i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:
warrior:+25 armor
ranger:+25% range
monk:-25%dmg.
necro:25%dmg delt is life steal
mesmer:+25%degeneration (hexes only) ex:-4=5 8=10
elementalist:+25energy
assassin:+25% speed
ritualist:+25% spirit hp
dervish:+25hp
paragon:+25%shout range
of course it only applies to primary profisions and only appears on one piece of armor
profesion spicific buffers
the 55 warrior?!?
Killed u man
Check "Primary Attributes", "Armor" and "Mana Pool"/"Mana Regen"...
^ Threadwin
^ Threadwin
Tyla
...lolwut?
The game needs BALANCE, not more IMBALANCE.
The game needs BALANCE, not more IMBALANCE.
Lishy
Maybe for GW2 :P
[Morkai]
Maybe not...
RPGmaniac
Quote:
Originally Posted by the 55 warrior?!?
warrior:+25 armor Already inherent on their armor
ranger:+25% range Longbow monk:-25%dmg. They're main job is to heal, not damage necro:25%dmg delt is life steal Fixable in other ways mesmer:+25%degeneration (hexes only) ex:-4=5 8=10 Mantra of persistence for longer degen times elementalist:+25energy Energy Storage assassin:+25% speed Shadow Step ritualist:+25% spirit hp Spawning Power dervish:+25hp Already inherent on their armor paragon:+25%shout range It's already big enough as it is |
Tab
You mean like armor level and primary attributes?
BlackSephir
Go away! GW is not the game you wanted! You wanted some crappy MMOs, GW isn't that (yet).
Witchblade
i lol'd quite hard to the additional armor bonus for the W
credit
LOLOOL I approve of this thread.
Lawliet Kira
[QUOTE=the 55 warrior?!?]i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:
assassin:+25% speed
UMMMMM ARE YOU INSANE??????
assassin:+25% speed
UMMMMM ARE YOU INSANE??????
Div
How about this:
Monk: +200 heal every time you cast a monk spell. Every smiting prayer does +200 damage. +50% attack/movement speed. +100 armor. +200 energy. radar shout range. +500 health.
OP is bad at the game.
Monk: +200 heal every time you cast a monk spell. Every smiting prayer does +200 damage. +50% attack/movement speed. +100 armor. +200 energy. radar shout range. +500 health.
OP is bad at the game.
tork
the imbalance is making my head hurt
/notsigned
/notsigned
Biostem
Quote:
Originally Posted by the 55 warrior?!?
i think that there should be profesion spicific buffers like how dervs have +25hp so it would be something like this:
warrior:+25 armor ranger:+25% range monk:-25%dmg. necro:25%dmg delt is life steal mesmer:+25%degeneration (hexes only) ex:-4=5 8=10 elementalist:+25energy assassin:+25% speed ritualist:+25% spirit hp dervish:+25hp paragon:+25%shout range of course it only applies to primary profisions and only appears on one piece of armor |
Rangers DO have the longest range w/ certain bows & have extra armor vs elemental damage.
Elementalists get extra energy by virtue of their primary-specific attribute, energy storage.
Monks get extra healing from their primary attribute, divine favor.
Assassins have a higher chance to crit (which means more damage) from their primary attribute.
Do you see where this is going? That doesn't even take into consideration the higher attribute levels members of a primary profession can attain; no one is ever going to be as good w/ swords as a primary warrior can get w/ runes. Also, different professions have different bonuses from their armor. For instance, the 2 extra pips of energy regen for most casters comes from their armor. Warriors other bonuses, etc...