Want epic lulz?

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Dr Strangelove
Dr Strangelove
Furnace Stoker
#21
Quote: Originally Posted by Khasar
Ya I've had this done to me before as a monk. It really is pretty gay because the only good way to remove it is if you are pre-vailed since any other hex removal is likely to get inturupted. Even if you do manage to get some RoF's off you're team is still pretty screwed unless you have another healer. Considering the number of hexes that can completely ruin your day if you're the only monk, you should always, always, always be preveiled in RA.
IllusiveMind
IllusiveMind
Lion's Arch Merchant
#22
This is known to be a Fort Aspenwood build, Kurzick side. So yeah, frustrates everything up.
??Ripskin
??Ripskin
Jungle Guide
#23
Quote: Originally Posted by LightningHell
Chilling Wind does absolutely nothing aside from being a half-ass cover hex here.

This'll work against disorganized teams, but organized teams probably won't bat an eyelid on it. Well it's RA.

And if you're on an RA team... you kd their monk for 20 seconds, and your team hasn't completely slaughtered theres, then it's due to crappy gameplay.
That's why there's really no reason to bring e management. I just do it for the lulz, as the topic says.
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#24
if your team hasn't killed at least one person after kd'ing a monk for 6 seconds you should leave.

I used to run this all the time in RA for kicks it pisses people off and if they are close enough you can keep the whole team down. Now that is funny to watch a team get wailed on and they can't do shit.
T
Tyla
Emo Goth Italics
#25
Tried it in a while ago.
Funny as f***.
And you get flamed with "Noob!", which is funny...cuz they lost to a noob
Reminds me of "Noob Runner!!!!111" when playing cripshot!
artay
artay
Wilds Pathfinder
#26
Now now it's not nice to screw with the delicate minds of RA players...

*runs off to play*
y
yum
Wilds Pathfinder
#27
Man... I remembered an ele using it on the other team in RA.

4 ppl stands at one spot trying to run toward our monk. Priceless.
Red_Dragon56
Red_Dragon56
Frost Gate Guardian
#28
This is new?

Really?

I used it when I initially got the skill (thunderclap) and got flamed to death when I told about it.

I see it in RA from time to time though.
Abonai Laguna
Abonai Laguna
Wilds Pathfinder
#29
lol!
used this in TA, 3 of these, one monk.
Win.
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#30
Quote: Originally Posted by yum
Man... I remembered an ele using it on the other team in RA.

4 ppl stands at one spot trying to run toward our monk. Priceless. lol always is fun. I wanna get a vid of that one of these days
D
Dr Dimento
Lion's Arch Merchant
#31
Using it in AB, its actually pretty useful considering if you have a decent spike, you can take some shrines alone.

I use [skill]Mirrored Stance[/skill] to cover.

It's also funny as hell!
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#32
thats great on a sin for messing with glads wammos. but really nothing more
??Ripskin
??Ripskin
Jungle Guide
#33
lol, good idea, let's use it on a warrior
Oh shi- he just used frenzy!
-death-
Turtle222
Turtle222
Wilds Pathfinder
#34
for some strange reason i find this build entertaining
f
freaky naughty
Krytan Explorer
#35
In Fort Aspenwood most offenses are fired down from higher vantage points in between the inner and outer gates. You know you can just step out of range in a matter of seconds to completely avoid you? Energy cost is too great anyways. Thunderclap is at best a mediocre elite.
D
Dr Dimento
Lion's Arch Merchant
#36
Quote: lol, good idea, let's use it on a warrior
Oh shi- he just used frenzy!
-death- You missed the very important part of them being knocked down every 2 seconds....and having zero time to attack. Double damage of zero is still zero, so use whatever you want. I'd say about 90% of the time they either use defensive stance or dash to try and get away, lol.

As for using "mirrored stance" as my cover hex.....there really is no better cover hex. It has 1/4th a second cast time, costs 5 energy, and with very little investment in shadow arts, will last the entire duration of thunderclap.
RPGmaniac
RPGmaniac
Desert Nomad
#37
Our guild is experimenting with a team build of this for TA for the heck of it. We have it down pretty good but we have a warrior with a shocking axe providing KDs for Thunderclap. Works pretty well especially when used on the monks (since they don't even get enough time to get up and cast anything to help them).

Also, this isn't new. There has been a E/R build like this out for months.
ShadowsRequiem
ShadowsRequiem
Furnace Stoker
#38
yah this is so old no offense but it is tons of fun XD
D
Dr Dimento
Lion's Arch Merchant
#39
If you use this, be prepared for the "lol, noob" spam you will get from those you do it to.

Here's the build i've been using in AB:

[skill]Thunderclap[/skill][skill]Mirrored Stance[/skill][skill]Scorpion Wire[/skill][skill]Energy Blast[/skill][skill]Storm Djinn's Haste[/skill][skill]Glyph of Lesser Energy[/skill][skill]Air Attunement[/skill][skill]Conjure Lightning[/skill]

I use it in AB, with an AoE Fire ele guildie. The victim(s) is pinned down for 22 seconds, cannot run, cannot cast, cannot move......just sits there getting PISSED. All the while being spammed by AoE nukes. Usually takes about 10 seconds for them to die.

Course, scorpion wire and energy blast are completely optional. I use scorpion wire because 80% of the monks you cast thunderclap on, then cover with MS, end up stripping MS and running away soz not to get thunderpwned. Its funny, because eventually they learn your name and run from you anyway. This skill definitely has the best effect when cast on a monk near the caster backline.

For energy, just use the glyph, air attune, conjur. Then, before air attune ends, do it again. It gives you a good net + of energy.
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#40
lol i love the enrgy blast on a bar that drains your energy