Dear Anet,
Since you implemented a collector that collects Mini Pigs, it has come to my attention that Miniatures are now collector items.
Therefore, as with all collector items, they should be allowed to stack to save space in the inventory.
Regards,
lyra
Miniatures MUST stack
1 pages • Page 1
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Originally Posted by lyra_song
Dear Anet,
Since you implemented a collector that collects Mini Pigs, it has come to my attention that Miniatures are now collector items. Therefore, as with all collector items, they should be allowed to stack to save space in the inventory. Regards, lyra |
As to the stacking; I don't see why we couldn't have minis stack, though I don't know if they were ever implemented to be able to do so. Minis may be in a different category, like weapons, where even if you have 2 or more of the exact same item, (like from a collector), they don't stack.
It's a "like to have" improvement, but I don't see it being at the top of the list...
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Originally Posted by Winterclaw
Even though they can be taken to a collector, there are still a minipet and can only be placed one per square.
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I'd much rather prefer if they added an improved way to store up to ONE of each possible minipet in game. For example something like the festival hat maker, but don't make it copy pets but just give the ability to put minis in and take them out. If you take it out it's removed from the list till you put it back again. 1 bit of data per pet type (or 2 if you allow storing dedicateds). Add a graphics interface to that (mini pet icons on buttons) and you got an awesome storage solution to save a lot of precious slots at minimum cost.
f
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Originally Posted by lyra_song
Thank you for contributing neither a rebuttal or an agreement but rather a tracing comment with no real relevance or addition.
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