Hell's Precipice HM HH - Need Tips
Nighthawkeye
I am running as a Sin with an Ursan build and taking Light of Deld, Power Spike, and Pain Inverter.
Normally, I've run Sab's 3 Necs as Heros or some variation.
I've tried all kinds of variations on this one from working in warriors for the Nec MM, to dropping all the necs for various hero combos like: warrior, el, and monk.
The titans aren't the problem. The sparks are the real tough ones it seems, but even then, I can do ok.
What I don't seem to be able to do is get to the Seer in time to save him through the mobs of titans and sparks. I think I'd be OK if I could get past that part.
Any tips would be appreciated.
Thanks.
Normally, I've run Sab's 3 Necs as Heros or some variation.
I've tried all kinds of variations on this one from working in warriors for the Nec MM, to dropping all the necs for various hero combos like: warrior, el, and monk.
The titans aren't the problem. The sparks are the real tough ones it seems, but even then, I can do ok.
What I don't seem to be able to do is get to the Seer in time to save him through the mobs of titans and sparks. I think I'd be OK if I could get past that part.
Any tips would be appreciated.
Thanks.
Shyft the Pyro
Tip 1: Use forum search.
Tip 2: Use wiki.
Tip 3: Actual tips to follow.
A) The Seer isn't actually in any danger until you approach. He's been buffed to withstand the titan that spawns right next to him in HM, so you should not have any problems "distracting" the titan and getting the bonus - assuming, of course, you aren't rushing through titans and sparks to get to him. In that case, you'll just end up with huge aggro and a wipe.
B) Broad Head Arrow is your friend. Sharing is caring, so Epidemic is even more your friend. Put these on a ranger hero and watch the sparks fly
C) Back in the day, Winter owned this mission. If you want to try Fire Ele + Winter, keep in mind that Mark of TROGDOR won't trigger while Winter is up.
D) Use what you're given. Henchies are tools; success is a matter of knowing what to use and how to use it. Mhenlo and Lina are a given; Devona or Little Thom are great if you're not packing a tank; Eve is awesome with Blood Ritual; Dunham can remove hexes and enchantments. Since you can have a lot more control over what to put on a tank (or even tank yourself), I'd say Mhenlo, Lina, Eve, and Dunham present the most well-rounded choice.
E) Heroes are tools too. MM necro won't work, even if there are corpses, simply because he'll be useless at the very end. SS necro will work fine, especially because of the melee titans (and the general ineffectiveness of the necro titans). BHA, as mentioned above, makes sparks a lot easier to handle. A tank hero could take the heat off the party if sent ahead, though a ranger is probably better for this because of the default 100 AL against elemental damage.
F) Ursan sucks. The fact that you're using it but still need to ask for help is the kind of irony I simply cannot bear.
G) All puns above are intentional.
How's that?
Tip 2: Use wiki.
Tip 3: Actual tips to follow.
A) The Seer isn't actually in any danger until you approach. He's been buffed to withstand the titan that spawns right next to him in HM, so you should not have any problems "distracting" the titan and getting the bonus - assuming, of course, you aren't rushing through titans and sparks to get to him. In that case, you'll just end up with huge aggro and a wipe.
B) Broad Head Arrow is your friend. Sharing is caring, so Epidemic is even more your friend. Put these on a ranger hero and watch the sparks fly
C) Back in the day, Winter owned this mission. If you want to try Fire Ele + Winter, keep in mind that Mark of TROGDOR won't trigger while Winter is up.
D) Use what you're given. Henchies are tools; success is a matter of knowing what to use and how to use it. Mhenlo and Lina are a given; Devona or Little Thom are great if you're not packing a tank; Eve is awesome with Blood Ritual; Dunham can remove hexes and enchantments. Since you can have a lot more control over what to put on a tank (or even tank yourself), I'd say Mhenlo, Lina, Eve, and Dunham present the most well-rounded choice.
E) Heroes are tools too. MM necro won't work, even if there are corpses, simply because he'll be useless at the very end. SS necro will work fine, especially because of the melee titans (and the general ineffectiveness of the necro titans). BHA, as mentioned above, makes sparks a lot easier to handle. A tank hero could take the heat off the party if sent ahead, though a ranger is probably better for this because of the default 100 AL against elemental damage.
F) Ursan sucks. The fact that you're using it but still need to ask for help is the kind of irony I simply cannot bear.
G) All puns above are intentional.
How's that?
Nighthawkeye
Thanks for the tips.
The part I was having trouble with is the group of 3 sparks and 2 Risen Ashes just before you get to the Seer.
Turns out is wasn't so much an issue of team composition as technique.
Finally it dawned on me, after clearing everything to that point, to spread the team out, then pull the sparks to the trap. We took some heavy damage but survived to kill off the sparks, and then had no problem handling the Ashes and, after them, the Titan hanging around the Seer, which didn't trigger to attack the Seer until we had done with the spark/ash group. The problem before was that that group of 5 had been behind a wall and to get to them, I had been rushing the whole team around the corner, at which point they were bunched in a single file and tight group and were easy pickings for the sparks.
Once past that one spot, the rest seemed like a cake-walk to the Lich.
I wound up using the build I mentioned, the 3 nec heros, including the MM, who, by the way, does ok with the spark bodies, which are fleshy, as heros plus Mhenlo, Lina, Cynn, and Dunham.
The Lich really is a pussy cat if you just flag the team on the bloodstone and watch his health bar. If it is low, and he moves off to the lava, so it looks like you could wind up finishing him away from the bloodstone, I just started moving the flag around to interrupt the team from firing, since they can't fight when moving, and once the Lich got back to the stone, planted the flag there and let eveyone wail on him.
He self-rezzed once with full health, but after dispatching the accompanying Hands and Fists, he went down pretty easily, for the last count.
I think a key was to take both Mhenlo and Lina. I had only been taking Lina since I had a N/Rit healer, saving the other spot for Aidan, but having not only the protection but also the extra healing made things pretty easy, even the mob of Hands and Fists around undead Rurik.
BTW, I had done 1 and 2, as usual, before I started this mish. I had also tried a BHA ranger with winter in the hero mix (dropping the MM for her), but it hadn't seemed to give me the ooomph I wanted. I keep either Epidemic or Power Spike on my SS, but in this case, I opted to go with Power Spike for a tool against the sparks. Seemed to work.
We were all +8 when we got to the Lich.
So, what tip really helped was 3) D. And yea, I know Ursan sucks, but as a Sin, it helps eliminate the need for a tank, and is helpful. But I agree, kinda like cheating.
Thanks again.
The part I was having trouble with is the group of 3 sparks and 2 Risen Ashes just before you get to the Seer.
Turns out is wasn't so much an issue of team composition as technique.
Finally it dawned on me, after clearing everything to that point, to spread the team out, then pull the sparks to the trap. We took some heavy damage but survived to kill off the sparks, and then had no problem handling the Ashes and, after them, the Titan hanging around the Seer, which didn't trigger to attack the Seer until we had done with the spark/ash group. The problem before was that that group of 5 had been behind a wall and to get to them, I had been rushing the whole team around the corner, at which point they were bunched in a single file and tight group and were easy pickings for the sparks.
Once past that one spot, the rest seemed like a cake-walk to the Lich.
I wound up using the build I mentioned, the 3 nec heros, including the MM, who, by the way, does ok with the spark bodies, which are fleshy, as heros plus Mhenlo, Lina, Cynn, and Dunham.
The Lich really is a pussy cat if you just flag the team on the bloodstone and watch his health bar. If it is low, and he moves off to the lava, so it looks like you could wind up finishing him away from the bloodstone, I just started moving the flag around to interrupt the team from firing, since they can't fight when moving, and once the Lich got back to the stone, planted the flag there and let eveyone wail on him.
He self-rezzed once with full health, but after dispatching the accompanying Hands and Fists, he went down pretty easily, for the last count.
I think a key was to take both Mhenlo and Lina. I had only been taking Lina since I had a N/Rit healer, saving the other spot for Aidan, but having not only the protection but also the extra healing made things pretty easy, even the mob of Hands and Fists around undead Rurik.
BTW, I had done 1 and 2, as usual, before I started this mish. I had also tried a BHA ranger with winter in the hero mix (dropping the MM for her), but it hadn't seemed to give me the ooomph I wanted. I keep either Epidemic or Power Spike on my SS, but in this case, I opted to go with Power Spike for a tool against the sparks. Seemed to work.
We were all +8 when we got to the Lich.
So, what tip really helped was 3) D. And yea, I know Ursan sucks, but as a Sin, it helps eliminate the need for a tank, and is helpful. But I agree, kinda like cheating.
Thanks again.
angmar_nite
There is no need for a tank. Only good monks.
Phoenix Tears
5 ursans and 3 monks, or 6 ursans and 2 very good monks will easily get you through this in HM, especially when also using eotn-consums >.> it will be a piece of cake
all ursans will have Pain Invert in bar, all ursans will have the ice goblin summon in bar, because it is the most effective summon there. Ice Thorns deal aoe damage, that will be 5-6 ice goblins on the field, when all summoned at once > 5-6 synchonized ice thorns HURT, especially vs. titans there, because Water(ice) is their weakness...
Play only with guild mates, then you know at least, that your team is full of players, you know, how they play and not that there are some random ursan noobs in the group, which play ursans, as if they would believe, with ursans you are unbeatable and can be the ultimate kamikaze character ever - monks iwll heal me 11111eleven >.<
with a good ursan group you can rush through everything in GW in HM, not when your team is full of ursan noobs with just high farmed ranks, that have absolutely no clue about, how to play ursan correct and best and how to survive as ursan best, even alone, when your monks can't heal you direct, for example, when they run out of energy, what WILL happen sooner or later, when the ursans don't clear quick enough all enemies.
really, who even sucks as an ursan team in HM there, must be really a noob or an unlucky player under a full bunch of noobs of the group he/she played with together
I personally would instantly leave any guild, which would have major problems with HM cleaning Hell's preciple with ursanway, because it would be a shame to be under such noobs, which are unable to ursanway this area, because who is unable to ursanway this ares, will also have big problems with all other areas.
-----------
However..about HH...
at least in NM it is makeable easily with Sabway (some deaths maybe here and there, but the DP will vanish quick, when you kill all the little titan groups at the near end at the portal ghosts, just a matter of proper luring
HM looks different...take both monk npcs, the mesmer npc and the ranger npc, SS hero, and 2 Ward against Harm/Elements eles, they wil be your life savers and also equip your heroes with mantra of fire (reduces heavily received fire damage by % reduction and u get alos energy through it)
by this settign, ur 3 heroes wil be most best protected against the sparks, SS will shut down quick the melee enemies with support of the mesmer hench, which will also help against the sparks.
cynn sucks there, because her fire spells won't do best damage, with the protection of the ward eles should be imo the npc monks able to keep you alive, but better put into the sabway SS also some prot skills, like protective spirit and aegis for support
When this won't work, thne make it with 2 hero monks and get 2 players, which play the roles of the eles.
For Hard Mode its essental to have ward against harm eles to reduce the fire damage by at least 50%
all ursans will have Pain Invert in bar, all ursans will have the ice goblin summon in bar, because it is the most effective summon there. Ice Thorns deal aoe damage, that will be 5-6 ice goblins on the field, when all summoned at once > 5-6 synchonized ice thorns HURT, especially vs. titans there, because Water(ice) is their weakness...
Play only with guild mates, then you know at least, that your team is full of players, you know, how they play and not that there are some random ursan noobs in the group, which play ursans, as if they would believe, with ursans you are unbeatable and can be the ultimate kamikaze character ever - monks iwll heal me 11111eleven >.<
with a good ursan group you can rush through everything in GW in HM, not when your team is full of ursan noobs with just high farmed ranks, that have absolutely no clue about, how to play ursan correct and best and how to survive as ursan best, even alone, when your monks can't heal you direct, for example, when they run out of energy, what WILL happen sooner or later, when the ursans don't clear quick enough all enemies.
really, who even sucks as an ursan team in HM there, must be really a noob or an unlucky player under a full bunch of noobs of the group he/she played with together
I personally would instantly leave any guild, which would have major problems with HM cleaning Hell's preciple with ursanway, because it would be a shame to be under such noobs, which are unable to ursanway this area, because who is unable to ursanway this ares, will also have big problems with all other areas.
-----------
However..about HH...
at least in NM it is makeable easily with Sabway (some deaths maybe here and there, but the DP will vanish quick, when you kill all the little titan groups at the near end at the portal ghosts, just a matter of proper luring
HM looks different...take both monk npcs, the mesmer npc and the ranger npc, SS hero, and 2 Ward against Harm/Elements eles, they wil be your life savers and also equip your heroes with mantra of fire (reduces heavily received fire damage by % reduction and u get alos energy through it)
by this settign, ur 3 heroes wil be most best protected against the sparks, SS will shut down quick the melee enemies with support of the mesmer hench, which will also help against the sparks.
cynn sucks there, because her fire spells won't do best damage, with the protection of the ward eles should be imo the npc monks able to keep you alive, but better put into the sabway SS also some prot skills, like protective spirit and aegis for support
When this won't work, thne make it with 2 hero monks and get 2 players, which play the roles of the eles.
For Hard Mode its essental to have ward against harm eles to reduce the fire damage by at least 50%
Siadena
If you're really desperate and have the consumables/coin to do it - you could run an essence/grail/& armor with the favored build you'd prefer to do it with That would help you roll over enemies pretty quick .
noneedforclevernames
dont use sabs..it sucks especially vs aoe
Marty Silverblade
I H/H'ed this without consumables or deaths on any party members. Here's what I ran:
Me - W/P Godmode
Hero 1 - N/Rt Healer, Sab's one
Hero 2 - E/x Warder - Made it myself by throwing together whatever I had unlocked, it was something like 14 Water, 10 Earth, 8 EStorage, [skill=text]Ward against Harm[/skill][skill=text]Ward against Elements[/skill][skill=text]Ward against Melee[/skill][skill=text]Water Attunement[/skill][skill=text]Maelstrom[/skill]. Don't know if that's exactly it, but it should get the job done.
Hero 3 - N/Rt SS or N/Mo MM. Both from Sab, but I don't remember what I took. SS is probably a better option.
Melee Hench
Both Monk Henchies
Ele Hench/Whatever you want, fire is crap against titans so swap for the Necro if you need energy.
Me - W/P Godmode
Hero 1 - N/Rt Healer, Sab's one
Hero 2 - E/x Warder - Made it myself by throwing together whatever I had unlocked, it was something like 14 Water, 10 Earth, 8 EStorage, [skill=text]Ward against Harm[/skill][skill=text]Ward against Elements[/skill][skill=text]Ward against Melee[/skill][skill=text]Water Attunement[/skill][skill=text]Maelstrom[/skill]. Don't know if that's exactly it, but it should get the job done.
Hero 3 - N/Rt SS or N/Mo MM. Both from Sab, but I don't remember what I took. SS is probably a better option.
Melee Hench
Both Monk Henchies
Ele Hench/Whatever you want, fire is crap against titans so swap for the Necro if you need energy.
kel77
Quote:
Originally Posted by noneedforclevernames
dont use sabs..it sucks especially vs aoe
Uhh ya........
Phoenix Tears
Quote:
Originally Posted by kel77
Uhh ya........
lol, you know, that the MM's role in sabway is just a permanent minion bomber ?
What do you think will happen, when those sparks use rodgorts, while they are surronded by 10 Minions, which will die and at least half of them will surely explode in death novas in the near of the titans and sparks oO ?
When the normal MM builds isn't effective due to to much AoE Damage, then you use Minion Bombers ..so simple is that, as Minion Bomber you just want that your Minions die as quick as possible, so that they can deal better spike damage, lettign the foes quicker so, so that you can make new minions to watch them again explode.
Ever thought about this MM-Build for Hells Preciples ???
[skill]Icy Veins[/skill][skill]Death Nova[/skill][skill]Putrid Bile[/skill][skill]Rising Bile[/skill][skill]Animate Bone Minions[/skill][skill]Signet of Lost Souls[/skill][skill]Taste of Death[/skill][skill]Death Pact Signet[/skill]
or put other Rez Skill in, thats a Minion Hex Bomber with a Synergy between Minion Novas and hex related AoE Spikes when Foes die or when those hexes end.
Gameplay: Enchant your Minions with Death Nova, then quikc hex a foe that you want to see dead with Icy Veins, Putrid Bile and Rising Bile and kill that foe then as quick as possible. Death Novas will help it, when you want to get quicker explosions, use Taste of Blood to destroy your minions, when they are at the foe, that should die to trigger the death nova at your will, and also you will reveive an awesome heal through it and once the hexed foe died, watch the aoe spike from the hexes trigger. then rinse and repeat it.
For Energy management beneath Soul reaping, the typical signet, summon every now and then new mininos, when new corpses are there (sparks).
You see, as Minion Bomber you don#t even need the Minions, your you can damage support also passively through the hexes.. just hex everything that is shiort before death and watch then then the aoe damaga trigger >.> but with mininos its more fun and your spike damage with them is through death nova much higher.
K. this build is not the sabway necro MM, but its the for Hell's advanced version XD
What do you think will happen, when those sparks use rodgorts, while they are surronded by 10 Minions, which will die and at least half of them will surely explode in death novas in the near of the titans and sparks oO ?
When the normal MM builds isn't effective due to to much AoE Damage, then you use Minion Bombers ..so simple is that, as Minion Bomber you just want that your Minions die as quick as possible, so that they can deal better spike damage, lettign the foes quicker so, so that you can make new minions to watch them again explode.
Ever thought about this MM-Build for Hells Preciples ???
[skill]Icy Veins[/skill][skill]Death Nova[/skill][skill]Putrid Bile[/skill][skill]Rising Bile[/skill][skill]Animate Bone Minions[/skill][skill]Signet of Lost Souls[/skill][skill]Taste of Death[/skill][skill]Death Pact Signet[/skill]
or put other Rez Skill in, thats a Minion Hex Bomber with a Synergy between Minion Novas and hex related AoE Spikes when Foes die or when those hexes end.
Gameplay: Enchant your Minions with Death Nova, then quikc hex a foe that you want to see dead with Icy Veins, Putrid Bile and Rising Bile and kill that foe then as quick as possible. Death Novas will help it, when you want to get quicker explosions, use Taste of Blood to destroy your minions, when they are at the foe, that should die to trigger the death nova at your will, and also you will reveive an awesome heal through it and once the hexed foe died, watch the aoe spike from the hexes trigger. then rinse and repeat it.
For Energy management beneath Soul reaping, the typical signet, summon every now and then new mininos, when new corpses are there (sparks).
You see, as Minion Bomber you don#t even need the Minions, your you can damage support also passively through the hexes.. just hex everything that is shiort before death and watch then then the aoe damaga trigger >.> but with mininos its more fun and your spike damage with them is through death nova much higher.
K. this build is not the sabway necro MM, but its the for Hell's advanced version XD
Numa Pompilius
Sabway is horribly overrated. I can only assume people were playing with really crappy builds before trying that, because it's a decent build but pretty much all its power comes from the minionbomber and you can buff the build by pairing him with something better than a near-useless curse necro and a weak healing ritualist.
As for minions... if there's heavy AoE damage and few exploitable corpses a minionbomber isn't going to be very effective. If the minionbomber isn't able to maintain an army of minions (and without having tried I think it might be difficult in Hells Precipice as titans don't leave exploitable corpses), it might be better to replace him with, say, a ranger or paragon or even a mesmer?
EDIT: Phoenix Tears necro is much better, but, like I said, I don't know how much use it'll get from the minions.
As for minions... if there's heavy AoE damage and few exploitable corpses a minionbomber isn't going to be very effective. If the minionbomber isn't able to maintain an army of minions (and without having tried I think it might be difficult in Hells Precipice as titans don't leave exploitable corpses), it might be better to replace him with, say, a ranger or paragon or even a mesmer?
EDIT: Phoenix Tears necro is much better, but, like I said, I don't know how much use it'll get from the minions.
mikeydj99
This mission is easy to Hh.
Run an ursan like you are and bring ele resistance and dwarven stbility.
Bring 2 paras p/me and have them bring resistance too.
Bring last ranger.
have him go r/me with winter and bring mantra of frost.
paras elite.
Cauntry Sig
Sor
Ranger
Go broad Head and bring cry of frustration.....it actually owns the rods spike.
beat mission in 22 mins no deaths.
Broad head owns the lich too.
bring mesmer henchie
one monk
one ele
and one necro
necro pwns rurik
Run an ursan like you are and bring ele resistance and dwarven stbility.
Bring 2 paras p/me and have them bring resistance too.
Bring last ranger.
have him go r/me with winter and bring mantra of frost.
paras elite.
Cauntry Sig
Sor
Ranger
Go broad Head and bring cry of frustration.....it actually owns the rods spike.
beat mission in 22 mins no deaths.
Broad head owns the lich too.
bring mesmer henchie
one monk
one ele
and one necro
necro pwns rurik
llsektorll
If i was doing hells precipice i'd either do it alone with heroes or with one person on vent and heros...
the main problem I can see with this is flaging the heroes right... over aggro is the reason most people fail on this... just bring a long bow and take your time... I'll probably have a more useful not after i finish this on HM.
the main problem I can see with this is flaging the heroes right... over aggro is the reason most people fail on this... just bring a long bow and take your time... I'll probably have a more useful not after i finish this on HM.
Death By Ketchup
Me and my friend did this
He was a ursan warrior, and I was a prot/heal monk.
The heros we used were 2 waters eles, one with shaterstone and the other had ward agaisnt harm, we gave one of them maelstrom to deal with the sparks.
We also had a motivation para, a BHA interupter, a ss necro and another healing hero.
We beat it in about 30 minutes I think, it wasn't to hard, when we came across a group of sparks i flaged my water ele i to drop maelstrom on them then went in to take them out, the only real problem would be aggroing to much. And the lich was easy.
He was a ursan warrior, and I was a prot/heal monk.
The heros we used were 2 waters eles, one with shaterstone and the other had ward agaisnt harm, we gave one of them maelstrom to deal with the sparks.
We also had a motivation para, a BHA interupter, a ss necro and another healing hero.
We beat it in about 30 minutes I think, it wasn't to hard, when we came across a group of sparks i flaged my water ele i to drop maelstrom on them then went in to take them out, the only real problem would be aggroing to much. And the lich was easy.
angmar_nite
Blindbot ele + BHA epidemic + N/rt healer + SS necro
3 physical henchies. 1 protect. Always keep the titans blinded and use pain inverter on sparks. I personally draw aggro with pain inverter, take a few mind burns, then PS kicks in and my health goes up.
3 physical henchies. 1 protect. Always keep the titans blinded and use pain inverter on sparks. I personally draw aggro with pain inverter, take a few mind burns, then PS kicks in and my health goes up.
curiousanger
I would suggest using either a BHA ranger, but what you really need is: