadly/shadow arts spells for a weekend or something, especially considering they did jack-squat for us in this last update. They cost 1 energy because of the hp sacrifice.
FlamingMetroid
and sin skills should cost 1 en because of the health sacrifice I take when I realize how 1D and underpowered the class I choose as my main is. t//_-t)
and necro is still an infinity energy class who can most definitely afford 5 en even if they are sac'ing health
point is how could this work on an assassin?
and necro is still an infinity energy class who can most definitely afford 5 en even if they are sac'ing health
point is how could this work on an assassin?
Div
This thread makes about as much sense as the other one asking for 4 energy regen on a ranger.
FlamingMetroid
rangers shouldn't have energy problems either
the energy gain from critical strikes is nice, but since every attack skill doesn't crit, its not as effective as expertise
if A-net's going to do something stupid for one class, they should at least consider and experiment with it on a class that it might make more sense on.
the energy gain from critical strikes is nice, but since every attack skill doesn't crit, its not as effective as expertise
if A-net's going to do something stupid for one class, they should at least consider and experiment with it on a class that it might make more sense on.
FIG TREE MAN
ha looks like one of my threads
ShadowsRequiem
There is something called a ZEALOUS dagger for a reason. Go try it.
FlamingMetroid
I do thanx >_>, they're nice but its not like I don't have to bring e-management anymore, or start completely ignoring my energy bar
Bobby2
Go A/N and for the buffed spells, and see how much their low cost will increase your chances of being victorious.
FlamingMetroid
this thread has nothing to do with the 1 en nec spells other than that 1en skills now exist
please stop posting about them, and post something constructive
please stop posting about them, and post something constructive
Coloneh
the 1en skills have a sacrifice cost, and suck for the most part. would you like jagged strike to be 1 energy and 5% sacrifice?
RadaArashi
I don't know about you FlamingMetroid, but my Assassin also has, more or less, infinite energy
He uses this neat thing that gives me from 4 to up to 20 energy in 5 seconds at no cost!
We call it melee spam with zealous daggers and critical strikes.
He uses this neat thing that gives me from 4 to up to 20 energy in 5 seconds at no cost!
We call it melee spam with zealous daggers and critical strikes.
Chicken Ftw
......What?
........No really. What?
hay guise i shud hav 1e skils cus necroz do nao. n i rly ned nrg moar n stuf.
........No really. What?
hay guise i shud hav 1e skils cus necroz do nao. n i rly ned nrg moar n stuf.
ZenRgy
Herd critical strikes wuz gud.
Assassins don't need 1 energy skills, personally I don't think necros do either.
Assassins don't need 1 energy skills, personally I don't think necros do either.
FlamingMetroid
Quote:
Originally Posted by RadaArashi
We call it melee spam with zealous daggers and critical strikes.
cause thats definitely WTF p0wn damage there isn't it >_>
I've been playing assassin for quite some time and have more than an idea of what I'm doing. DB farmer is incredibly effective, I know I've been using it since before it was on wiki, it is the most effective combination for PVE and does ridiculous damage. It just doesn't have any disabling or spiking ability, and the other builds that have disabling and spiking ability don't have good constant dps.
the point would be to make lesser skills 1 en so you could have extra energy for snares, or a more powerful skills like Shattering Assault which could then be used with more frequency. That way sins could maintain decent dps, and still have the ability to spike or disable.
I've been playing assassin for quite some time and have more than an idea of what I'm doing. DB farmer is incredibly effective, I know I've been using it since before it was on wiki, it is the most effective combination for PVE and does ridiculous damage. It just doesn't have any disabling or spiking ability, and the other builds that have disabling and spiking ability don't have good constant dps.
the point would be to make lesser skills 1 en so you could have extra energy for snares, or a more powerful skills like Shattering Assault which could then be used with more frequency. That way sins could maintain decent dps, and still have the ability to spike or disable.
ajc2123
Now your just being greedy. Energy management is the LAST thing we need to buff on assassins. Besides, they are supposed to be kind of a 'chance' class with critical hits. If you have energy problems, change your build/weapon/armor sets
Stormlord Alex
hai guyz
i tink dat seering flamez shud be 1 enrgy lolz
its 2 expesnive too uuse on mi derwisch
i tink dat seering flamez shud be 1 enrgy lolz
its 2 expesnive too uuse on mi derwisch
FlamingMetroid
since this thread has degenerated to people insulting me with LOLspeak
ZOMG teh assassin shud can has bitch slapin1!!111eleven!!!!
ZOMG teh assassin shud can has bitch slapin1!!111eleven!!!!
Arkantos
You know a thread is bad when the OP starts derailing it. I don't like where this discussion (if you want to call it that) is going.