There are a number of monk skills that are pretty imbalanced, and some that are utterly retarded. Since ANet has little-to-no sense of balance, here are some suggestions to balance the skills.
Amity
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This skill is just plain bad. Remove the "ends if foe takes damage" and shorten the duration by a bit, and maybe some insane monk may try it.
Balthazar's Pendulum
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Aura of Stability is better than this skill in many ways than one. Make Balthazar's Pendulum worth it's elite status.
5e, 1/4c, 10r
for 7...13...15s, whenever target ally is knocked down, that foe is knocked down instead.
It requires spec into smiting, so it better be worth it.
Bane Signet
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Not exactly a balance update, but making it 1/2s or even 1/4s cast would call for some pretty awesome things.
Dwayna's Sorrow
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Anyone that runs this skill should shoot themselves. Change to:
If you have this skill equipped on your bar, the next time any ally would die, that ally is instead healed for 5...35...40 health and you lose 10 energy. This skill does not recharge (except with a morale boost).
Holy Strike/Stonesoul Strike
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Make damage dealt in ONE PACKET, not two. Gimmicky tele-KD spike is annoying, almost as bad as ritspike.
Life Sheath
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A skill worse than RoF in almost every aspect. Change to:
5e, 1/4c, 5r
For 3 seconds, the next 30...160...200 damage target ally takes is negated.
Light of Deliverance
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Change this skill to playable. Revert to old status, except with a 7 second recharge.
5e, 1c, 7r
All party members under 80% health are healed for 5...65...80 health.
Mark of Protection
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There's already a god-mode prot that's recharges faster than MoP. It's called SoD. Change to:
10e, 1/2c, 15r
For 7 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 5...45...50.
Shield Guardian
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5e, 1/4c, 4r
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...45...65 and Shield Guardian ends.
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