PC for a bunch of great items

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T
The Necropolis
Pre-Searing Cadet
#1
Hi. I just need to know some prices of lots of items I have. Thanks

Weapons

Shocking Mursaat Hammer of Fortitude
Lightning Dmg: 19-35
Health +29

Poisonous Flamberge of Swordsmanship
Slashing Dmg: 15-22
Dmg +16% (while Health is less than 50%)
Lengthens Poison duration on foes by 33% (stacking)
Swordsmanship +1 (19% chance while using skills)

Shocking Hornbow of Fortitude
Lightning Dmg: 15-28
Dmg +19% (while Hexed)
Health +27

Fierry Vabbian Scimitar of Swordsmanship
Fire Dmg: 15-22
Swordsmanship +1 (20% chance while using skills)
Inscription: "To The Pain!"
Dmg +14%
Armor -10 (while attacking)

Gargash's Recurve Bow
Piercing Dmg: 15-28
Dmg +15% (while enchanted)
Energy Gain Hit: 1
Energy Regeneration -1
Health +30

Fiery Double-Bladed Axe of Defense
Fire Dmg: 6-28
Dmg +13% (vs. Hexed foes)
Armor +5

Rago's Flame Staff
Fire Dmg: 11-22
Energy +15
Halves casting time of Fire Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance 20%)
Enchantments last 20% longer

Icy Axe Shaft
Cold Dmg



Runes

Warrior Rune of Superior Swordsmanship
Swordsmanship +3
Health -75

Warrior Rune of Superior Axe Mastery
Axe Mastery +3
Health -75

Warrior Rune of Superior Tactics
Tactics +3
Health -75

Warrior Rune of Major Hammer Mastery
Hammer Mastery +2
Health -35

Elementalist Rune of Superior Fire Magic
Fire Magic +3
Health -75

Elementalist Rune of Superior Air Magic
Air Magic +3
Health -75


Dyes

Yellow
Brown
Orange
V
Vinnie5
Pre-Searing Cadet
#2
I'd say merch the mursatt hammer, flamberge, and double bladed axe because of non-existant/bad damage mod. The axe haft maybe 500g-1k, but may be hard to sell.
Runes and dyes aren't worth selling to players, everything else I'm not sure of.
Oh, and you didn't post the reqs for your golds =D
T
The Necropolis
Pre-Searing Cadet
#3
I didn't think I needed to post the reqs cause they're like..10 max or something
Peachie
Peachie
Closed
#4
Closed.

Please read the rules on bumping.