Many of us who play our first characters as our main and who weren't trying for Legendary Survivor back then now can't get it without restarting the character, which is completely out of question.
Now, changes have been proposed before, such as any 1337k consecutive experience without dying, but those have been rebutted because of it being considerably easier to acquire the title.
Here is my proposition:
Add an NPC on each continent's starting zone (Shing Jea Monastery, Chahbek Village, Ascalon City). These NPC's, when talked to, will give one the option of entering "survivor mode", for a deposit (say, 100k to prevent people from halfheartedly trying it). Upon completion of survivor mode (LS achieved) all loot, money, armor, etc. from that new character is transferred back to the original character, which is restored. The deposit will also be returned. Upon failure of survivor mode, however, the temporary character will be wiped along with all of its loot, weapons, etc. and the deposit will be lost.
Basically, the idea is to temporarily take all data of a character and store it somewhere inaccessible during survivor mode. The character is transported back to the beginning of its home campaign with no skills, weapons, heroes, etc to be given another chance at Legendary Survivor, a fresh new start. This will make it at least the same difficulty and still allow older characters another chance.
Finally, scale the total xp required by the number of tries attempted.
Ex. for every failed attempt, the number of xp needed to gain the title rises by 10% from the previous amount. That means that the first time one enters this mode he or she will need 1470.7k xp, and then 1617.77k, and so forth.
With this way it is actually harder to earn the title so there should be no whining from people who got it on their first try about other people getting a second chance. However, it will allow older characters to have that second chance without losing the feel of the title.
Comments? Suggestions? Any chance we can get something like this implemented?
Survivor Mode
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There was another thread I saw the other day with a really good idea for survivor, this idea doesnt need people to have X amount of money and whatot, but still makes it so you have to get survivor from lvl 1 on, as to be fair to those who really got survivor. The name of the thread is:Possible Solution to the Survivor squabble. I think the idea given in the read I just mentioned is the best idea to end this survivor title problem.
This idea is better. Your idea is much more complex.
Z
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Originally Posted by Zahr Dalsk
Quit whining and reroll the character like the rest of us did.
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Especially for chars made before the title was even introduced.
/signed for making it possible to go for muliple times.
/notsigned for this idea however. There are better suggestions currently.
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Originally Posted by Zahr Dalsk
Quit whining and reroll the character like the rest of us did.
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I do like the idea from the possible solution to the survivor problem thread better though.
I'm going to have to say no.
To be honest, the very reason I like the Survivor title is because it demonstrates a title that you don't get a second chance at. Everything in this game, you can try as many times as you want, even if you fail. Flame me if you want, but I feel that there needs to be at least something in the game that is not so easy to go back and pick up where you left off, even if you failed.
Yeah, there's internet troubles, and storms that come your way. A lot of people complain about this, but I wonder if they have ever considered turning off these lag inducing background programs, or not playing during storms, or at least not their survivor.
IMHO, the game is far too easy. The survivor title is one of the things in the game that's not "Give me it now even if I fail at it". People can carry you through missions and PvP if you suck at it, people can carry you through farming if you suck at it, but people will have real trouble carrying you through LS if you don't know enough to get it, or just fail in general. I love that about the title.
By the way, don't whine that I don't know what it's like. I hero/henched the title all the way to 1,337,000 experience, not using FFFing or Dwarven Boxing. I went through all campaigns before I had it, start to finish. The key is to have experience, and to know what it takes. That's all you need. If you think the title is too hard, you need to reconsider your ability. If you think the title is too tedious in the fact that you have to start over, you need to look at how many other things are handed to you in the game.
Now, characters that existed before the title, that's a different story. Perhaps they should have a way, but, when it comes to failing at it, I strongly believe you should have to start over.
To be honest, the very reason I like the Survivor title is because it demonstrates a title that you don't get a second chance at. Everything in this game, you can try as many times as you want, even if you fail. Flame me if you want, but I feel that there needs to be at least something in the game that is not so easy to go back and pick up where you left off, even if you failed.
Yeah, there's internet troubles, and storms that come your way. A lot of people complain about this, but I wonder if they have ever considered turning off these lag inducing background programs, or not playing during storms, or at least not their survivor.
IMHO, the game is far too easy. The survivor title is one of the things in the game that's not "Give me it now even if I fail at it". People can carry you through missions and PvP if you suck at it, people can carry you through farming if you suck at it, but people will have real trouble carrying you through LS if you don't know enough to get it, or just fail in general. I love that about the title.
By the way, don't whine that I don't know what it's like. I hero/henched the title all the way to 1,337,000 experience, not using FFFing or Dwarven Boxing. I went through all campaigns before I had it, start to finish. The key is to have experience, and to know what it takes. That's all you need. If you think the title is too hard, you need to reconsider your ability. If you think the title is too tedious in the fact that you have to start over, you need to look at how many other things are handed to you in the game.
Now, characters that existed before the title, that's a different story. Perhaps they should have a way, but, when it comes to failing at it, I strongly believe you should have to start over.
I hate dieing, even if it is just a game. Big deal, if there are res shrines all over the place. I hate running back through the map to where I was. My second character had 3 deaths when it reached level 20. I wasn't running from fights, only retreating when I was the last one standing. Then I would go back in and res as I could. Really useful in missions, not having to restart it.
I have a Rank 1 Survivor now, after several rerolls. If survivor title is that important to you, make a new character. Once you get the LS title, then go after the other titles. That is my game plan, get the hardest one first, then the rest. I have heard all the arguements, HFFF, Kilroy, HM, etc. I am playing Prophesies, not Factions, not GW:EN. Besides, how easy is it to reach those places. HM requires at least 1 character through the game. New account, none through game yet.
No death forgiveness of any kind. There are things I missed out on for one reason or another. I don't expect you to allow me to get those things so easily as to "roll back to point X" or "give me a collector for it."
I have a Rank 1 Survivor now, after several rerolls. If survivor title is that important to you, make a new character. Once you get the LS title, then go after the other titles. That is my game plan, get the hardest one first, then the rest. I have heard all the arguements, HFFF, Kilroy, HM, etc. I am playing Prophesies, not Factions, not GW:EN. Besides, how easy is it to reach those places. HM requires at least 1 character through the game. New account, none through game yet.
No death forgiveness of any kind. There are things I missed out on for one reason or another. I don't expect you to allow me to get those things so easily as to "roll back to point X" or "give me a collector for it."
K
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Originally Posted by You can't see me
I'm going to have to say no.
To be honest, the very reason I like the Survivor title is because it demonstrates a title that you don't get a second chance at. Everything in this game, you can try as many times as you want, even if you fail. Flame me if you want, but I feel that there needs to be at least something in the game that is not so easy to go back and pick up where you left off, even if you failed. |
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Originally Posted by Isileth
But you do get a second chance. Infact if you make a new char you can do it as many times as you like. The difference is a new char will loose only a few hours of play. An old char will loose hundreds of hours and any other achievements they have done.
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As for the second chance thing, what I mean is you do not get a second chance on that character. There are many ideas that say you should, and I firmly disagree. As this is the only title that makes you reroll, I'm happy the way it is. You may not be, but this is just my opinion.
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Originally Posted by You can't see me
A character who was around before the title existed should have a way, but not a character who was. They knew about it, they chose not to do it.
As for the second chance thing, what I mean is you do not get a second chance on that character. There are many ideas that say you should, and I firmly disagree. As this is the only title that makes you reroll, I'm happy the way it is. You may not be, but this is just my opinion. |
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Originally Posted by Zahr Dalsk
Quit whining and reroll the character like the rest of us did.
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But remember. GW =/= Re-roll.
The last remain of re-rolling disappeared with the last attribute buy point.
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Originally Posted by You can't see me
A character who was around before the title existed should have a way, but not a character who was. They knew about it, they chose not to do it.
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I think pretty much every new player isnt going to know about it, even older players might not. Take a look at these forums as an example, you quite often see posts asking when something was changed only to get a reply it was 2-3 months ago.
There is no way that you can draw a line and say "From here on everyone is aware of the title."
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Originally Posted by You can't see me
As for the second chance thing, what I mean is you do not get a second chance on that character. There are many ideas that say you should, and I firmly disagree. As this is the only title that makes you reroll, I'm happy the way it is. You may not be, but this is just my opinion.
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While an older player if they fail will loose more than a few hours play.
As you said its the only title that makes you reroll. Infact its the only thing ingame that makes you reroll.
Going beyond that on the GW box it states there is no lasting penalty for death.
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Originally Posted by Shadowmoon
How can you know when people know something or not, what if a character is created the day the title is released. Would he know about it? A week latter? I remember months after factions, guildwiki.org only mention that you only need to get the experience without dying, not mentioning the /death requirement.
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But if you're going to argue that point...
Using your logic, I can rightfully say that Arenanet should refund all the fireworks I destroyed before the PA title. Should they? No. No, not exactly the same thing, but it's the same trail of thought.
Anyway, a death should not be refunded, or your deathcount rerolled in any way. Nor should the survivor title, IMHO, rely on anything but 0 deathcount.
