Slavers Hero/Henchmen Parties
bnaftzger
I am a DSlash W/P and looking for a good Hero Synergy Build plus 4 Henchmen that work very well for Slavers I am having a #%#% of a time trying to get through the Stone Summit and Wrecked Wrench Dungeon. Please let me know the Builds that have worked good in Slavers for you and which Henchmen to take. Thanks!
Bohya
http://www.pvxwiki.com/wiki/Build:Te...Necro_Vanquish
You could always try this team build.
I have absolutel no idea what henchmen to bring though but I'm guessing that you should bring Talon and Deona (Only Talon if you are youself a warrior or someone with high Al), Mhenlo and Lina, and maybay an elementalist to kill things faster like Cynn or Herta.
I havn't used this team build but it does look quite promosing.
You could always try this team build.
I have absolutel no idea what henchmen to bring though but I'm guessing that you should bring Talon and Deona (Only Talon if you are youself a warrior or someone with high Al), Mhenlo and Lina, and maybay an elementalist to kill things faster like Cynn or Herta.
I havn't used this team build but it does look quite promosing.
isamu kurosawa
I completed it on my warrior using an SY dragon slash build for myself and the following heroes.
Rt/N Minion Bomber - Death nova, bone minions, Virulence, Gaze of fury (disabled), spirits gift, boon of creation, explosive growth, death pact sig
Mainly dalt dmg, gave party heals and spread conditions while also being able to kill frozen soil if i had to res.
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Rt - Hybrid - ancestors, splinter, spirit light weapon, MB&S, Life, Prot was kaolai, Essence strike, death pact sig.
Kept allies free of conditions while giving a few party heals and added massive dmg with ancestors/splinter. Spirit light weapon great for focused heal (sometimes used weap of remedy though)
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Rt/Me - BHA, Epidemic, distracting, savage, frozen soil, EoE, RtWind, Res signet
Pretty straight forward EoE dazed. also helped the Rt/Ns virulence.
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I took Aidan to trigger AoE inters with his barrage/volley, Herta for a little extra defence+damage and mhenlo/lina to heal up.
This setup completed all 4 bosses before duncans level. Duncan himself i went with a monk alliance member and took a simmilar setup with an SS necro in place of herta, a better ranger and a hybrid hero.
Rt/N Minion Bomber - Death nova, bone minions, Virulence, Gaze of fury (disabled), spirits gift, boon of creation, explosive growth, death pact sig
Mainly dalt dmg, gave party heals and spread conditions while also being able to kill frozen soil if i had to res.
-------------------------
Rt - Hybrid - ancestors, splinter, spirit light weapon, MB&S, Life, Prot was kaolai, Essence strike, death pact sig.
Kept allies free of conditions while giving a few party heals and added massive dmg with ancestors/splinter. Spirit light weapon great for focused heal (sometimes used weap of remedy though)
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Rt/Me - BHA, Epidemic, distracting, savage, frozen soil, EoE, RtWind, Res signet
Pretty straight forward EoE dazed. also helped the Rt/Ns virulence.
-------------------------
I took Aidan to trigger AoE inters with his barrage/volley, Herta for a little extra defence+damage and mhenlo/lina to heal up.
This setup completed all 4 bosses before duncans level. Duncan himself i went with a monk alliance member and took a simmilar setup with an SS necro in place of herta, a better ranger and a hybrid hero.
distilledwill
i did the Justiciar/other dude in that dungeon with Sabs 3 necro setup (I was a BHA ranger with Frozen Soil.)
Just incase that helps.
Just incase that helps.
Eric Clapton
If you have another friend I would suggest to take 2 Ele Heros, 4 Necro Heros running a hybrid of Sabway (two healers, MM, SS) and have you and your friend be "tank" or damage dealing characters, by either using your current build or by using Ursan or something.
Mesmer in Need
Sabway works fine for this, i completed the first area with them. I tried selv, but i died at the boss cause i had too much dp and no powerstones.
Cathode_Reborn
I've never actually henched Slaver's on my war so I guess it'll be somethin to try I usually don't bring Frozen Soil when I henched it on other chars, but it depends on your build - if your main damage is coming from casters, you might wanna bring it so they don't run out of energy in long fights. If you're going with a phys heavy team, it's safe to go without FS. Just call the right targets, try to spike, switch targets when their prot monks start prot'ing them up. Slaver's is the closest thing to PvP you'll ever see in PvE - I thought it was fun for that reason. I wouldn't recommend an MM outside Thom/Rand, but that's just me. I always bring both monk henches, and the other 2 henches depend on the team setup. Fire ele's work well there. On my nec, I had a hero with Savannah Heat/Teinai/Searing Heat all on cancel, but I used the hero key binds to use them. Splinter weapon helps alot also.
Something I always wanted to try there - bring a hero with Fevered Dreams, then cast it on a Stone summit contaminator. Daze a random target, and it should use Draw Conditions, spreading it to their backline.
Something I always wanted to try there - bring a hero with Fevered Dreams, then cast it on a Stone summit contaminator. Daze a random target, and it should use Draw Conditions, spreading it to their backline.
cellardweller
Sabway is way overloaded with defense if you're running a SY warrior and/or 2 monks. I cleared all 4 back to back with the following:
Human W/A: 14 Swordsmanship, 13 Strength
[skill]dragon slash[/skill][skill]flail[/skill][skill]enraging charge[/skill][skill]"for great justice!"[/skill][skill]swap[/skill]
N/R Soul reaping 11, channeling 12, restoration 10
[skill]Ancestors' Rage[/skill][skill]splinter weapon[/skill][skill]spirit rift[/skill][skill]Weapon of remedy[/skill][skill]Protective Was Kaolai[/skill][skill]mend body and soul[/skill][skill]life[/skill][skill]death pact signet[/skill]
N/X Soul reaping 11, Curses 14, Blood 11
[skill]spoil victor[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]putrid explosion[/skill][skill]Rising Bile[/skill][skill]Signet of Sorrow[/skill][skill]Blood Ritual[/skill]
N/Me Soul reaping 11, death 16, Illusion 10
[skill]Spiteful spirit[/skill][skill]Reckless Haste[/skill][skill]barbs[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]Ancestor's Visage[/skill][skill]Sympathetic Visage[/skill][skill]Frustration[/skill]
Take along Cynn, Lina, Mhenlo and Zho. SV/AV removes the need for Frozen soil because they don't have enough energy to heal, let alone res (take the cleaver's out first). SV/SoS on the death nec and swap on the human assumes you're using the "cheap" method of taking out Duncan (not entirely a problem - you can just flag your nec in place while you go off and watch some tv or something. Lina/Mhenlo will happily keep her alive and she'll slowly kill Duncy over 10-15minutes).
Human W/A: 14 Swordsmanship, 13 Strength
[skill]dragon slash[/skill][skill]flail[/skill][skill]enraging charge[/skill][skill]"for great justice!"[/skill][skill]swap[/skill]
N/R Soul reaping 11, channeling 12, restoration 10
[skill]Ancestors' Rage[/skill][skill]splinter weapon[/skill][skill]spirit rift[/skill][skill]Weapon of remedy[/skill][skill]Protective Was Kaolai[/skill][skill]mend body and soul[/skill][skill]life[/skill][skill]death pact signet[/skill]
N/X Soul reaping 11, Curses 14, Blood 11
[skill]spoil victor[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]putrid explosion[/skill][skill]Rising Bile[/skill][skill]Signet of Sorrow[/skill][skill]Blood Ritual[/skill]
N/Me Soul reaping 11, death 16, Illusion 10
[skill]Spiteful spirit[/skill][skill]Reckless Haste[/skill][skill]barbs[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]Ancestor's Visage[/skill][skill]Sympathetic Visage[/skill][skill]Frustration[/skill]
Take along Cynn, Lina, Mhenlo and Zho. SV/AV removes the need for Frozen soil because they don't have enough energy to heal, let alone res (take the cleaver's out first). SV/SoS on the death nec and swap on the human assumes you're using the "cheap" method of taking out Duncan (not entirely a problem - you can just flag your nec in place while you go off and watch some tv or something. Lina/Mhenlo will happily keep her alive and she'll slowly kill Duncy over 10-15minutes).
xcody
Quote:
Originally Posted by cellardweller
Human W/A: 14 Swordsmanship, 13 Strength
[skill]dragon slash[/skill][skill]flail[/skill][skill]enraging charge[/skill][skill]"for great justice!"[/skill][skill]swap[/skill]
N/R Soul reaping 11, channeling 12, restoration 10
[skill]Ancestors' Rage[/skill][skill]splinter weapon[/skill][skill]spirit rift[/skill][skill]Weapon of remedy[/skill][skill]Protective Was Kaolai[/skill][skill]mend body and soul[/skill][skill]life[/skill][skill]death pact signet[/skill]
N/X Soul reaping 11, Curses 14, Blood 11
[skill]spoil victor[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]putrid explosion[/skill][skill]Rising Bile[/skill][skill]Signet of Sorrow[/skill][skill]Blood Ritual[/skill]
N/Me Soul reaping 11, death 16, Illusion 10
[skill]Spiteful spirit[/skill][skill]Reckless Haste[/skill][skill]barbs[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]Ancestor's Visage[/skill][skill]Sympathetic Visage[/skill][skill]Frustration[/skill]
Take along Cynn, Lina, Mhenlo and Zho. SV/AV removes the need for Frozen soil because they don't have enough energy to heal, let alone res (take the cleaver's out first). SV/SoS on the death nec and swap on the human assumes you're using the "cheap" method of taking out Duncan (not entirely a problem - you can just flag your nec in place while you go off and watch some tv or something. Lina/Mhenlo will happily keep her alive and she'll slowly kill Duncy over 10-15minutes). I don't have war. doubt if this work for my ranger as well.
Lortext
Quote:
Originally Posted by cellardweller
N/X Soul reaping 11, Curses 14, Blood 11
[skill]spoil victor[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]putrid explosion[/skill][skill]Rising Bile[/skill][skill]Signet of Sorrow[/skill][skill]Blood Ritual[/skill]
N/Me Soul reaping 11, death 16, Illusion 10
[skill]Spiteful spirit[/skill][skill]Reckless Haste[/skill][skill]barbs[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]Ancestor's Visage[/skill][skill]Sympathetic Visage[/skill][skill]Frustration[/skill] The Spoil victor build should prolly be putting points into death magic and not curses. Also, the next build should be curses and not death magic.
[skill]spoil victor[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]putrid explosion[/skill][skill]Rising Bile[/skill][skill]Signet of Sorrow[/skill][skill]Blood Ritual[/skill]
N/Me Soul reaping 11, death 16, Illusion 10
[skill]Spiteful spirit[/skill][skill]Reckless Haste[/skill][skill]barbs[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]Ancestor's Visage[/skill][skill]Sympathetic Visage[/skill][skill]Frustration[/skill] The Spoil victor build should prolly be putting points into death magic and not curses. Also, the next build should be curses and not death magic.
stretchs
a friend and I took, myself as a warrior (ursan), him a ranger splint barrage, and then 1 jb mm, 1 fleshy mm, 2 ss, 1 wor n/rt and then talky as prot monk. Did 3 without an issue even being our 1st run through
mrmango
Any ideas for a mesmer primary to H/H these? =S
kel77
As others have said in the thread Sab's necros work great here. I h/h rand and justiciar today in about an hour with the three necros plus herta, lina, cynn, and the ranger interupter. Was fairly easy, no soil even, just kill the first group to get your MM rolling and from there just pull carefully.
Cebe
Quote:
Originally Posted by cellardweller
[skill]spoil victor[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]putrid explosion[/skill][skill]Rising Bile[/skill][skill]Signet of Sorrow[/skill][skill]Blood Ritual[/skill]
N/Me Soul reaping 11, death 16, Illusion 10
[skill]Spiteful spirit[/skill][skill]Reckless Haste[/skill][skill]barbs[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]Ancestor's Visage[/skill][skill]Sympathetic Visage[/skill][skill]Frustration[/skill] Need to fix those attributes imo.
Krazi Bastid
for slavers run, i ran this set up
me as ursan
mm, any mm will work
2x fire eles, one with some mes interrupt and other with frozen soil
mes hench
fire ele hench
2 monk hench
then return to town, hit hm, switch out mm for sv/sos necro, put swap on your bar, go kill duncan.
with some non retarted pulls, mobs will be dead before u can finish a 1 2 1 combo on the ursan skills.
me as ursan
mm, any mm will work
2x fire eles, one with some mes interrupt and other with frozen soil
mes hench
fire ele hench
2 monk hench
then return to town, hit hm, switch out mm for sv/sos necro, put swap on your bar, go kill duncan.
with some non retarted pulls, mobs will be dead before u can finish a 1 2 1 combo on the ursan skills.
crystalklear64
Maybe I'm just blind, but I cannot find the henchmen here. Where are they?
mrmango
Semi bump: does sabway work for the other 3 bosses in Slaver's?
isamu kurosawa
Quote:
Originally Posted by crystalklear64
Maybe I'm just blind, but I cannot find the henchmen here. Where are they?
They are at whatever outpost you set off from like all dungeons.
crystalklear64
Quote:
Originally Posted by isamu kurosawa
They are at whatever outpost you set off from like all dungeons.
Yea, you can tell I haven't done much of the elite dungeons. I was sitting in the Domain of... whatever it is for Mallyx, looking for the hench
Asha Rai
Something I found extremely valuable in slaver's is [skill]well of the profane[/skill], which I give to the necro bomber hero, and manually control.
When there is a couple of defenders and a priest, I find it damn hard to kill a target, especially in hard mode. Once I get the well up though, they drop like flies.
When there is a couple of defenders and a priest, I find it damn hard to kill a target, especially in hard mode. Once I get the well up though, they drop like flies.
kel77
That is a very good idea, should have thought of that, going on my MM from now on in slavers.
Magikarp
Quote:
Originally Posted by cellardweller
Human W/A: 14 Swordsmanship, 13 Strength
[skill]dragon slash[/skill][skill]flail[/skill][skill]enraging charge[/skill][skill]"for great justice!"[/skill][skill]swap[/skill]
N/R Soul reaping 11, channeling 12, restoration 10
[skill]Ancestors' Rage[/skill][skill]splinter weapon[/skill][skill]spirit rift[/skill][skill]Weapon of remedy[/skill][skill]Protective Was Kaolai[/skill][skill]mend body and soul[/skill][skill]life[/skill][skill]death pact signet[/skill]
N/X Soul reaping 11, Curses 14, Blood 11
[skill]spoil victor[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]putrid explosion[/skill][skill]Rising Bile[/skill][skill]Signet of Sorrow[/skill][skill]Blood Ritual[/skill]
N/Me Soul reaping 11, death 16, Illusion 10
[skill]Spiteful spirit[/skill][skill]Reckless Haste[/skill][skill]barbs[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]Ancestor's Visage[/skill][skill]Sympathetic Visage[/skill][skill]Frustration[/skill]
Take along Cynn, Lina, Mhenlo and Zho. SV/AV removes the need for Frozen soil because they don't have enough energy to heal, let alone res (take the cleaver's out first). SV/SoS on the death nec and swap on the human assumes you're using the "cheap" method of taking out Duncan (not entirely a problem - you can just flag your nec in place while you go off and watch some tv or something. Lina/Mhenlo will happily keep her alive and she'll slowly kill Duncy over 10-15minutes).
i use an almost identical build myself (i play mainly warrior), except my dslash is a little different.