Way of the Master, which weapons to master?
Shadowmere
After Picking up this neat little skill a while back I decided to see what kind of possibilities there were in sins wielding different weapons. After some preliminary research on it I've got a few options I'd like to pursue and just wanted to see what the consensus is on them.
The Bow; I've tried crit barraging, it's effective (especially if you've got a rit hitting you with splinter wep), though not as speedy as daggers. And I can see some interesting possibilities with other bow skills (disrupting accuracy comes to mind).
The Spear; Lower range than bows but with more damaging attack skills, and you get increased survivability from the shield. Seems like a good idea, though I haven't looked too much into it.
The Scythe; The highest damage weapon ingame, and the only one that has an inherent AoE property, criticals with scythes are devastating (speaking from experience on my derv).
The Hammer; With damage second only to the scythe it'd be a hard hitter, I imagine hammer criticals are pretty deadly. And since there are so many hammer knock down skills it could be an effective disruption and outright killing tool. But again i haven't researched this one a whole lot.
Just doing some brainstorming here, thanks in advance for your thoughts!
The Bow; I've tried crit barraging, it's effective (especially if you've got a rit hitting you with splinter wep), though not as speedy as daggers. And I can see some interesting possibilities with other bow skills (disrupting accuracy comes to mind).
The Spear; Lower range than bows but with more damaging attack skills, and you get increased survivability from the shield. Seems like a good idea, though I haven't looked too much into it.
The Scythe; The highest damage weapon ingame, and the only one that has an inherent AoE property, criticals with scythes are devastating (speaking from experience on my derv).
The Hammer; With damage second only to the scythe it'd be a hard hitter, I imagine hammer criticals are pretty deadly. And since there are so many hammer knock down skills it could be an effective disruption and outright killing tool. But again i haven't researched this one a whole lot.
Just doing some brainstorming here, thanks in advance for your thoughts!
Stormlord Alex
Scythe.
No contest.
Assassin's Remedy + Wearying Strike > all
edit: for a full bar... fox's promise/wearying strike/mystic sweep/eremite's attack/assassins's remedy/resurrection signet... then... Way of the Master and some other skill.
Spam scythe attacks.
Win.
No contest.
Assassin's Remedy + Wearying Strike > all
edit: for a full bar... fox's promise/wearying strike/mystic sweep/eremite's attack/assassins's remedy/resurrection signet... then... Way of the Master and some other skill.
Spam scythe attacks.
Win.
jkyarr
Heres the code for a build I call the "Scythe Critter" I've been using in Slavers' Exile. As long as I can control aggro, and call targets we're unstoppable. I bring both Anton and Zenmai with this build and I back it with a unique support Rt, 3 monks (one of which is me) Eve for energy and Herta for wards.
I have found the utility of this build to be its high damage output, reasonable armor and better than usual damage redux from the 75% block skill (sorry I'm at work and I don't remember the skill name).
OwpiMypMNAFntIq/w9Ng1cBdBA
a sundering scythe of enchanting is probably the most ideal. Its somewhat of a high energy build, so runes and insignias with more energy or a weapon with more energy, along with Eve on your team are recommended.
Now if I can just figure out the Forgewight! :-(
let me know what you think of that build.
I have found the utility of this build to be its high damage output, reasonable armor and better than usual damage redux from the 75% block skill (sorry I'm at work and I don't remember the skill name).
OwpiMypMNAFntIq/w9Ng1cBdBA
a sundering scythe of enchanting is probably the most ideal. Its somewhat of a high energy build, so runes and insignias with more energy or a weapon with more energy, along with Eve on your team are recommended.
Now if I can just figure out the Forgewight! :-(
let me know what you think of that build.
Bobby2
PvE WotM Critter should ALWAYS include CritAgility as well.
Pyro maniac
A/Mo with a spear.
Heal with alot of energy management ^^
Heal with alot of energy management ^^
Coloneh
scythe
axe
spear
make a fun build, you wont be as effective as daggers anyways.
axe
spear
make a fun build, you wont be as effective as daggers anyways.
Bobby2
Spears and Bows have range. Last I checked, range = power. It's not just downsides, Coloneh.
Shadowmere
Quote:
Originally Posted by Bobby2
It looks like I should invest in a good scythe, fortunate that I just picked up a nice golden Shadow Scythe from a treasure chest today
That and the spear looks like a good one, at least just trying different things with the bow it's amazing just how much range gives survivability.
Quote:
Originally Posted by jkyarr
I have found the utility of this build to be its high damage output, reasonable armor and better than usual damage redux from the 75% block skill (sorry I'm at work and I don't remember the skill name).
OwpiMypMNAFntIq/w9Ng1cBdBA a sundering scythe of enchanting is probably the most ideal. Its somewhat of a high energy build, so runes and insignias with more energy or a weapon with more energy, along with Eve on your team are recommended. Now if I can just figure out the Forgewight! :-( let me know what you think of that build. I'll have to give it a go, once I get around to getting all those skills that is Thanks again to everyone for your thoughts Axel Zinfandel
Bows with Disrupting Accuracy is deadly. I use Quick shot and spam that to pretty much shut down any caster. That and it's really annoying towards melee.
Only thing I havn't tried is Spear. Cliche as it is, scythe is the best. fireflyry
Quote:
Originally Posted by Stormlord Alex
Scythe.
No contest. QFT 12chars Lishy
It mainly depends on the situation and your mood.
Bows,Scythes, and Hammers are what I usually run. I sometimes use axes when I am feeling quick and dirty to use aoe axe skills, but I avoid using them in higher level areas. Onto a good explanation: Hammers have many knockdowns and criticals are deadly.You can make a very useful KD and critical hits are strong and have a better damage range than scythes. Scythes can make use of Aura of Holy might and Vow of Strength to strike for 100+ **AOE** damage on level 20+ enemy's with nearly every hit. Bows have your typical barrage and interrupt.IMO, they are just okay.You can also benefit from a pet who could be a good decoy. Don't forget:Critical eye and critical agility are your best friends. Tyla
Quote:
Originally Posted by fireflyry
QFT
12chars Quote For Truth For Truth! High crit chance and in PvE, Aura of Holy Might + Crit Agility? With Wearying Strike -> Emerites? Yes please. Adam of Tyria
Quote:
Originally Posted by Pyro maniac
A/Mo with a spear.
Heal with alot of energy management ^^ Wait wait...Am I the only one who thinks this is bad? DRGN
Quote:
Originally Posted by Adam of Tyria
Wait wait...Am I the only one who thinks this is bad?
You can easily maintain Mending on the entire team with the energy gained this way.
Shadowmere
Yep tried out the scythe, it = pure win. that being said I'm still fond of the bow. For kicks I took my flatbow into AB last night, was fun pegging people for upwards of 100 damage from an aggro and a half away
Adam of Tyria
Quote:
Originally Posted by DRGN
You can easily maintain Mending on the entire team with the energy gained this way.
Dude, I never thought how leet +3 health regen on the team could be! Sir Pandra Pierva
now i wanna make a crit bonder<_<
Crippie its Tom
Yeah, A/R with a bow pwnz with disrupting accuracy. if you bring a short bow , critical eye, and possibly favorable winds... any caster gets totally ticked with you.
I sometimes run this build in AB A/W Tripple chop Dismember or Cyclone Axe Critical Chop Critical Defences Critical Eye Way of the Master Way of Perfection (or a shadow step) Shadow Refuge Attribs 12 axe mastery 10+1+2/3 (or so) critical hits rest in shadow arts It's lotta fun in AB, tripple chop is deadly with the +34 dmg and striking all around you.Cyclone axe hits really high on the crits (most hits) plus you won't be going down a whole lot due to having 3 skills that help you live. If you really want you can swich out way of perfection for some kind of IAS skill, which is also deadly. If you wanna try in RA take out way of perfection and add a rez signet, replace tripple chop with possibly executioner's strike, dismember for cyclone axe, and replace critical eye with way of the assasin. Winterclaw
Bow for a poopload of interrupts.
Scythe for a poopload of damage. Sword for a poopload of ridicule when people find out you are spamming 100 blades. Alex, no victorious sweep? Stormlord Alex
Quote:
Originally Posted by Winterclaw
Alex, no victorious sweep?
No, not worth it tbh.
at... what? 11+1+1 Crit, 12 Scythe and the rest (6?) in Deadly... Fox Promise (e) Wearying Mystic Eremite's Assassin's Remedy WotM Siphon Speed Res Sig ... the only skill you could ever bring yourself to drop would be one of Eremite's or Mystic, and when you're going for a kill that whole second off the activation time makes a helluva bigger difference than the unconditional +dmg of Vic Sweep. As for the actual heal on Vic... "lawl" basically. If you need the heal, chances are you won't be getting it; if you don't need the heal then it's pointless. Fast attack > crappy heal any day Death By Ketchup
Im trying to remember what i used
I think it was something like this: way of the master malicous strike crippling sweep mystic sweep critical defences zealous vow(i think that was the elite i used,0eng regen and gaining 4 energy per hit) way of perfection featherfoot grace I used it in ab once and it worked good. whipped it up in like 10 minutes so probably not the greated build ever but it was fun. Winterclaw
Quote:
Originally Posted by Stormlord Alex
No, not worth it tbh.
at... what? 11+1+1 Crit, 12 Scythe and the rest (6?) in Deadly... Fox Promise (e) Wearying Mystic Eremite's Assassin's Remedy WotM Siphon Speed Res Sig ... the only skill you could ever bring yourself to drop would be one of Eremite's or Mystic, and when you're going for a kill that whole second off the activation time makes a helluva bigger difference than the unconditional +dmg of Vic Sweep. As for the actual heal on Vic... "lawl" basically. If you need the heal, chances are you won't be getting it; if you don't need the heal then it's pointless. Fast attack > crappy heal any day Fair enough. But would Victorious be okay for a dervish though or is it still bad? RavagerOfDreams
+1 for scythe
Mesmer in Need
I want to see a sin with a massive hammer. Earthshaker sin sounds cool, idk how useful it would be without an ias.
Stormlord Alex
Quote:
Originally Posted by Winterclaw
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Still pretty meh.
Originally Posted by jkyarr
Heres the code for a build I call the "Scythe Critter" I've been using in Slavers' Exile.
OwpiMypMNAFntIq/w9Ng1cBdBA BTW OwpiMypMNAFntIq/w9Ng1cBdBA = [skill=text]Critical Defenses[/skill] [skill=text]Way of the Assassin[/skill] [skill=text]Way of the Master[/skill] [skill=text]Critical Eye[/skill] [skill=text]Radiant Scythe[/skill] [skill=text]Chilling Victory[/skill] [skill=text]Eremite's Attack[/skill] [skill=text]Victorious Sweep[/skill] go to C:\Program Files\Guild Wars\templates\skills\ right click and choose new > text document rename "New Text Document.txt" to "Scythe Critter.txt" double-click on "Scythe Critter.txt" to open it paste "OwpiMypMNAFntIq/w9Ng1cBdBA" (without quotes, spaces or returns) on the top line of the file and then save it. Go to the skills[k] screen in game click the icon that looks like a 3 1/4inch floppy diskette choose "Load from template" select "Scythe Critter" in the list in the "Load from Skills Template" screen click the load button odly
Or just go to skills[k], select template code and paste it there. Save it there as well if you feel like it.
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