NCSoft Fiscal Year 2007

Inde

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Join Date: Dec 2004

Just some info:

Quote:
Company reports consolidated sales of KRW 330 billion in 2007, operating profit of KRW 49.5 billion

Operating profit, pre-tax profit and net profit show increase year over year


Seoul, South Korea, February 13, 2008 – NCsoft® Corporation (KSE: 036570.KS) today reported earning results for 2007. On a consolidated basis, sales came to KRW 330 billion (US$355.1 million), operating profit KRW 49.5 billion (US$53.3 million), pre-tax profit KRW 62.1 billion (US$66.8 million), and net profit KRW 45 billion (US$48.4 million). Although the company saw its sales drop 3% year over year, operating profit, pre-tax profit, and net profit increased 14%, 24% and 18%, respectively.



For the fourth quarter 2007, consolidated net sales recorded KRW 89.1 billion (US$95.9 million), operating profit KRW 12.1 billion (US$13.0 million), pre-tax profit KRW 14.1 billion (US$15.2 million), and net profit KRW 10.3 billion (US$11.1 million). The previous quarter sales were KRW 80.1 billion, operating profit KRW 9.7 billion, pre-tax profit KRW 13.7 billion, and net profit KRW 10.1 billion. The sales and operating profit increased 11% and 24% respectively quarter over quarter and pre-tax profit and net profit increased 3% and 2% respectively. Sustained sales from the Lineage® series and the release of Richard Garriott’s Tabula Rasa® in November 2007 were the primary reasons for the quarter over quarter sales growth.



By region, fourth quarter sales came to KRW 52.6 billion (US$56.6 million) in Korea, KRW 15.1 billion (US$16.3 million) in North America, KRW 8.5 billion (US$9.1 million) in Japan, KRW 7.2 billion (US$7.7 million) in Europe, and KRW 2.5 billion (US$2.7 million) in Taiwan. Compared to the previous quarter, Korea and North America recorded 21% and 11% increases respectively, and Japan saw an increase of 9% from the previous quarter thanks to the release of the recent Lineage II content update. The percentage breakdown of sales by region shows 59% in Korea, 17% in North America, 9% in Japan, 8% in Europe, 3% in Taiwan, and 4% from royalty income. Of total sales, 41% was derived from overseas.


By game titles, sales of Lineage and Lineage II increased 35% and 4% quarter to quarter to KRW 31.8 billion (US$34.2 million) and KRW 33.8 billion (US$36.4 million) respectively, while City of Heroes®/City of Villains® and Guild Wars® saw their respective sales drop 6% and 29% to KRW 5.4 billion (US$5.8 million) and KRW 9.2 billion (US$9.9 million). It’s important to note that Q307 results included the successful launch of Guild Wars: Eye of the North™, whereas there were no Guild Wars related launches in Q407.


Launched in the fourth quarter, Richard Garriott’s Tabula Rasa recorded sales of KRW 5 billion (US$5.4 million). The percentage breakdown of sales by game title shows Lineage, Lineage II with 37% and 39%, respectively, followed by Guild Wars with 11%, City of Heroes/City of Villains with 6% and Richard Garriott’s Tabula Rasa with 6%.


NCsoft expects to reach a 6~15% year to year increase in sales to KRW 350~380 billion, and 15~33% increase in operating profit to KRW 57~66 billion for fiscal 2008. This year NCsoft plans to launch official service for Aion® along with a variety of casual online games in Korea including Point Blank™, Punch Monster™, Dragonica™ and Love Beat™.
http://www.ncsoft.com/global/board/v..._press&BNo=123

Pan Head

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wow.....wow......

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Quote:
NCsoft expects to reach a 6~15% year to year increase in sales to KRW 350~380 billion, and 15~33% increase in operating profit to KRW 57~66 billion for fiscal 2008.

Oh dear```

Fluffiliscious

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Profit sharing, please.

Ec]-[oMaN

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Pretty amazing how they are still making their majority of growth from titles many many years old, especially with all the open servers that are running around, guess the gold farmers are still making good cash from those two titles also...

Silly Warrior

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Quote:
Originally Posted by Pan Head
wow.....wow......
Yes, a wall of text/numbers/symbols will do that to you. It's sad to see that very few (any?) of the numbers regarding profit reached the triple digits... if you have the initiative or interest, you should look up these same numbers for Blizzard for a nice little lol.

Before I get flamed: no, none of the ANet boys and girls will be living in cardboard boxes anytime soon, but it's going to be increasingly difficult for them to compete in a market where the competition has vastly larger streams of income.

Eldin

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AAAHHHHHH! KOREAN CASUAL GAMES!

Aside from that, they're doing fairly good. I am still amazed how ANet alone as organized their budget so one time purchases of chapters covers their expenses. If I recall I read somewhere they use a real efficient and cheap server setup too.

Solas

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its all jargon to me, whats KRW?
so there doing well?

Sha Noran

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NCSoft=/=ANet

That is all.

Painbringer

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i just hope they don't cut anyone to help them reach the 15~33% increase in operating profit

Mordakai

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Guild Wars still made $9.9 million in Q4 2007 (GWEN was released in Q3).

But if GW profits continue to decline at the current rate (29%):

Q1 2008 = $7 million
Q2 = $5 million
Q3 = $3.5 million
Q4 = $2.5 million

(let me know if my math is incorrect, I basically just took 29%, subtracted, took 29% of that new number, subtracted, etc.)

MithranArkanere

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Quote:
Originally Posted by Sha Noran
NCSoft=/=ANet

That is all.
Yup, remember that!
Probably Lineage gets more cash and less players that stay for a long period of time than GW.

Oh... that shows quality... in Europe we are less, but better! Mwa-ha-ha!

Onarik Amrak

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Quote:
Originally Posted by Talach_Ninneed
its all jargon to me, whats KRW?
so there doing well?
It's the South Korean currency.

Googled this:
1 South Korean won = 0.001058 U.S. dollars

super strokey

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Well once they start putting some mmo's on ps3 they will do better still. Good for them for sure.

Numa Pompilius

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There's a big "ouch!" hidden in there:
"Launched in the fourth quarter, Richard Garriott’s Tabula Rasa recorded sales of KRW 5 billion (US$5.4 million)."

Clarissa F

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Why ouch? Do third grade math and spread that out to a year. For two months of release(since this is just for 2007), that kind of beats most games, including GW.

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Miska Bow

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Ravious

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Quote:
Originally Posted by Mordakai
Guild Wars still made $9.9 million in Q4 2007 (GWEN was released in Q3).

But if GW profits continue to decline at the current rate (29%):

Q1 2008 = $7 million
Q2 = $5 million
Q3 = $3.5 million
Q4 = $2.5 million

(let me know if my math is incorrect, I basically just took 29%, subtracted, took 29% of that new number, subtracted, etc.)
That's a really good "long tail" if you think about it...

HawkofStorms

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Quote:
Originally Posted by Clarissa F
Why ouch? Do third grade math and spread that out to a year. For two months of release(since this is just for 2007), that kind of beats most games, including GW.
GW is a two year old game. The fact that Tablua Rasa didn't beat it when it premeired is bad. Also keep in mind TR is subscription based, so some of that 5.4mil came from monthly fees. TR was supposed to be Richard Garriet's great new thing. I was really hyped for the thing myself. Unfortunately, it was a big disappointment. Still, it probablly did a lot better then auto assault.

englitdaudelin

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"Guild Wars® saw [its] respective sales drop ... 29% to ... KRW 9.2 billion (US$9.9 million)"

So, GWEN raked in,or helped rake in, during Quarter 3, about 12 or 13 million US Dollars, and then another 9.9 on top of that. $21 million, give or take, in two quarters, for a franchise over two years old? Not shabby, I would guess.
Or at least, I'm impressed, but I'm not a business or math person.

DarkWasp

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I've been waiting for this, now we can stop worrying about their income and suggesting they switch to a monthly cost plan, hmm?

Gaile didn't lie when she said they were doing well, and GW2 should cause a major spike.

Relambrien

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Just a word of caution, these are NCsoft's figures. Anet's figures can be vastly different, depending on the fiscal relationship between NCsoft and Anet. I wouldn't get really excited at these figures without information on Anet's fiscal stats for 2007.

draxynnic

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[CRFH]

As long as ANet is still making profits for NCSoft (or shows the potential to make more in the future), I don't think NCSoft is going to let them go broke...

And as Ravious pointed out: Those sorts of figures would actually be quite good for a game that isn't selling any new releases (okay, there is the BMP...). I'd actually imagine the Q4 sales include some late purchasers of EOTN, and the profit margin is actually going to drop faster than 29%/quarter between now and the release of GW2.

Craywulf

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I hope Tabula Rasa can raise its profits next quarter as it really has huge advantage of not having a major competitor as far as genre goes.

Unless I'm mistaken, is there another MMO/shooter out there that is a space marines type game? I know Halo is extremely popular but that's not a an MMO.

Pleikki

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Anet Doing nicely

HawkofStorms

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Quote:
Originally Posted by Craywulf
I hope Tabula Rasa can raise its profits next quarter as it really has huge advantage of not having a major competitor as far as genre goes.

Unless I'm mistaken, is there another MMO/shooter out there that is a space marines type game? I know Halo is extremely popular but that's not a an MMO.
Mass Effect is cornering the sci-fi nerds at the moment. But it's a single player RPG, not an MMO. TR still has no real dirret competition, but they do have similar games peeling people off (including me).

Zahr Dalsk

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Quote:
Originally Posted by Craywulf
Unless I'm mistaken, is there another MMO/shooter out there that is a space marines type game? I know Halo is extremely popular but that's not a an MMO.
Vigil Games is working on a Warhammer 40,000 MMO game that may or may not have playable Space Marines, and BioWare Austin is working on an unknown MMO that may or may not be KotOR3.

Bryant Again

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Well that isn't too great at all...

Operative 14

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Quote:
Originally Posted by Mordakai
Guild Wars still made $9.9 million in Q4 2007 (GWEN was released in Q3).

But if GW profits continue to decline at the current rate (29%):

Q1 2008 = $7 million
Q2 = $5 million
Q3 = $3.5 million
Q4 = $2.5 million

(let me know if my math is incorrect, I basically just took 29%, subtracted, took 29% of that new number, subtracted, etc.)
If they can make a profit of $2.5 million in 2008 Q4, more than a year since they released their last major product, that's pretty darn good in my book.

Kashrlyyk

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Quote:
Originally Posted by Operative 14
If they can make a profit of $2.5 million in 2008 Q4, more than a year since they released their last major product, that's pretty darn good in my book.
Might not be good enough to keep the server running. Does anyone know how much servers costs in a year?

strcpy

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Quote:
Originally Posted by Sha Noran
Yes, a wall of text/numbers/symbols will do that to you. It's sad to see that very few (any?) of the numbers regarding profit reached the triple digits... if you have the initiative or interest, you should look up these same numbers for Blizzard for a nice little lol.
There have been VERY few games that reach that triple digits. WoW is pretty much the only MMO to do so, of course they pretty much smashed that line though. Compared to the rest of the market GW is one of the larger successes in the market - but then the rest market compared to WoW is also a "failure".

Quote:
Before I get flamed: no, none of the ANet boys and girls will be living in cardboard boxes anytime soon, but it's going to be increasingly difficult for them to compete in a market where the competition has vastly larger streams of income.
There is ample room for a game nearing three years old that still turns in almost 10 million. In fact, there is ample room for a *new* game that makes that. Especially considering that beats a VERY large portion of games that the industry calls successful - if what you say is true we might as well close all the video game shops out there and only sale WoW since no one out there can compete with them. You can insert *any* game out there, compare it to WoW, and declare it "increasingly difficult for them to compete in a market where the competition has vastly larger streams of income.".

GW is still one of the more profitable games out there, especially when one looks at the amount of money taken in over time. Heck it is one of the A-list games simply from the near 10 million income listed there.

AuraofMana

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Join Date: Jun 2005

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Quote:
Originally Posted by HawkofStorms
GW is a two year old game. The fact that Tablua Rasa didn't beat it when it premeired is bad. Also keep in mind TR is subscription based, so some of that 5.4mil came from monthly fees. TR was supposed to be Richard Garriet's great new thing. I was really hyped for the thing myself. Unfortunately, it was a big disappointment. Still, it probablly did a lot better then auto assault.
Keep in mind that TR has monthly fees. A lot of people get turned off.

Numa Pompilius

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Quote:
Originally Posted by Clarissa F
Why ouch?
Because it's a freshly launched game with fees which was very expensive to develop but which just barely outperforms new sales of the almost three years old Guildwars, and is left in the dust of the also very old Lineage 2.
I do not think NCSoft was aiming so low that they're happy with that result.

Quote:
Originally Posted by Kashrlyyk
Might not be good enough to keep the server running. Does anyone know how much servers costs in a year?
It would surprise me greatly if it's anywhere near $1M. Also the whole point of GWs structure is that it scales easily. It's possible to reduce the servers down to a single computer running instances for one last player.

Tom Swift

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Join Date: Aug 2007

Quote:
Originally Posted by Clarissa F
Why ouch? Do third grade math and spread that out to a year. For two months of release(since this is just for 2007), that kind of beats most games, including GW.
there is an ouch there because not only did TR (a brand new game) fail to match profits for GW (a 3 year old game) but it NCsoft was depending on the release of TR to be a major seller - in terms of what they were hoping for it really flopped.

3rd quarter profits for NCsoft as a whole last year had severely dropped and they were depending on TR to pull things up - it did not do so. Instead they received most profits from older games.

GrimEye

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I hope ANET is getting their fair share of NCSoft profits, as ANET works on GW2.

Personally, I'm amenable to a "$10 bmp-like offer" for every quarter so it would somehow contribute to NCSoft and ANET's earnings this year until GW2 comes along.

Numa Pompilius

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Quote:
Originally Posted by GrimEye
Personally, I'm amenable to a "$10 bmp-like offer" for every quarter so it would somehow contribute to NCSoft and ANET's earnings this year until GW2 comes along.
I suspect we will indeed see something along those lines, yeah.

Mordakai

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Quote:
Originally Posted by Clarissa F
Why ouch? Do third grade math and spread that out to a year. For two months of release(since this is just for 2007), that kind of beats most games, including GW.
What are you talking about? Tabula Rosa made $5.4 million in Q4 at release.

Guild Wars made almost twice that a quarter after the release of GWEN!

In Q3, GW must have made $13.9 million, if after a 29% reduction it made $9.9 million in Q4.

Therefore, Tabula Rosa would have to make $18.4 million in Q1 2008 just to equal the launch of GWEN.

(I do recognize that GW has many factors that makes it more marketable than Tabula Rosa, but saying Tabula Rosa is beating Guild Wars is just nonsense!)

Ravious

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Quote:
Originally Posted by AuraofMana
Keep in mind that TR has monthly fees. A lot of people get turned off.
When it really should not have... /shrug