Ya I've had this done to me before as a monk. It really is pretty gay because the only good way to remove it is if you are pre-vailed since any other hex removal is likely to get inturupted. Even if you do manage to get some RoF's off you're team is still pretty screwed unless you have another healer.
Considering the number of hexes that can completely ruin your day if you're the only monk, you should always, always, always be preveiled in RA.
Want epic lulz?
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Originally Posted by LightningHell
Chilling Wind does absolutely nothing aside from being a half-ass cover hex here.
This'll work against disorganized teams, but organized teams probably won't bat an eyelid on it. Well it's RA.
And if you're on an RA team... you kd their monk for 20 seconds, and your team hasn't completely slaughtered theres, then it's due to crappy gameplay.
That's why there's really no reason to bring e management. I just do it for the lulz, as the topic says.
This'll work against disorganized teams, but organized teams probably won't bat an eyelid on it. Well it's RA.
And if you're on an RA team... you kd their monk for 20 seconds, and your team hasn't completely slaughtered theres, then it's due to crappy gameplay.
That's why there's really no reason to bring e management. I just do it for the lulz, as the topic says.
if your team hasn't killed at least one person after kd'ing a monk for 6 seconds you should leave.
I used to run this all the time in RA for kicks it pisses people off and if they are close enough you can keep the whole team down. Now that is funny to watch a team get wailed on and they can't do shit.
I used to run this all the time in RA for kicks it pisses people off and if they are close enough you can keep the whole team down. Now that is funny to watch a team get wailed on and they can't do shit.
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lol, good idea, let's use it on a warrior
Oh shi- he just used frenzy!
-death- You missed the very important part of them being knocked down every 2 seconds....and having zero time to attack. Double damage of zero is still zero, so use whatever you want. I'd say about 90% of the time they either use defensive stance or dash to try and get away, lol.
As for using "mirrored stance" as my cover hex.....there really is no better cover hex. It has 1/4th a second cast time, costs 5 energy, and with very little investment in shadow arts, will last the entire duration of thunderclap.
Oh shi- he just used frenzy!
-death- You missed the very important part of them being knocked down every 2 seconds....and having zero time to attack. Double damage of zero is still zero, so use whatever you want. I'd say about 90% of the time they either use defensive stance or dash to try and get away, lol.
As for using "mirrored stance" as my cover hex.....there really is no better cover hex. It has 1/4th a second cast time, costs 5 energy, and with very little investment in shadow arts, will last the entire duration of thunderclap.
Our guild is experimenting with a team build of this for TA for the heck of it. We have it down pretty good but we have a warrior with a shocking axe providing KDs for Thunderclap. Works pretty well especially when used on the monks (since they don't even get enough time to get up and cast anything to help them).
Also, this isn't new. There has been a E/R build like this out for months.
Also, this isn't new. There has been a E/R build like this out for months.
D
If you use this, be prepared for the "lol, noob" spam you will get from those you do it to.
Here's the build i've been using in AB:
[skill]Thunderclap[/skill][skill]Mirrored Stance[/skill][skill]Scorpion Wire[/skill][skill]Energy Blast[/skill][skill]Storm Djinn's Haste[/skill][skill]Glyph of Lesser Energy[/skill][skill]Air Attunement[/skill][skill]Conjure Lightning[/skill]
I use it in AB, with an AoE Fire ele guildie. The victim(s) is pinned down for 22 seconds, cannot run, cannot cast, cannot move......just sits there getting PISSED. All the while being spammed by AoE nukes. Usually takes about 10 seconds for them to die.
Course, scorpion wire and energy blast are completely optional. I use scorpion wire because 80% of the monks you cast thunderclap on, then cover with MS, end up stripping MS and running away soz not to get thunderpwned. Its funny, because eventually they learn your name and run from you anyway. This skill definitely has the best effect when cast on a monk near the caster backline.
For energy, just use the glyph, air attune, conjur. Then, before air attune ends, do it again. It gives you a good net + of energy.
Here's the build i've been using in AB:
[skill]Thunderclap[/skill][skill]Mirrored Stance[/skill][skill]Scorpion Wire[/skill][skill]Energy Blast[/skill][skill]Storm Djinn's Haste[/skill][skill]Glyph of Lesser Energy[/skill][skill]Air Attunement[/skill][skill]Conjure Lightning[/skill]
I use it in AB, with an AoE Fire ele guildie. The victim(s) is pinned down for 22 seconds, cannot run, cannot cast, cannot move......just sits there getting PISSED. All the while being spammed by AoE nukes. Usually takes about 10 seconds for them to die.
Course, scorpion wire and energy blast are completely optional. I use scorpion wire because 80% of the monks you cast thunderclap on, then cover with MS, end up stripping MS and running away soz not to get thunderpwned. Its funny, because eventually they learn your name and run from you anyway. This skill definitely has the best effect when cast on a monk near the caster backline.
For energy, just use the glyph, air attune, conjur. Then, before air attune ends, do it again. It gives you a good net + of energy.



