9 rings - I don't get why some people pick the edge rings
bilateralrope
Wiki page on nine rings.
I can understand people picking the center ring if they didn't do any calculations and went with the ring that wins more. I can understand picking the center if they just went where the most people are.
Personally I go for the corner rings since, while all rings have the same payout over time (meaning all are equal towards lucky title), the corners lose more (more points to unlucky).
But every time I've looked at the nine rings there are people who are AFKing on the edge rings (the rings that aren't corners or the center). I'm trying to understand why they pick the edge rings, but I don't have a clue.
I can understand people picking the center ring if they didn't do any calculations and went with the ring that wins more. I can understand picking the center if they just went where the most people are.
Personally I go for the corner rings since, while all rings have the same payout over time (meaning all are equal towards lucky title), the corners lose more (more points to unlucky).
But every time I've looked at the nine rings there are people who are AFKing on the edge rings (the rings that aren't corners or the center). I'm trying to understand why they pick the edge rings, but I don't have a clue.
I pwnd U
Probably for the same reason you do. It's harder to get the Unlucky title apparently then to get the Lucky title. So people will work on their Unlucky while AFKing and still win some towards lucky.
Nittle Grasper
pretty much what pwnd said. Hell can you break a lockpick with a high retain level? Nop? Didn't think so.
JeniM
I sit on the middle ring so if i get a string of bad luck while AFK'ing i don't run dry, or i get a string of good luck and overflow bags
manitoba1073
lose more idk about that. I think my win vs loss ratio for the corner alone is fairly good.
tuna-fish_sushi
I Believe Someone did the calculations and showed that you actually win the exact same amount that you would in the middle ring. The benefit is that it actually helps your lose title alot more.
For an Example People sit in the middle and lost an average of 2 tickets per game, and lose only 4/9 times.
Well the people that sit in the edge ring have the same average of 2 tickets lost per game, but they lose 6/9 times so they gain the same in the lucky title but more in the unlucky.
Edit: Sorry your first post already said all this but your title is VERY misleading. By edge i think one of the corners. My bad
For an Example People sit in the middle and lost an average of 2 tickets per game, and lose only 4/9 times.
Well the people that sit in the edge ring have the same average of 2 tickets lost per game, but they lose 6/9 times so they gain the same in the lucky title but more in the unlucky.
Edit: Sorry your first post already said all this but your title is VERY misleading. By edge i think one of the corners. My bad
Wrath of m0o
Quote:
Originally Posted by manitoba1073
lose more idk about that. I think my win vs loss ratio for the corner alone is fairly good.
|
I think they should rename 9 rings to 9 corners.
Is it just me, or am i constantly counting more games won by corner spots this year.
Big Fiz
I think corners are hitting more also.
bilateralrope
I worded the OP badly. I was referring to the edge non-corner rings. So I edited the OP to clarify it.
The tickets can be sold for the same price as you bought them for, so extra tickets aren't an issue. So I just spent 100k on tickets with the plan to sell back all the spares later while ensuring that I will not run out while AFK.
Would someone be willing to calculate the chance of overflow on someone who starts with x full stacks of tickets and one open slot ?
I'm taking a guess that it is very unlikely. If you have 2 or 3 open slots overflow shouldn't be an issue. So I'd suggest having at least 5 open slots when you go AFK.
Quote:
Originally Posted by JeniM
I sit on the middle ring so if i get a string of bad luck while AFK'ing i don't run dry, or i get a string of good luck and overflow bags
|
Would someone be willing to calculate the chance of overflow on someone who starts with x full stacks of tickets and one open slot ?
I'm taking a guess that it is very unlikely. If you have 2 or 3 open slots overflow shouldn't be an issue. So I'd suggest having at least 5 open slots when you go AFK.
Parson Brown
Quote:
Originally Posted by bilateralrope
Would someone be willing to calculate the chance of overflow on someone who starts with x full stacks of tickets and one open slot ?
I'm taking a guess that it is very unlikely. If you have 2 or 3 open slots overflow shouldn't be an issue. So I'd suggest having at least 5 open slots when you go AFK. |
I AFK'd in 9-rings last night (corner spot) with 10 stacks and 5 open spots. I woke up with 14 stacks! Unfortunately, 3 hours later I was down to about 3 stacks. Aren't fluctuations annoying?
Nanood
The maths shows that over a long period the rings pay the same. You just pick where you want to stand in order to accelerate the particular title you want. Pretty much what others have said.... Said again.
wu is me
lol the payoffs are the same in the long term, no matter where u stand.
As for why....
I sat there, on an edge ring for a while just for fun... but then my lucky exceeded my unlucky by a fair bit, so I'm sticking with the corners now =P
As for why....
I sat there, on an edge ring for a while just for fun... but then my lucky exceeded my unlucky by a fair bit, so I'm sticking with the corners now =P
cellardweller
A corner square will lose exactly the same number of tickets/game as the centre square, but give more unlucky points. The centre square does have a small advantage in the fact that it is less susseptable to wiping you out due to small periods of "bad luck" and as such may be a better choice for those that want to last out the night afk, but do not have the capital to purchase large quantities of tickets. Edge squares would form the half way point between the "don't have enough capital"-centre squares and the "best bang for your buck"-corner squares... that being said, I imagine most edge standers are there because they don't know better.
The Meth
People on the edge are banking on the premise that somewhere hidden in the servers randomization function is some code that will tilt the odds towards the rings with the least number of people (meaning Anet rigging the game so that players on average lose more then they should).
Thats the best I can think off, other then being too lazy to look at wiki.
Thats the best I can think off, other then being too lazy to look at wiki.
enter_the_zone
Quote:
Originally Posted by The Meth
People on the edge are banking on the premise that somewhere hidden in the servers randomization function is some code that will tilt the odds towards the rings with the least number of people (meaning Anet rigging the game so that players on average lose more then they should).
Thats the best I can think off, other then being too lazy to look at wiki. |
Oh, wait. I see your point.
hallomik
Quote:
Originally Posted by cellardweller
...I imagine most edge standers are there because they don't know better.
|
roosterfish
I sit on the edge, no real reason. Still pretty much win about the same as i lose, haven' t fallen below 1.5 stacks yet (started with just 3, and have gotten up to 6 stacks from winning). Still building a title no matter which ring you stand in. Plus I get to stand by myself since not many stand on the edges.
Edit: What I won't get are the people who move from ring to ring after every time, unless they are trying to build only unlucky.
Edit: What I won't get are the people who move from ring to ring after every time, unless they are trying to build only unlucky.
Muspellsheimr
For every 9 plays (average), you will win 85 tickets, regardless of which ring you are on, for a net loss of 5 tickets per 9 plays.
The center ring wins most often, and so progresses the slowest for Unlucky. The non-corner side rings win second. The corner rings win the least, and thus the fastest progression towards Unlucky.
As such, the only reason I can see people playing on the non-corner side rings would be because they don't know the calculations and randomly chose a ring.
Two options are available for the center ring - it wins the most often, so people think they gain the most tickets there, or they are trying to avoid Unlucky while advancing Lucky.
The center ring wins most often, and so progresses the slowest for Unlucky. The non-corner side rings win second. The corner rings win the least, and thus the fastest progression towards Unlucky.
As such, the only reason I can see people playing on the non-corner side rings would be because they don't know the calculations and randomly chose a ring.
Two options are available for the center ring - it wins the most often, so people think they gain the most tickets there, or they are trying to avoid Unlucky while advancing Lucky.
Pleikki
i wasnt in corner or middle. and i did get lucky points nicely same with unlucky? and yeah i didnt care how much i get towards the titles i just wanted spent my cash fast. and get someting
Davros Uitar
Well I switched to edging this time around and have been happy with the results. The maths is true that in a perfectly distributed selection process there is no advantage to where you sit, so you will advance both titles the fastest on a corner ring.
Where the maths falls down is there is a random element to the game, so even over the time frame we get to play the results will not match a standard distribution. You can find your stash of tokens wiped out rather quickly and unpredictably when sitting in the corners (or should I say by "chosing" the wrong corner to sit on).
I find the edges this time have given me a leg up regarding the unlucky title, and produced a more predictable result in terms of token loss. This lets me manage token refreshing with long absences and little in the way of monitoring and management.
Just my 2 cents to answer the OP .
Where the maths falls down is there is a random element to the game, so even over the time frame we get to play the results will not match a standard distribution. You can find your stash of tokens wiped out rather quickly and unpredictably when sitting in the corners (or should I say by "chosing" the wrong corner to sit on).
I find the edges this time have given me a leg up regarding the unlucky title, and produced a more predictable result in terms of token loss. This lets me manage token refreshing with long absences and little in the way of monitoring and management.
Just my 2 cents to answer the OP .
Torqual
All 9 spots are financially equivalent, in theory. Corners you lose more GAMES (but get more tickets rewarded for a win) so therefore it's best for Unlucky track, which is about games lost rather than tickets lost. Center is least good for unlucky but no better than the others for Lucky so *in theory* it's the worst spot.
Having said this, the centre is the least risky choice because 5 out of 9 are a positive result. The actual numbers of tickets gained/lost are very close.
The problem I have with the corners is that variance. Sure, I could step right up to the corner and win 75 the first go, this then means I get a headstart that will take some time to cancel out. But far too often I stepped on the corner and began with 10 straight losses, meaning you are 100 down and playing catch up (and never will). The latter scenario is more likely.
Because it's a 'no memory' game, and the high chance of taking an initial hit by going corners, most people go for the centre as it feels safest, despite the maths.
Add me to the centrists, I am not interested in the Unlucky title until A-Net creates an in game use for it.
Having said this, the centre is the least risky choice because 5 out of 9 are a positive result. The actual numbers of tickets gained/lost are very close.
The problem I have with the corners is that variance. Sure, I could step right up to the corner and win 75 the first go, this then means I get a headstart that will take some time to cancel out. But far too often I stepped on the corner and began with 10 straight losses, meaning you are 100 down and playing catch up (and never will). The latter scenario is more likely.
Because it's a 'no memory' game, and the high chance of taking an initial hit by going corners, most people go for the centre as it feels safest, despite the maths.
Add me to the centrists, I am not interested in the Unlucky title until A-Net creates an in game use for it.
The Meth
As far as "Bad luck streaks wipeing you out" go just have a large number of tickets in inventory, remember you can sell all tickets back at 0 loss so there is really no reason not to get 20+ stacks or so unless you just don't have money.
BTW, last night before I went to bed at 11:30 I checked my tickets and I had 23 stacks, I checked it again today at 9:00 and I had 26 stacks, when by the odds I should have had an average of 19 stacks. Luck works both ways
I guess some superstitious people might have the idea that unlucky would actually lower your drop rate or make your weapon damage tend towards the low end, while lucky would boost it.
BTW, last night before I went to bed at 11:30 I checked my tickets and I had 23 stacks, I checked it again today at 9:00 and I had 26 stacks, when by the odds I should have had an average of 19 stacks. Luck works both ways
I guess some superstitious people might have the idea that unlucky would actually lower your drop rate or make your weapon damage tend towards the low end, while lucky would boost it.
thedeadwalk!
The corner nearest the girl counting down has worked quite well for me this weekend. For 10k gold I've earned 25k tickets (and counting), and I think about 2k losses.
Going in without at least 3 stacks of tickets has been key for me in letting the good times roll.
Going in without at least 3 stacks of tickets has been key for me in letting the good times roll.
Nemo the Capitalist
Quote:
Originally Posted by Torqual
All 9 spots are financially equivalent, in theory. Corners you lose more GAMES (but get more tickets rewarded for a win) so therefore it's best for Unlucky track, which is about games lost rather than tickets lost. Center is least good for unlucky but no better than the others for Lucky so *in theory* it's the worst spot.
Having said this, the centre is the least risky choice because 5 out of 9 are a positive result. The actual numbers of tickets gained/lost are very close. The problem I have with the corners is that variance. Sure, I could step right up to the corner and win 75 the first go, this then means I get a headstart that will take some time to cancel out. But far too often I stepped on the corner and began with 10 straight losses, meaning you are 100 down and playing catch up (and never will). The latter scenario is more likely. Because it's a 'no memory' game, and the high chance of taking an initial hit by going corners, most people go for the centre as it feels safest, despite the maths. Add me to the centrists, I am not interested in the Unlucky title until A-Net creates an in game use for it. |
corner=55 mate not 75
/fail
X Ice Man X
9 Rings is for Lucky Points, if your trying to farm Unlucky points on 9 Rings you are just wasting tickets. It goes off of Games lost not Tickets lost, so 12 Rings is the place to increase your unlucky title (hence why there are very few people ever on it) because it costs you less per loss.
As for the people who go on those rings? I don't know, Bigger reward than the middle but less risk than the corner.
As for the people who go on those rings? I don't know, Bigger reward than the middle but less risk than the corner.