2 Things I'd like added

MagicalHobo

MagicalHobo

Academy Page

Join Date: Aug 2007

Kindred Order of Souls [KOS]

D/

Here it goes...

1. An Easier way to jump to places on different continents. What I think would be quite handy to have is a new choice to the "Travel Boat" on the map screen labeled something like, "More Options." When you select more options, a box similar to the one you get from the More Options option in the District choosing panel (sorry if I'm a bit vague, I can't think of ways to describe them any better) appears, with many of the same features, but a new one with a text box. In this text box, you could start typing the name of the location you'd like to jump to, and while typing, a drop down box would appear suggesting places with names that fit with the text you've typed. This would enable for quicker travel between continents instead having to go from Tyria to Kaineng to Shing Jea Monestary.

2. An /stucknpc command. I think it's pretty self-explanatory why this is needed. When vital NPCs to a dungeon or bonus get stuck on a random chest, it's never cool. I think a /stucknpc command should be implemented, with the function of something like making all vital NPCs within the area move to the left or right (depending on what's there) and then having it continue on, no longer obstructed by said chest.

Sorry for the brick walls, and sorry if some of it doesn't make sense, I should be sleeping atm.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Quote:
Originally Posted by MagicalHobo
.2. An /stucknpc command. I think it's pretty self-explanatory why this is needed. When vital NPCs to a dungeon or bonus get stuck on a random chest, it's never cool. I think a /stucknpc command should be implemented, with the function of something like making all vital NPCs within the area move to the left or right (depending on what's there) and then having it continue on, no longer obstructed by said chest.
I agree with this, it can be very annoyong.

I'm looking at you Mhenlo and Togo!

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

Quote:
Originally Posted by MagicalHobo
2. An /stucknpc command. I think it's pretty self-explanatory why this is needed. When vital NPCs to a dungeon or bonus get stuck on a random chest, it's never cool. I think a /stucknpc command should be implemented, with the function of something like making all vital NPCs within the area move to the left or right (depending on what's there) and then having it continue on, no longer obstructed by said chest.
good point this one... and yes im also gazing at togo and mehnlo -.o

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

i like the frist one, i hate having to go through from the area i'm in to spamadan, to the portal, to whatever endgame area a guildy needs help in.

takes forever!

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

/signed for both ideas tho 2nd one is more important for me

togo and mhenlo just pwn at beign stuck xD

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The /stuckNPC could send the NPCs to you.

The other suggestions has its own threads already.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

/signed on the second
too many threads on the first

sleeping in about 20 years...

MsMassacre

Frost Gate Guardian

Join Date: Dec 2005

What I've always wanted was just a map selector. Instead of the stupid little boat, there's just a drop-down menu in the upper left of the map screen. If you're looking at, say, the Tyrian map, you just click the map menu, select Cantha (or Elona, Realm of Torment or Battle Isles) and then that map displays without moving you anywhere, then you click where you want to go. Being able to hit tab to cycle between them would be nice too.

Not only would it enable you to go to any outpost from any other outpost, you'd also be able to quickly and easily check map-related progress. IE you can check and see what missions/bonuses you've done in any area without actually having to map around from continent to contient.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

1) Typing in text box, or clicking mouse? It can be irritating but not game braking. /not signed

2) stuckNPC command? this is needed /signed

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Quote:
Originally Posted by MithranArkanere
The /stuckNPC could send the NPCs to you.

The other suggestions has its own threads already.
No lmao! You better know why! flag the hero and they suddenly shadow step to you? Ahem....!!!

To the OP:

1. To be honest, it's too vague. 3 continents are seperated. Can't do much about it. Though I have seen some people suggest for a top 10 places you can add to travel. I think it's a good idea, but again, it won't improve much neither. Yes convinient but it does not make the game become more interesting or less boring.

2. I never encounter this but it would be annoying I can see. /sign

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by NamelessBeauty
No lmao! You better know why! flag the hero and they suddenly shadow step to you? Ahem....!!!
To the OP:

1. To be honest, it's too vague. 3 continents are seperated. Can't do much about it. Though I have seen some people suggest for a top 10 places you can add to travel. I think it's a good idea, but again, it won't improve much neither. Yes convinient but it does not make the game become more interesting or less boring.

2. I never encounter this but it would be annoying I can see. /sign
A hero is NOT an NPC. You CANNOT flag an NPC. Ahem....!!! Reading comprehension is needed here.

I Is Special

I Is Special

Wilds Pathfinder

Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

Quote:
Originally Posted by quickmonty
A hero is NOT an NPC. You CANNOT flag an NPC. Ahem....!!! Reading comprehension is needed here.
Doesnt NPC mean Non-Person Character? (If they are, then..heros Are NPC's)

/signed on Idea #2

And they _shouldn't_ be teleported to you, it would probably be able to be abused SOMEhow. OP has a good idea on how it should work.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by I Is Special
Doesnt NPC mean Non-Person Character? (If they are, then..heros Are NPC's)

/signed on Idea #2

And they _shouldn't_ be teleported to you, it would probably be able to be abused SOMEhow. OP has a good idea on how it should work.
You are correct in that a hero is considered an NPC, but the OP is not talking about heroes (that can be flagged) but other NPCs
Quote:
When vital NPCs to a dungeon or bonus get stuck on a random chest
that cannot be flagged.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by I Is Special
Doesnt NPC mean Non-Person Character? (If they are, then..heros Are NPC's)
You control heroes. You don't control allies/NPCs.

/signed for both ideas, but idea #1 has been requested so much that I don't think it's going to be coming in any time soon.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Then again:

Quote:
Non-Player Characters, or NPCs are any characters in the game world that are not controlled by a human player. While the term includes both friendly and hostile characters, in practice players will often use the term "NPC" to refer to friendly NPCs, and the term "Mob" or "Monster" to refer to hostile NPCs, although this is not always the case.
Heroes are controlled by a human player.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

1) I have been wanting something along those lines for quite some time, but I couldn't understand exactly what you where wanting. What I would recommend would be a 2-level zoom function, opposed to the single level we have now.

When opening the world map, it displays the small area you are in now, as normal. Zoom out, and it displays the continent, and normal. Zoom out one more time, and it displays all 3 continents & the battle islands as a single large map. You can then zoom into another continent. Doing this would also allow the removal of the ship, which is quite annoying.

2) Good idea.
/signed