4 and 6 man parties

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

Just wondering whas the best 4 and 6 man template for vanq.

jsut want to see is what is the most effective for h/h,
shing jea and ascalon to be exact, tough template is grand, jsut want to spend as little time as i can there.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Sab's build is suitable for nearly all 4 and 6 man areas, notable exceptions being Eastern Frontier and Majesty's Rest.

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

a high rank in the vangard title track will help in ascalon.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

What profession? Ah, doesn't really matter.

Slap on Ursan and Vanguard Assassin + grab a zealous melee weapon, and you're done. Then bring a minionbomber, and a hybrid healer with Word of Healing. Last position is optional; I brought a splinter-barrage ranger, a broad head arrow ranger is perhaps even better. Target ulodytes first.

Cakewalk.

The one thing to look out for is aggroing three or more ulodytes at one time. If that happens the battle will take forever; run away and pull one of the ulodytes, then continue.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

all nice tips

for sabs 6 man
would 2 henchmen be a heal and a ranger?

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

If I am force to take henchmen I will usually take whatever monks are offered.
6man team. grab both monks
8man team. both monks, a support (earth ele, or paragon) and a dmg dealer

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Quote:
Originally Posted by Snograt
Sab's build is suitable for nearly all 4 and 6 man areas, notable exceptions being Eastern Frontier and Majesty's Rest.
I have to disagree. I vanquished Eastern Frontier easily with Sab's build. The Grawl are very tough, but I made sure I have a nice minion army built up from the devourers before approaching the grawl and used very careful pulling to grab just a few (preferably with only 1 ulodyte). If I pulled more, I just ran for it and tried again.

Haven't tried Majesty's Rest yet with H/H. I finished it on my warrior with a friend and 6 heroes. It was a challenge but we finished.