Game Update regarding Necro skills

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

A quick question regarding the game update that I received last night. I read on the Riverside Inn forum that the update included updating Necro skills and several now only cost 1 Energy to cast. I didnt know about this update and didnt get a chance to play necro last night. Is this true or was it a typo in that forum.

If true, does it make any sense? Why not just make it 0 Energy to cast, the 1 energy cost with 4 pips of regen, will be regenerated before the necro is done casting.

Let me know if i am incorrect, Thanks.

Tokolosi

Tokolosi

Frost Gate Guardian

Join Date: Mar 2006

England

W/

From Guildwars.com

Quote:
Necromancer

* Hexer's Vigor: decreased casting time to .25 seconds.
* Chilblains: increased number of enchantments removed to 1..2.
* Plague Touch: increased number of conditions transferred to 1..3.
* Blood is Power: decreased Energy cost to 1.
* Wallow's Bite: decreased Energy cost to 1.
* Touch of Agony: decreased Energy cost to 1.
* Dark Pact: decreased Energy cost to 1.
* Demonic Flesh: decreased Energy cost to 1.
* Blood Renewal: decreased Energy cost to 1.
* Blood Ritual: decreased Energy cost to 5.
* Offering of Blood: decreased Energy cost to 1.
You are not incorrect

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Most likely it was made a 1 energy cost because the game doesn't support a zero except for on signets

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Skill changes are being evaluated. They could still change them to signets for zero energy.

Ajank3r

Frost Gate Guardian

Join Date: Jan 2008

Madison, WI

Guardians of the Ale [ALLY]

Mo/

Time to bring out the Sig o' Illusions Mesmer ^^

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

So if you use a build that uses a lot of those skills, doesnt that pretty much make soul reaping useless? Well I guess those are all skills that requre a sacrifice.

Father of The Son of God

Father of The Son of God

Academy Page

Join Date: Apr 2007

B(r, sun) where r > 0

Quote:
Originally Posted by Wirt
If true, does it make any sense? Why not just make it 0 Energy to cast, the 1 energy cost with 4 pips of regen, will be regenerated before the necro is done casting.
This is really reaching here, but...
If the (secondary) necromancer has 0 energy (just play along with me), then they wouldn't be able to start the cast.

Maybe they're working to change the role-play of necros: they use life force, rather than energy, to cast their blood magic.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Have 0 Energy with those skills from Ranger Expertise.