130 help

Articus Red

Articus Red

Academy Page

Join Date: Apr 2007

California

E/Me

Hi its my first time running a solo build and I decided to try this 130 build I saw on wiki. I'm using the right skills for the build and my attributes are set at 10 prot, 13 scythe, 13 earth, 13 mysticism. I always die though once i get poisoned or too many enemies come, like 5 at a time. I dont really attack i just let the scythe do the damage so I don't lose energy when I have to cast my enchantments again. Also I am not using the right scythe because I don't have one that falls in the requirements :/ could that be it? I run in and occasionally use my scythe skills. but yeah other than that..melee. any advice?

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

I guess Mystic Regeneration recent nerf doesn't help. Now your regen is capped at three enchantments.

Articus Red

Articus Red

Academy Page

Join Date: Apr 2007

California

E/Me

ok well too many bad guys get me killed, but so far i've taken up to 4 hydras at 1 time and it worked. maybe it was just the area i was farming before? hydras are a sinchhhh

edit: I was able to get up to six hydras and take em out, but when i was taking on a hydra a small group of 3 enchanted swords came and attacked me and that caused me to die. poo

NeonXero

NeonXero

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

Leaked Aggression [grr]

D/W

Not sure if you got this worked out yet... but yes, having the "right" scythe would help - though I'm not sure how bad it would be if you don't have it.

You mentioned something about running out of energy... which shouldn't really be happening if you cast/maintain Essence and B Spirt as soon as you zone somewhere. You should be able to be constantly using your attack skills... and re-casting the enchants when they get low on "time left" - Umm that's all I have... good luck.

theicydragonsword

Academy Page

Join Date: Feb 2008

squirtle squad

D/Mo

when you get hexed or begin to burn or something, use twin moon sweep or some other pious skill to kill off some enchantments, then use myst regen and hb and prot spirit, which should give you +15 health regen.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Quote:
Originally Posted by theicydragonsword
when you get hexed or begin to burn or something, use twin moon sweep or some other pious skill to kill off some enchantments, then use myst regen and hb and prot spirit, which should give you +15 health regen. If you haven't seen the nerf yet, Mystic Regeneration is capped at 3 enchants now, making it only +12 regeneration at 13 Earth Prayers and up.

To Articus, there is one tip that sometimes is overlooked. If you die once, your health goes down to 58 due to Death Penalty. This alone doubles your survivability and should always be done except for when you're going for speed runs and don't need the boost anyway. Also, if you die twice and equip a +30 health scythe, it goes to 16. If this isn't enough survivability, then the place is much too hard to 130 XD.

theicydragonsword

Academy Page

Join Date: Feb 2008

squirtle squad

D/Mo

destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Quote:
Originally Posted by theicydragonsword
destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed. Ahh, sorry about that. I didn't realize that you meant Healing Breeze when I made my post.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Destromath
To Articus, there is one tip that sometimes is overlooked. If you die once, your health goes down to 58 due to Death Penalty. This alone doubles your survivability and should always be done except for when you're going for speed runs and don't need the boost anyway. Also, if you die twice and equip a +30 health scythe, it goes to 16. If this isn't enough survivability, then the place is much too hard to 130 XD.
Not only that but if you use 2 sup scythe mastery runes plus a +1 hood, when setting up your 130, if you get careless and die when your HP is at 16, you just take your hood off and only lose 1 point from your scythe mastery attribute and you gain enough health to farm a little more.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

now thats a good idea but i never found the 130 farm all that great....mayby I was just in the wrong areas of the game?

generic emo

generic emo

Pre-Searing Cadet

Join Date: Oct 2007

california

TUDL

D/Mo

that 130 build is a joke.

i used it for a while, and it worked fine for me, but i had to die and get it down to 58 for it to work good.

later i thought to myself "why not make a build that can hit everything around me"

so i did

i kill the trolls outside of droks in about 30 seconds a group.

and, sensse i use enchantments to attack, i hit them all at once.

it pwns ass.

try to make your own build with enchants, it works alot better, and you done need any scythe mastery or mysticism.

i have 12 prot and the rest on earth prayer. i use earth prayr enchants for attacking, and the mystic regen. with this build i am literally invincible. pm me in game on "Generic Emo Name" (my derv) if u wanna see it.

and because i dont use a scythe. i use a totem axe and a protect icon that brings me to 50 energy.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Quote:
Originally Posted by theicydragonsword
destromath, yes, myst regen is capped at 3 enchantments....but, you get extra healing for hb, so the base for those 3 enchants with 8 earth prayers is +9, with the extra healing you can easily go to +15 or over. case closed. cap is at +10.

case closed.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Clarissa F
cap is at +10.

case closed. NO. regen is at plus 10. but if you start acquiring degen from burning, poison, etc. the extra pips come into play. so if you have a theoritical +15 pips and you start burning, you still have +8 pips of regen.

case closed? (i guess that's how we're ending our posts)

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Nah, just trying to be smart when I insert a bipedal appendage in my nourishment consumption orifice.

TY for the correction.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Clarissa F
Nah, just trying to be smart when I insert a bipedal appendage in my nourishment consumption orifice.

TY for the correction. fair enough.

theicydragonsword

Academy Page

Join Date: Feb 2008

squirtle squad

D/Mo

w00t, my suggestion is being debated because people think im a moron! i feel so warm and fuzzy inside.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Sir Pandra Pierva
now thats a good idea but i never found the 130 farm all that great....mayby I was just in the wrong areas of the game? i used it a lot in vabbi because of all the jeweled dagger drops. slap a "measure for measure" on there, salvage, and it seems like i get a ruby or sapphire about every third or fourth time.