Eternal Grove/morostav trail vanquish
meemu91
I don't know if this is the right place for this thread but can you share your own experiences of vanquishing these areas. I have tried Eternal Grove and Morostav Trail more than 10 times and I find them extremely hard. My party keep getting pwned by splinter weapon and Warden of Earths' AoE spam. Anyway if this proves something I've vanquished 31/33 Cantha already.
So I'm asking for strategies and help from people who have done this .
So I'm asking for strategies and help from people who have done this .
Shadow Own
maybe you can tell us what team build/style u are using.
we cant criticise u if we dont know what you are doing.
we cant criticise u if we dont know what you are doing.
Brian Fellow
I usually cast Pain Inverter on Warden of Earth first and always have MM so splinter weapon rangers attack the minions first.
Randvek
Morostav Trail was very difficult for me to vanquish, and I could not do it alone. As a caveat, though, this was before GW:EN skills, and Pain Inverter wasn't an option for me.
Splinter Weapon isn't so bad, but that Churning Earth is terrible. If you have the chance to go with someone else, someone running a SV build that can change to a 55 on the fly really helped me, particularly with that Earth Ele boss that loves to cast it (forget his name, but he's probably the guy hitting you the worst).
If you have access to Eye of the North, though, Pain Inverter should go along way, as a previous post said.
Splinter Weapon isn't so bad, but that Churning Earth is terrible. If you have the chance to go with someone else, someone running a SV build that can change to a 55 on the fly really helped me, particularly with that Earth Ele boss that loves to cast it (forget his name, but he's probably the guy hitting you the worst).
If you have access to Eye of the North, though, Pain Inverter should go along way, as a previous post said.
TempusReborn
When I was doing it with my Ranger (sigh one of these days that Caster Gothic Sword will drop) I use BHA on the Seasons and Pain Inverter on the Earth Wardens. When facing the worse threats Make the cross hairs with your Flags. so that the Heroes are spaced enough apart so that AoE dosn't hit them all.
My favorite Areas to Vanq
My favorite Areas to Vanq
Mekhet Ossa
Go Ursan with SAB-necro's and its a walk in the park.
Tyla
Piece-acake!
BHA/epedemic with a hero using splinter weapon and you with volley works wonders.
BHA/epedemic with a hero using splinter weapon and you with volley works wonders.
Cebe
Quote:
Originally Posted by meemu91
I don't know if this is the right place for this thread but can you share your own experiences of vanquishing these areas. I have tried Eternal Grove and Morostav Trail more than 10 times and I find them extremely hard. My party keep getting pwned by splinter weapon and Warden of Earths' AoE spam. Anyway if this proves something I've vanquished 31/33 Cantha already.
So I'm asking for strategies and help from people who have done this . Eternal Grove I didn't find so bad. Morostav Trail gave me the most trouble in Cantha, which was mostly due to the Warden Warrior boss ("Charge!"). The Warden Ranger boss (Quickshot) seemed to get awfuly lucky too for some reason, even though his group wasn't nearly as harsh as the Warriors'. My strategy for both of these zones was Blind + Cracked Armor + Epidemic which neutralises and weakens the physicals a lot, Weakness spam to reduce their damage as much as possible, and minions + Pain Inverter. If you allow minions to run into a mob of Wardens and slap Pain Inverter on the Warden of the Earth, he usually takes a ton of his damage right back again.
My method of killing the Warden Warrior boss in Morostav was to clear as many of the patrolling groups near him as I can (I think there are a few Blood Drinkers / Fungal Wallows), then run in on my own and try to force the Eles to waste Churning Earth on me, run out of the AoE, then have my party spike of the casters...it did involve my party killing one and legging it a lot until we got the casters down, then we could all just sit and tank the physicals since they were kept perma-blind.
I thought the Ele boss would give me trouble but in actual fact, he can be lured from his spot in the middle of the lake and fought without causing the extra wardens around him to spawn.
So I'm asking for strategies and help from people who have done this . Eternal Grove I didn't find so bad. Morostav Trail gave me the most trouble in Cantha, which was mostly due to the Warden Warrior boss ("Charge!"). The Warden Ranger boss (Quickshot) seemed to get awfuly lucky too for some reason, even though his group wasn't nearly as harsh as the Warriors'. My strategy for both of these zones was Blind + Cracked Armor + Epidemic which neutralises and weakens the physicals a lot, Weakness spam to reduce their damage as much as possible, and minions + Pain Inverter. If you allow minions to run into a mob of Wardens and slap Pain Inverter on the Warden of the Earth, he usually takes a ton of his damage right back again.
My method of killing the Warden Warrior boss in Morostav was to clear as many of the patrolling groups near him as I can (I think there are a few Blood Drinkers / Fungal Wallows), then run in on my own and try to force the Eles to waste Churning Earth on me, run out of the AoE, then have my party spike of the casters...it did involve my party killing one and legging it a lot until we got the casters down, then we could all just sit and tank the physicals since they were kept perma-blind.
I thought the Ele boss would give me trouble but in actual fact, he can be lured from his spot in the middle of the lake and fought without causing the extra wardens around him to spawn.
bifter
After a couple of false starts, I found Morostav Trail okay (and I did it without consumables - even canes - and before PvE skills). I think I'm the only person on the planet that found the necro boss group worse than Sunreach though - possibly because it spawned with three warden eles every time I tried that zone.
Like with Eternal Grove, AoE can irreperably damage you in an instant, so you have to be really on your toes - no multitasking while vanquishing. You have to use flags to spread your team (unless you are a primary tank). and while you can slap pain inverter on an ele for a probable instakill, the rits should really be the first target. You must make sure that you only fight one group at a time, and this means being obsessively careful about two things:
1. Make sure you've identified and killed all patrols and pop-ups that might crash your battle
2. Make sure that your hero MM has finished his round of enchants (jagged bones; death nova) before you aggro, or he'll still be blithely casting half an aggro bubble behind you while the rest of your team is wiping
This all assumes going in with hench of course.
Like with Eternal Grove, AoE can irreperably damage you in an instant, so you have to be really on your toes - no multitasking while vanquishing. You have to use flags to spread your team (unless you are a primary tank). and while you can slap pain inverter on an ele for a probable instakill, the rits should really be the first target. You must make sure that you only fight one group at a time, and this means being obsessively careful about two things:
1. Make sure you've identified and killed all patrols and pop-ups that might crash your battle
2. Make sure that your hero MM has finished his round of enchants (jagged bones; death nova) before you aggro, or he'll still be blithely casting half an aggro bubble behind you while the rest of your team is wiping
This all assumes going in with hench of course.
Lyger
In addition to what everyone here has said - always flag your heroes apart before pulling a mob. AoE is only really dangerous if you've bought henchies as well as heroes, and the AoE hits them.
payne
Quote:
Originally Posted by Mekhet Ossa
Go Ursan with SAB-necro's and its a walk in the park.
and for those who dont want to run a mass generic build? and dont have GWEN? well?
eternal was easy, morostav sucked..just take SS SH ele and a hybrid monk
MM = bad in eternal grove to many tightly knit mobs...
I was a ranger with warmongers barrage!
morostav did suck bad but it isnt to bad if you get lucky with spawns ^^ paragons really help in it with the motivation shouts...one is great to have two just makes life godly
eternal was easy, morostav sucked..just take SS SH ele and a hybrid monk
MM = bad in eternal grove to many tightly knit mobs...
I was a ranger with warmongers barrage!
morostav did suck bad but it isnt to bad if you get lucky with spawns ^^ paragons really help in it with the motivation shouts...one is great to have two just makes life godly
mage767
One Ursan followed up by backline meteor showers (2 eles, possibly human) and 3 necros from Sab's or variant works.
Jensy
Failed Morostav the first time with a different team build, owned it the second. Just took some tweaking.
Me= SS Nec with enfeebling blood, barbs, mark of pain, etc.
Hayda = weakness spreading, TOF!, cruel spear, other damage mitigation.
Olias = N/Mo modified version of the Jagged Bones MM in the SABWAY+ PS, RoF.
Livia N/Rt Healer.
Friend went on Ranger with standard BHA.
Souske = SH ele with a ward melee.
Olias = N/Rt normal jagged bones build
Dunkoro = WoHProt
There isn't much that doesn't die when 18 minions with death nova start chomping away at them after they're hexed with barbs, mark of pain PLUS deep wound+ fire+poison and weakness *g*
If you can fit it in somewhere, PI on the ele wardens is a nice way to take care of them. Plus daze *g* Since you take damage when you try to block splinter weapon, really watch what you've got on your bar.
Me= SS Nec with enfeebling blood, barbs, mark of pain, etc.
Hayda = weakness spreading, TOF!, cruel spear, other damage mitigation.
Olias = N/Mo modified version of the Jagged Bones MM in the SABWAY+ PS, RoF.
Livia N/Rt Healer.
Friend went on Ranger with standard BHA.
Souske = SH ele with a ward melee.
Olias = N/Rt normal jagged bones build
Dunkoro = WoHProt
There isn't much that doesn't die when 18 minions with death nova start chomping away at them after they're hexed with barbs, mark of pain PLUS deep wound+ fire+poison and weakness *g*
If you can fit it in somewhere, PI on the ele wardens is a nice way to take care of them. Plus daze *g* Since you take damage when you try to block splinter weapon, really watch what you've got on your bar.
itsvictor
If you can get someone with secondary warrior, bring Save Yourselves, every person in your group becomes a super tank o-o, splinter weapon isn't so bad as long as the healing from your monks aren't subpar, I found it a bit annoying the first time I did it with my rit but when I did it with my assassin, I had to overaggro to even experience "slight" trouble.
meemu91
Got 'em both using:
Ursan
SBA necros
Me (prot monk)
wor necro hero
another ss with mark of pain
sf nuker
=))
Ursan
SBA necros
Me (prot monk)
wor necro hero
another ss with mark of pain
sf nuker
=))
ZeAliX
Found both those areas to be quite harsh because of warden of earths when I tried em h/h.. I simply gave that up.. one try is enough for me to understand I need help xD Anyway... you should get another friend to join you just so the wardens attack can easiler be avoided.. flagging heroes all the time is quite hard when those earths spam AoE skills... :/