Energy For Warriors

Best Cat

Banned

Join Date: Feb 2008

Is it good to put runes that increase energy on a warrior? Or does a warrior not care about energy?

Antheus

Forge Runner

Join Date: Jan 2006

That would depend on the build.

In general, survivor insignia will work better, and +5 or zealous weapon should be enough. Warriors will have more problem with regen than with pool.

Ajank3r

Frost Gate Guardian

Join Date: Jan 2008

Madison, WI

Guardians of the Ale [ALLY]

Mo/

The runes that you put onto a warrior really depend on what you are going to be using it for. For example, a warrior that is all adrenaline skills and signets would not need more energy than they already had. In contrast, a warrior who had a utility protection spell such as Weapon of Warding you generally want a larger energy pool which would allow them to use it more frequently. Hope this helps ^^

The Daemon Warrior

Academy Page

Join Date: Jan 2007

The Netherlands

The Celestial Fellowship [CeF]

W/

Personally i rarely use Energy Skills (Dragon Slash remains the Best )

Rothaga

Rothaga

Lion's Arch Merchant

Join Date: Mar 2007

D/W

Ultimately, its just the build, if you have a lot of energy skills and it works, go for it, or if you have a lot of adrenaline, something else would work better.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Sun and moon blade
galrath slash
silverwing slash
dragon slash
flail
rush
res
capsig or whatever you want. (like that shout that increases adren)

Get a 10% furious sword.


Adrenaline is the way to use a warrior. Stay away from energy runes.
This is my bar.

edit: Also grab a cold/earth/fire/lighting weapon mod. and go W/E with conjure [respective element] You can do insane amounts of damage with this bar.

isisaset

isisaset

Academy Page

Join Date: Nov 2005

Charlotte, NC...sadly

To Danse Macabre (DIE)

There is always Bonetti's Defense, if you find you need actual energy.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Energy is really not that needed for a lot of warriors, in fact i personally think that 15^-5 energy is not bad for a war. Basically what you do is trade energy for adrenaline. But remember while its not extremely important its great for emergency attacks, like i think silverwing slash(maybe not the one im thinking about) is a attack that you can use if your opponent blocks alot plus it requires energy and can help you build up adrenaline along with sun and moon slash of course.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

That energy isn't needed for warriors is a truth with modification, as nearly all PvE skills cost energy and are overpowered compared to normal skills.

If you're playing PvE, full radiant allows you to unload those three PvE skills before your adrenal skills have charged.

This assuming you don't play the one-skill-build, Ursan, of course, then by all means go for full Survivors + one stonefist.

Add zealous weapon FTW.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Thorondor Port
Sun and moon blade
galrath slash
silverwing slash
dragon slash
flail
rush
res
capsig or whatever you want. (like that shout that increases adren)

Get a 10% furious sword.


Adrenaline is the way to use a warrior. Stay away from energy runes.
This is my bar.

edit: Also grab a cold/earth/fire/lighting weapon mod. and go W/E with conjure [respective element] You can do insane amounts of damage with this bar.
Lacks "FGJ!" and "SY!"


@The OP: Very few good warrior skills that have energy needs. Bull's Strike, Wild Blow, Crushing Blow and Frenzy are the only viable in my view.
You really shouldn't have any energy problems unless you're running an extremely stupid build.

Best Cat

Banned

Join Date: Feb 2008

Power Attack is also good. I just feel that adrenaline skills can't be used at will because you have to wait for it to build up, and once you use it, you have to wait again. I love power attack, it takes 5 energy and recharges in 3 seconds so I can use it repeatedly. True Strike also seem good to me against monsters that block a lot.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Best Cat
Power Attack is also good. I just feel that adrenaline skills can't be used at will because you have to wait for it to build up, and once you use it, you have to wait again. I love power attack, it takes 5 energy and recharges in 3 seconds so I can use it repeatedly. True Strike also seem good to me against monsters that block a lot.
Power Attack and Pure Strike are absolutely atrocious.
The energy on a warrior should be used skillfully and not used up, as if they don't do enough damage, even without attack skills.
Building up adrenaline should promote more skillful use if your using something such as Evis -> Exe, thus making you better at warrior throughout the process.

Best Cat

Banned

Join Date: Feb 2008

Tell me some good adrenaline sword skills other than severe artery and gash.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Sun & Moon Slash, Dragon Slash, Galrath Slash (To an extent.)
Outside of that you can also use Body Blow.

Seriously, most Warrior Energy Attack skills are bad.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

There's no real need for energy insignia outside of being able to spam shock more in PvP. For PvE, just have higher armor/health. If you find your energy seems too low, then it's something wrong with your build, not your base energy.

Best Cat

Banned

Join Date: Feb 2008

Quote:
Originally Posted by tyla salanari
Sun & Moon Slash, Dragon Slash, Galrath Slash (To an extent.)
Outside of that you can also use Body Blow.

Seriously, most Warrior Energy Attack skills are bad.
I meant in Prophecies or Eye of the North, those are the only games that I have.

Best Cat

Banned

Join Date: Feb 2008

Quote:
Originally Posted by holymasamune
There's no real need for energy insignia outside of being able to spam shock more in PvP. For PvE, just have higher armor/health. If you find your energy seems too low, then it's something wrong with your build, not your base energy.
I use power attack nonstop, is that bad?

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

With only prophicies and eye of the north you should switch to axe.
Sword skills with only those 2 games I find very unattractive.

Quote:
Originally Posted by Best Cat
I use power attack nonstop, is that bad?
Its not so much bad, but rather there are better skills.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

For PvE, I've always used 3 energy skills - Endure Pain, Balanced Stance, 100 Blades - and 3 adrenal - Watch Yourself, Sever artery, Gash - along with Vigorous Spirit and res. That seems to be a nice balance that's worked well for me. I use radiants and tend to zealous swords, maybe a +5E (zealous and non-zealous) one thrown in on occassion.

Use basically the same set-up on the Koss/Jora, only difference being radiants on chest and legs and survivor on other 3 pieces. I recently gave them furious instead of zealous and that seems to works just as well. (Switched out VS on them, as they don't use it effectively, btw.)

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Id say completely ignore the post above me because that bar would be total crap.

But since you only have prophecies and eye of the north... Hundred blades may be your only option for elite sword skills.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

If you want to use a lot of energy based melee attacks, you need derv or assassin, thats more of their area of expertise. Most good war builds get their power from adrenal, and hardly rely on energy.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Yea too bad you don't have factions.... Hundred blades is the only elite there for swords... In this case id advise you to use an axe instead..

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

Quote:
Originally Posted by Thorondor Port
Id say completely ignore the post above me because that bar would be total crap.
lol, I wondered how long it would take to get a response like that - not very.

Anyhow, it was just meant to be an example of dividing skills between energy and andrenal based - too many energy based and you'll run out. Balance the energy skills, which you use at the start, with some adrenal follow-ups and your energy should be restored by then to start the sequence over again.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

http://www.pvxwiki.com/wiki/Build:W/...ve_PvE_Soldier

that'll prolly be one of your best bets for a core-prophecies only war build, using regular res sig, and putting in an IAS or run skill for soldier's.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by free_fall
lol, I wondered how long it would take to get a response like that - not very.

Anyhow, it was just meant to be an example of dividing skills between energy and andrenal based - too many energy based and you'll run out. Balance the energy skills, which you use at the start, with some adrenal follow-ups and your energy should be restored by then to start the sequence over again.
You could have used a good build as an example though, I don't see much point in using a useless build as an example.

Godmode is a good example though, as it's basically unstoppable in PvE, and it actually does have a 4-4 split in energy/adr skills. The number doesn't matter so much as what they cost, what they do, and how often they're needed. You unload ~15 energy at the start of a fight, but you won't need to use energy again until the next fight or 45 seconds later when FGJ recharges (in long fights).