12 Feb 2008 at 19:03 - 24
Quote:
Originally Posted by Stormlord Alex
My exact thoughts when I read the skill updates. It's a skill that, now - instead of rewarding spamming on recharge - rewards battlefield awareness and punishes mobbing and training.
Careful use and timing can stop a pair of assassins mid-spike, or simply catch a whole mob of Jotun pounding on that retard ele who thinks a Sup EStorage rune is the way to go.
The 'old' Clumsiness was bad for the game by rewarding retards who spam, the 'new' Clumsiness is better for rewarding cleverer usage.
Spamming? You mean like C-spacing then Frenzy/Executioners/Eviscerate?
Nah, I jest.
But seriously, Clumsiness does not take clever usage in PvE. Maybe in PvP, but not in PvE. Most PvE PuGs run a variation of Scrubway, therefore, all the melee targets are bunched, you hardly need to target anything. If anything at all, it made Clumsiness easier to operate in PuGs, which makes up a big part of the PvE we know as farming areas that cannot be soloed unless you are very skilled (And most people aren't), such as some dungeons, DoA quests, etc.
IMO, the update was /fail, and did not make anything harder or easier in PvE. It only made the difference in PvP, which again, in the eyes of PvEers who want a mesmer to do more than just shut down single targets, it's /fail.