My Suggestion on Amity

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

So I've seen some threads running around about Amity being like... crap.... that being why I don't use it either because I don't like it much.

The current state it's in is:
5 energy
1/4 second casting time
45 second recharge
For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.

Here's my suggestion:
Amity
5 energy
1 second casting time
25 second recharge time
For 2...9 seconds, adjacent foes cannot attack. If more than one foe was affected, you lose 5 energy.

The duration will be shorter, but if the foe takes damage, it won't be removed. In ratio with the original, you get less "shutdown" time on the attacks for more energy, but without the premature removal, I think it should balance out.

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

with those changes it could actually be a nice way for monks to rest a bit but still not worth it probably. Nice thing someone still thinks about such skills ^^

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

would be fun to play around with it on a tank, not much else still

Esoteric Mesmer

Esoteric Mesmer

Academy Page

Join Date: Jan 2008

Ryders of The Sword [FRND]

Me/N

I agree with both posts here, I always felt that Amity was a pretty unique skill, yet is need of some serious change. I fully agree with the changes proposed in the op, and it would be great to see some monks utilizing a little-known prophecies elite

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

I think that 9 seconds is too long, in my opinion. After being frontline for most of my Guild Wars time, there's more than enough things that stop me from fighting effectively. I'd say lower it by some odd seconds. Otherwise, you'll get Amity spammers.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Reckless Haste + Price of Failure lasts longer and deals damaged to the hexed one...
And they're not elites.

wanmoke

Frost Gate Guardian

Join Date: May 2007

In the land of Do Not Disturb

Wind Riders

R/

I'd say it might be a worthwhile change. Would certainly make certain aspects of PvE easier(like the raptors...) I like the change.

Theo Godscythe

Theo Godscythe

Frost Gate Guardian

Join Date: Nov 2007

D/

Lower the recharge to around 25. That way it will take about 5 seconds before it can be used again. Change it to damage from physical attacks. That way it can still be used with a group of casters. Or cahnge it to only damage from you counting.

Over power it then nerf it that is Anets philosophy after all.

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Uhmm no? doh! Why? Because if you use it on a W/Mo for GvG, it WILL screw GvG up for sure ahahhaha!!! Noone ever need to play melee anymore. No need for evade skill or whatever. Well? 9/25s? Sorry it's TOO spamable PLUS it's AoE. no thx! Beside you can use more than one Amity.

/notsign lmao

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

wouldn't screw up anything imoh. Hex removal and gg, and I don't think that any gvg team doesn't have enough of them...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Agreed with Chrono. No WAY this would be overpowered in GvGs. It is no difference from people casting blured vision or using blind bots. Hex and condition removal will remove this skill in 1-2 seconds. Furthermore, as it is an elite that requires a large attribute investment, it will require you to basically "waste" a team member to run this.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Even after the change it would still affect only normal attaks and attacks skills, that is, mostly warriors an rangers, since Assassins have quite a lot of spells and some touches and Dervishes have those nice AoE spells. PAragons ahve shouts to use while they can't attack.

A simple prevail in the warrior of the team would solve the first hit with this over warriors.

I don't see the change bad. In PvP, 'last less and can be casted more frequently' is better than 'cast once a last a while and last a lot'.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

This would be sweet for killing npcs lol block out the other while you kill one :P and in VoD!

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I'm reading the posts and there is a question if it'll mess up PvP at all.
Well, let's look at the aspects of this "suggested" skill:

1) It's a hex, it can be removed.
2) The spell lasts for 9 seconds, and with the 25 second recharge time and the 1 second casting time, the hexed player has 17 seconds to rail on the one using this skill.
3) Since the casting is 1 second long, it is very possible to interrupt it without guessing... might I say it's sad seeing rangers in PvP who just guess all of their interrupts.
4) You have to have 12 protection prayers to achieve 9 seconds. Got 11 protection prayers? That's too bad, it then lasts for 8 seconds.
5) Looking at a lot of PvP monk builds, the elite skill is generally the major skill in the build. It either immensely heals (the most of the healing prayers and some divine favor elites) or it makes it almost not worth attacking it (protection prayers elites in particular). Though this can stop people attacking you, unless if you got all of the enemies bunched up together, you're probably only going to shutdown one. And in the arenas and GvG we all know that there are casters to compliment the attackers, so this skill cannot shutdown a team. And in GvG, an elite that can heavily support the team is needed (Word of Healing being the most used in my observations).
6) The duration in ratio with the original is less, and requires more recharge time.
7) People may actually use it in PvP for a week just to experiment with the skill, so it could get annoying but, we all know it'll disappear in a week.

Yep... seems fair still.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/signed

kinda a pointless update though...

Shield of Deflection gg

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

Blockway is sufficient.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

But wouldn't you still want this skill changed?
Sure there are alternatives to this skill, but this skill needs help.

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

When I look through the protection line I don't think Amity needs a fix.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by credit
When I look through the protection line I don't think Amity needs a fix.
Is that right? Would you like to inform us on why you think this? There's got to be some rationale.

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

Quote:
Originally Posted by gameshoes3003
Is that right? Would you like to inform us on why you think this? There's got to be some rationale.
The prot line is strong enough as is.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/agree with above

gg ;(

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Amity is probobly one of the worst skills in the game.

Pacisfm (or however you spell it) basically owns it in every way.

To make this skill playable, I think they need to rework the entire skill.
Theres no real way to make it playable just by modding the recharge/duration or slightly altering conditionaloty.

It should be reworked from ground up.