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Energy For Warriors
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The runes that you put onto a warrior really depend on what you are going to be using it for. For example, a warrior that is all adrenaline skills and signets would not need more energy than they already had. In contrast, a warrior who had a utility protection spell such as Weapon of Warding you generally want a larger energy pool which would allow them to use it more frequently. Hope this helps ^^
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Sun and moon blade
galrath slash
silverwing slash
dragon slash
flail
rush
res
capsig or whatever you want. (like that shout that increases adren)
Get a 10% furious sword.
Adrenaline is the way to use a warrior. Stay away from energy runes.
This is my bar.
edit: Also grab a cold/earth/fire/lighting weapon mod. and go W/E with conjure [respective element] You can do insane amounts of damage with this bar.
galrath slash
silverwing slash
dragon slash
flail
rush
res
capsig or whatever you want. (like that shout that increases adren)
Get a 10% furious sword.
Adrenaline is the way to use a warrior. Stay away from energy runes.
This is my bar.
edit: Also grab a cold/earth/fire/lighting weapon mod. and go W/E with conjure [respective element] You can do insane amounts of damage with this bar.
D
Energy is really not that needed for a lot of warriors, in fact i personally think that 15^-5 energy is not bad for a war. Basically what you do is trade energy for adrenaline. But remember while its not extremely important its great for emergency attacks, like i think silverwing slash(maybe not the one im thinking about) is a attack that you can use if your opponent blocks alot plus it requires energy and can help you build up adrenaline along with sun and moon slash of course.
That energy isn't needed for warriors is a truth with modification, as nearly all PvE skills cost energy and are overpowered compared to normal skills.
If you're playing PvE, full radiant allows you to unload those three PvE skills before your adrenal skills have charged.
This assuming you don't play the one-skill-build, Ursan, of course, then by all means go for full Survivors + one stonefist.
Add zealous weapon FTW.
If you're playing PvE, full radiant allows you to unload those three PvE skills before your adrenal skills have charged.
This assuming you don't play the one-skill-build, Ursan, of course, then by all means go for full Survivors + one stonefist.
Add zealous weapon FTW.
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Originally Posted by Thorondor Port
Sun and moon blade
galrath slash silverwing slash dragon slash flail rush res capsig or whatever you want. (like that shout that increases adren) Get a 10% furious sword. Adrenaline is the way to use a warrior. Stay away from energy runes. This is my bar. edit: Also grab a cold/earth/fire/lighting weapon mod. and go W/E with conjure [respective element] You can do insane amounts of damage with this bar. |
@The OP: Very few good warrior skills that have energy needs. Bull's Strike, Wild Blow, Crushing Blow and Frenzy are the only viable in my view.
You really shouldn't have any energy problems unless you're running an extremely stupid build.
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Power Attack is also good. I just feel that adrenaline skills can't be used at will because you have to wait for it to build up, and once you use it, you have to wait again. I love power attack, it takes 5 energy and recharges in 3 seconds so I can use it repeatedly. True Strike also seem good to me against monsters that block a lot.
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Originally Posted by Best Cat
Power Attack is also good. I just feel that adrenaline skills can't be used at will because you have to wait for it to build up, and once you use it, you have to wait again. I love power attack, it takes 5 energy and recharges in 3 seconds so I can use it repeatedly. True Strike also seem good to me against monsters that block a lot.
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The energy on a warrior should be used skillfully and not used up, as if they don't do enough damage, even without attack skills.
Building up adrenaline should promote more skillful use if your using something such as Evis -> Exe, thus making you better at warrior throughout the process.
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Originally Posted by holymasamune
There's no real need for energy insignia outside of being able to spam shock more in PvP. For PvE, just have higher armor/health. If you find your energy seems too low, then it's something wrong with your build, not your base energy.
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For PvE, I've always used 3 energy skills - Endure Pain, Balanced Stance, 100 Blades - and 3 adrenal - Watch Yourself, Sever artery, Gash - along with Vigorous Spirit and res. That seems to be a nice balance that's worked well for me. I use radiants and tend to zealous swords, maybe a +5E (zealous and non-zealous) one thrown in on occassion.
Use basically the same set-up on the Koss/Jora, only difference being radiants on chest and legs and survivor on other 3 pieces. I recently gave them furious instead of zealous and that seems to works just as well. (Switched out VS on them, as they don't use it effectively, btw.)
Use basically the same set-up on the Koss/Jora, only difference being radiants on chest and legs and survivor on other 3 pieces. I recently gave them furious instead of zealous and that seems to works just as well. (Switched out VS on them, as they don't use it effectively, btw.)
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