Can skills that inscrease chance to miss (specifically [skill]reckless haste[/skill] ) stack with skills that block (specifically [skill]shield stance[/skill] )?
Since one is block and one is just "chance to miss", it's possible, but I'm just not sure.
Also would [skill]reckless haste[/skill] and [skill]price of failure[/skill] stack?
% chance to miss?
Flem
Abedeus
They don't stack. Game first checks 50%. If it doesn't miss, game checks 25%. If it doesn't miss after that, you hit.
And yes - game first checks if 50% from Reckless, if it misses, game checks 75% block chance. If it passes, you hit.
And yes - game first checks if 50% from Reckless, if it misses, game checks 75% block chance. If it passes, you hit.
Flem
So, the two skills don't stack to make 100% miss rate, but it's still beneficial to use both skills, right? Both skills still do their job just in a certain order instead of at the same time?
Also, combined with Weakness and Shielding Hands, do you think it would be possible to make an almost invincible Warrior?
Also, combined with Weakness and Shielding Hands, do you think it would be possible to make an almost invincible Warrior?
BigDave
"Chance to miss" hexes do stack to some degree but it's not as simple as adding the chances together. If you apply 2 "chance to miss" hexes to a target then they effectively have 2 chances to hit you but each chance has a chance to miss. They take a swing and the game applies the first chance to miss, if the swing gets through then the game applies the second chance to miss, if the swing gets through that then you get hit.
Blocking is another effect but it stacks in much that same way. The chance to block will be applied if the swing gets past the chance to miss hexes.
Basically each "chance to miss" or "chance to block" works independantly of each other. It's a bit like a gauntlet that the swing has to get through. If it gets past one it can still be caught by another, but you'll never have a total 100% chance to stop something from hitting.
Blocking is another effect but it stacks in much that same way. The chance to block will be applied if the swing gets past the chance to miss hexes.
Basically each "chance to miss" or "chance to block" works independantly of each other. It's a bit like a gauntlet that the swing has to get through. If it gets past one it can still be caught by another, but you'll never have a total 100% chance to stop something from hitting.
Pyro maniac
they stack, but the odds multiplie rather than add
Flem
Quote:
Originally Posted by BigDave
"Chance to miss" hexes do stack to some degree but it's not as simple as adding the chances together. If you apply 2 "chance to miss" hexes to a target then they effectively have 2 chances to hit you but each chance has a chance to miss. They take a swing and the game applies the first chance to miss, if the swing gets through then the game applies the second chance to miss, if the swing gets through that then you get hit.
Blocking is another effect but it stacks in much that same way. The chance to block will be applied if the swing gets past the chance to miss hexes.
Basically each "chance to miss" or "chance to block" works independantly of each other. It's a bit like a gauntlet that the swing has to get through. If it gets past one it can still be caught by another, but you'll never have a total 100% chance to stop something from hitting.
Thanks. Good explaination.
Blocking is another effect but it stacks in much that same way. The chance to block will be applied if the swing gets past the chance to miss hexes.
Basically each "chance to miss" or "chance to block" works independantly of each other. It's a bit like a gauntlet that the swing has to get through. If it gets past one it can still be caught by another, but you'll never have a total 100% chance to stop something from hitting.
Thanks. Good explaination.