Survivor Mode
Marverick
Many of us who play our first characters as our main and who weren't trying for Legendary Survivor back then now can't get it without restarting the character, which is completely out of question.
Now, changes have been proposed before, such as any 1337k consecutive experience without dying, but those have been rebutted because of it being considerably easier to acquire the title.
Here is my proposition:
Add an NPC on each continent's starting zone (Shing Jea Monastery, Chahbek Village, Ascalon City). These NPC's, when talked to, will give one the option of entering "survivor mode", for a deposit (say, 100k to prevent people from halfheartedly trying it). Upon completion of survivor mode (LS achieved) all loot, money, armor, etc. from that new character is transferred back to the original character, which is restored. The deposit will also be returned. Upon failure of survivor mode, however, the temporary character will be wiped along with all of its loot, weapons, etc. and the deposit will be lost.
Basically, the idea is to temporarily take all data of a character and store it somewhere inaccessible during survivor mode. The character is transported back to the beginning of its home campaign with no skills, weapons, heroes, etc to be given another chance at Legendary Survivor, a fresh new start. This will make it at least the same difficulty and still allow older characters another chance.
Finally, scale the total xp required by the number of tries attempted.
Ex. for every failed attempt, the number of xp needed to gain the title rises by 10% from the previous amount. That means that the first time one enters this mode he or she will need 1470.7k xp, and then 1617.77k, and so forth.
With this way it is actually harder to earn the title so there should be no whining from people who got it on their first try about other people getting a second chance. However, it will allow older characters to have that second chance without losing the feel of the title.
Comments? Suggestions? Any chance we can get something like this implemented?
Now, changes have been proposed before, such as any 1337k consecutive experience without dying, but those have been rebutted because of it being considerably easier to acquire the title.
Here is my proposition:
Add an NPC on each continent's starting zone (Shing Jea Monastery, Chahbek Village, Ascalon City). These NPC's, when talked to, will give one the option of entering "survivor mode", for a deposit (say, 100k to prevent people from halfheartedly trying it). Upon completion of survivor mode (LS achieved) all loot, money, armor, etc. from that new character is transferred back to the original character, which is restored. The deposit will also be returned. Upon failure of survivor mode, however, the temporary character will be wiped along with all of its loot, weapons, etc. and the deposit will be lost.
Basically, the idea is to temporarily take all data of a character and store it somewhere inaccessible during survivor mode. The character is transported back to the beginning of its home campaign with no skills, weapons, heroes, etc to be given another chance at Legendary Survivor, a fresh new start. This will make it at least the same difficulty and still allow older characters another chance.
Finally, scale the total xp required by the number of tries attempted.
Ex. for every failed attempt, the number of xp needed to gain the title rises by 10% from the previous amount. That means that the first time one enters this mode he or she will need 1470.7k xp, and then 1617.77k, and so forth.
With this way it is actually harder to earn the title so there should be no whining from people who got it on their first try about other people getting a second chance. However, it will allow older characters to have that second chance without losing the feel of the title.
Comments? Suggestions? Any chance we can get something like this implemented?
Covah
can we stop beating this dead horse? we now have party animal title track you its even easier to get 30 maxed titles without LS or LDoA.
most people wouldn't have 100k to throw away just like that either.
most people wouldn't have 100k to throw away just like that either.
Marverick
So first you say people don't have 100k, and then you assume people have 1 million for Party Animal?
I hope I'm not alone when I say that I don't want to sit in town and click on one spot 20,000 times to get a title.
I hope I'm not alone when I say that I don't want to sit in town and click on one spot 20,000 times to get a title.
freaky naughty
Although I'd like to see survivor completable for those who never considered it, this is overdoing it a bit. I'd much rather they give you another chance but to add the 10% more everytime you failed. Lower the try-again fee to perhaps 50k then maybe it would be reasonable.
Konig Des Todes
There was another thread I saw the other day with a really good idea for survivor, this idea doesnt need people to have X amount of money and whatot, but still makes it so you have to get survivor from lvl 1 on, as to be fair to those who really got survivor. The name of the thread is:Possible Solution to the Survivor squabble. I think the idea given in the read I just mentioned is the best idea to end this survivor title problem.
Div
They just need a sticky that puts all the suggestions for survivor in.
Shayne Hawke
This idea is better. Your idea is much more complex.
Zahr Dalsk
Quit whining and reroll the character like the rest of us did.
Isileth
Quote:
Originally Posted by Zahr Dalsk
Quit whining and reroll the character like the rest of us did.
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Especially for chars made before the title was even introduced.
/signed for making it possible to go for muliple times.
/notsigned for this idea however. There are better suggestions currently.
~ Dan ~
Just add a diablo2 style hardcore mode. PvE might actually be fun then.
Artorius.Maximus
Quote:
Originally Posted by Zahr Dalsk
Quit whining and reroll the character like the rest of us did.
|
I do like the idea from the possible solution to the survivor problem thread better though.
You can't see me
I'm going to have to say no.
To be honest, the very reason I like the Survivor title is because it demonstrates a title that you don't get a second chance at. Everything in this game, you can try as many times as you want, even if you fail. Flame me if you want, but I feel that there needs to be at least something in the game that is not so easy to go back and pick up where you left off, even if you failed.
Yeah, there's internet troubles, and storms that come your way. A lot of people complain about this, but I wonder if they have ever considered turning off these lag inducing background programs, or not playing during storms, or at least not their survivor.
IMHO, the game is far too easy. The survivor title is one of the things in the game that's not "Give me it now even if I fail at it". People can carry you through missions and PvP if you suck at it, people can carry you through farming if you suck at it, but people will have real trouble carrying you through LS if you don't know enough to get it, or just fail in general. I love that about the title.
By the way, don't whine that I don't know what it's like. I hero/henched the title all the way to 1,337,000 experience, not using FFFing or Dwarven Boxing. I went through all campaigns before I had it, start to finish. The key is to have experience, and to know what it takes. That's all you need. If you think the title is too hard, you need to reconsider your ability. If you think the title is too tedious in the fact that you have to start over, you need to look at how many other things are handed to you in the game.
Now, characters that existed before the title, that's a different story. Perhaps they should have a way, but, when it comes to failing at it, I strongly believe you should have to start over.
To be honest, the very reason I like the Survivor title is because it demonstrates a title that you don't get a second chance at. Everything in this game, you can try as many times as you want, even if you fail. Flame me if you want, but I feel that there needs to be at least something in the game that is not so easy to go back and pick up where you left off, even if you failed.
Yeah, there's internet troubles, and storms that come your way. A lot of people complain about this, but I wonder if they have ever considered turning off these lag inducing background programs, or not playing during storms, or at least not their survivor.
IMHO, the game is far too easy. The survivor title is one of the things in the game that's not "Give me it now even if I fail at it". People can carry you through missions and PvP if you suck at it, people can carry you through farming if you suck at it, but people will have real trouble carrying you through LS if you don't know enough to get it, or just fail in general. I love that about the title.
By the way, don't whine that I don't know what it's like. I hero/henched the title all the way to 1,337,000 experience, not using FFFing or Dwarven Boxing. I went through all campaigns before I had it, start to finish. The key is to have experience, and to know what it takes. That's all you need. If you think the title is too hard, you need to reconsider your ability. If you think the title is too tedious in the fact that you have to start over, you need to look at how many other things are handed to you in the game.
Now, characters that existed before the title, that's a different story. Perhaps they should have a way, but, when it comes to failing at it, I strongly believe you should have to start over.
Perkunas
I hate dieing, even if it is just a game. Big deal, if there are res shrines all over the place. I hate running back through the map to where I was. My second character had 3 deaths when it reached level 20. I wasn't running from fights, only retreating when I was the last one standing. Then I would go back in and res as I could. Really useful in missions, not having to restart it.
I have a Rank 1 Survivor now, after several rerolls. If survivor title is that important to you, make a new character. Once you get the LS title, then go after the other titles. That is my game plan, get the hardest one first, then the rest. I have heard all the arguements, HFFF, Kilroy, HM, etc. I am playing Prophesies, not Factions, not GW:EN. Besides, how easy is it to reach those places. HM requires at least 1 character through the game. New account, none through game yet.
No death forgiveness of any kind. There are things I missed out on for one reason or another. I don't expect you to allow me to get those things so easily as to "roll back to point X" or "give me a collector for it."
I have a Rank 1 Survivor now, after several rerolls. If survivor title is that important to you, make a new character. Once you get the LS title, then go after the other titles. That is my game plan, get the hardest one first, then the rest. I have heard all the arguements, HFFF, Kilroy, HM, etc. I am playing Prophesies, not Factions, not GW:EN. Besides, how easy is it to reach those places. HM requires at least 1 character through the game. New account, none through game yet.
No death forgiveness of any kind. There are things I missed out on for one reason or another. I don't expect you to allow me to get those things so easily as to "roll back to point X" or "give me a collector for it."
Kanyatta
Quote:
Originally Posted by Covah
can we stop beating this dead horse? we now have party animal title track you its even easier to get 30 maxed titles without LS or LDoA.
|
Isileth
Quote:
Originally Posted by You can't see me
I'm going to have to say no.
To be honest, the very reason I like the Survivor title is because it demonstrates a title that you don't get a second chance at. Everything in this game, you can try as many times as you want, even if you fail. Flame me if you want, but I feel that there needs to be at least something in the game that is not so easy to go back and pick up where you left off, even if you failed. |
You can't see me
Quote:
Originally Posted by Isileth
But you do get a second chance. Infact if you make a new char you can do it as many times as you like. The difference is a new char will loose only a few hours of play. An old char will loose hundreds of hours and any other achievements they have done.
|
As for the second chance thing, what I mean is you do not get a second chance on that character. There are many ideas that say you should, and I firmly disagree. As this is the only title that makes you reroll, I'm happy the way it is. You may not be, but this is just my opinion.
Shadowmoon
Quote:
Originally Posted by You can't see me
A character who was around before the title existed should have a way, but not a character who was. They knew about it, they chose not to do it.
As for the second chance thing, what I mean is you do not get a second chance on that character. There are many ideas that say you should, and I firmly disagree. As this is the only title that makes you reroll, I'm happy the way it is. You may not be, but this is just my opinion. |
MithranArkanere
Quote:
Originally Posted by Zahr Dalsk
Quit whining and reroll the character like the rest of us did.
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But remember. GW =/= Re-roll.
The last remain of re-rolling disappeared with the last attribute buy point.
Isileth
Quote:
Originally Posted by You can't see me
A character who was around before the title existed should have a way, but not a character who was. They knew about it, they chose not to do it.
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I think pretty much every new player isnt going to know about it, even older players might not. Take a look at these forums as an example, you quite often see posts asking when something was changed only to get a reply it was 2-3 months ago.
There is no way that you can draw a line and say "From here on everyone is aware of the title."
Quote:
Originally Posted by You can't see me
As for the second chance thing, what I mean is you do not get a second chance on that character. There are many ideas that say you should, and I firmly disagree. As this is the only title that makes you reroll, I'm happy the way it is. You may not be, but this is just my opinion.
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While an older player if they fail will loose more than a few hours play.
As you said its the only title that makes you reroll. Infact its the only thing ingame that makes you reroll.
Going beyond that on the GW box it states there is no lasting penalty for death.
You can't see me
Quote:
Originally Posted by Shadowmoon
How can you know when people know something or not, what if a character is created the day the title is released. Would he know about it? A week latter? I remember months after factions, guildwiki.org only mention that you only need to get the experience without dying, not mentioning the /death requirement.
|
But if you're going to argue that point...
Using your logic, I can rightfully say that Arenanet should refund all the fireworks I destroyed before the PA title. Should they? No. No, not exactly the same thing, but it's the same trail of thought.
Anyway, a death should not be refunded, or your deathcount rerolled in any way. Nor should the survivor title, IMHO, rely on anything but 0 deathcount.
You can't see me
Quote:
Originally Posted by Isileth
Not at all true. Do you honestly think everyone who makes a char after the title was introduced is aware of it?
I think pretty much every new player isnt going to know about it, even older players might not. Take a look at these forums as an example, you quite often see posts asking when something was changed only to get a reply it was 2-3 months ago. There is no way that you can draw a line and say "From here on everyone is aware of the title.". |
No, you can't, but you also cannot say that no one knew about it. I don't believe people should be able to just change their mind on this title.
Quote:
Originally Posted by Isileth
Really it is on the same char for the most part. Because the only thing that seperates a char is what its done. Now if you take a new char and restart everytime you fail survivor all you will ever loose is a few hours play. You can then go make the exact same char and do it over and over.
While an older player if they fail will loose more than a few hours play.. |
Again, an older player that existed and knew about the title should not be able to change their mind. I cannot go back and say I want LDoA.
Quote:
Originally Posted by Isileth
As you said its the only title that makes you reroll. Infact its the only thing ingame that makes you reroll.
Going beyond that on the GW box it states there is no lasting penalty for death. |
Have you learned nothing about the word of Arenanet and its advertizing? And yes, it is the only thing. I think there should be more things you have to reroll for, instead of everything being "I want this now, so I'll go get it, but then I won't feel like doing it, so I'll just take a break." No, not everything should be like that, but I believe more things should.
MithranArkanere
Quote:
Originally Posted by You can't see me
Using your logic, I can rightfully say that Arenanet should refund all the fireworks I destroyed before the PA title. Should they? No. No, not exactly the same thing, but it's the same trail of thought.
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We are talking about being able to retake the title, not give it for free to those that got it before it ever existed.
Yeah, you may have wasted a lot of fireworks before the addition of this title. And you will never recover those.
But you can retake the title ANYTIME. You can get it fully now. Anytime, whenever you intend to.
Can you retake the title? No without re-rolling, and that's a nonsense in GW. GW has been systematically removing the slightest snippets of re-rolling. Quick secondary profession changes, quick PvP item generation, quick template loading, quick attribute changes...
No Re-roll. No refunds. Re-take.
Jetdoc
Quote:
Originally Posted by Marverick
With this way it is actually harder to earn the title so there should be no whining from people who got it on their first try about other people getting a second chance. However, it will allow older characters to have that second chance without losing the feel of the title.
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Again, I don't think that the original survivor track should be compromised, for the many, many reasons that have been stated in other threads.
However, if someone wanted to create an alternative track that doesn't affect the original track, all the power to you.
Jetdoc
Quote:
Originally Posted by MithranArkanere
GW has been systematically removing the slightest snippets of re-rolling.
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There's a reason that those two titles catch your eye...it takes immense patience and careful dedication to achieve both of them. Being able to obtain the title after "messing up a few times" inherently cheapens the title, no ifs ands or buts about it.
If you really, really, really, really want the title, you have to make a value call on how much you are willing to sacrifice to get it.
Steps_Descending
I wonder how many people creating these threads, actually have a sruvivor R3. Unless you were INCREDIBLY careful AND patient, I'm sure noone would actually get legendary survivor the "legit" way. Simple Pay2Grind, and more then most player will ever have in their (In-game-)poket.