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Originally Posted by MithranArkanere
I would not be agaisnt some skills for Assassins and Ritualist only to make them have the same number as the other professions (the same goes for a possible Nightfal expansion)
More to balance... but when things are equitable they are easier to balance.
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Good point I didn't think of a few unique skills for Assassin and Ritualists... That would be nice... If they are PvE only skills it will not cause a problem in PvP balance wise, either... But a few extras for those would be nice...
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Originally Posted by Age
There is a good reason why it is a short campaign and that is so eveyone can go out and start ABing.This what it was designed for.
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True... But lets face it the massive PvP populace has dimisnished greatly. and interesting new things to do in game is dwindling cause of title farmers... So for a lot of us Cantha really felt like it was cut short... ESPECIALLY if they only played 1 side of the factions. Now I agree there has been plenty of time to go and play out both sides by now... But it would just be something interesting more to do in Cantha... Again it ties up the story line and expands into more explorable areas that is left wide open..
South western city (easy 3 zones) (Am Fah controlled)
South western peninsula (another 3 zones) (Jade Brotherhood controlled)
South west island (2 logical zones) (Tengu Sanctuary)
South eastern Jade sea (room for 3 to 4 zones) (Maybe the Naga territories that the Luxons are encroaching upon.)
North eastern city (room for 2 to 3 zones) (Corsair Pirates / Crimson Skull territory)
and a few logical dungeons
Under the southern Jade Sea (at least 2 possible) (Could it be we awaken Another Dragon??)
Passage to Island (similar to the one to gadds encampment)
City Sewer (euww but possible)
Southern Caves (maybe similar to slavers exile with multiparts? End expansion content?)
Thats 18 maps possible right there... Maybe 20.. so as you can see PLENTY of room for an expansion...