Originally Posted by dfwm
Hey just wanted too say u do realise Lightning Arrows is preety much a copy of lava arrows but in Air Magic
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Invent a skill contest
Darkhell153
Quote:
Tyla
A bit late but....
"BOOM HEADSHOT!"
Elite Paragon Skill.
Unlinkned.
'Deal 999 lifesteal damage to target foe, after hitting him in the face with a rusty pipe. Then bask in your imbalanced IAS'
"BOOM HEADSHOT!"
Elite Paragon Skill.
Unlinkned.
'Deal 999 lifesteal damage to target foe, after hitting him in the face with a rusty pipe. Then bask in your imbalanced IAS'
dfwm
Lol u guys are crazy i like it
Sir Tificate
Confound*
Elite Hex Spell. For 5..17 seconds, target foe suffers 1 Energy degeneration. Whenever that foe is the target of an allied Spell, the caster of that Spell is hexed with Confound.
Cost: 10 Cast: 2 Recharge: 25
(Domination Magic)
Burning Wardbreaker
Spell. Create Burning Wardbreaker at target foe's location. For 10 seconds, foes in the area of that location are struck for 5..10 fire damage each second. Foes affected by an ally's ward are struck for an additional 5..17 fire damage each second.
Cost: 15 Cast: 3 Recharge: 35
(Fire Magic)
Bloodwrath Strike
Spell. Steal 10..82 Health from target foe. That foe begins bleeding for 5..10 seconds. If that foe was already bleeding, you steal no Health, and deal 10..30 Shadow damage instead.
Cost: 10 Cast: 2 Recharge: 8
(Blood Magic)
Righteous Fury
Enchantment Spell. For 10 seconds, the next time target ally uses an attack skill, all foes adjacent to that ally are struck for 20..50 Holy damage. This Spell has double the Divine Favor bonus.
Cost: 5 Cast: 1 Recharge: 5
(Smiting Prayers)
Weapon of Deflection
Weapon Spell. For 4..6 seconds, target ally blocks the next attack against them. If an attack is blocked, you and that ally gain 1..3 Energy.
Cost: 5 Cast: 1/4 Recharge: 4
(Restoration Magic)
Sentinel's Stance*
Elite Stance. For 5..10 seconds, your melee attacks, if they hit, knock down your foes, but you cannot move.
Cost: 10 Recharge: 30
(Strength)
Eclipse Blade*
Elite Lead Attack. If this attack hits, it deals +5..17 damage and your foe's skills are disabled for 1..3 seconds.
Cost: 10 Recharge: 10
(Dagger Mastery)
Windswept Strike
Spell. All adjacent foes are struck for 15..74 cold damage. If you are enchanted, all nearby moving foes are knocked down.
Cost: 15 Cast: 3/4 Recharge: 15
(Wind Prayers)
"Look out!"
Shout. For 1..3 seconds, target other ally takes 50% less damage.
Cost: 5 Recharge: 12
(Command)
Warbeast's Attunement
Skill. For 5..17 seconds, your pet will, when within range of a target, attack at the same time as you do.
Cost: 5 Recharge: 20
(Beast Mastery)
Elite Hex Spell. For 5..17 seconds, target foe suffers 1 Energy degeneration. Whenever that foe is the target of an allied Spell, the caster of that Spell is hexed with Confound.
Cost: 10 Cast: 2 Recharge: 25
(Domination Magic)
Burning Wardbreaker
Spell. Create Burning Wardbreaker at target foe's location. For 10 seconds, foes in the area of that location are struck for 5..10 fire damage each second. Foes affected by an ally's ward are struck for an additional 5..17 fire damage each second.
Cost: 15 Cast: 3 Recharge: 35
(Fire Magic)
Bloodwrath Strike
Spell. Steal 10..82 Health from target foe. That foe begins bleeding for 5..10 seconds. If that foe was already bleeding, you steal no Health, and deal 10..30 Shadow damage instead.
Cost: 10 Cast: 2 Recharge: 8
(Blood Magic)
Righteous Fury
Enchantment Spell. For 10 seconds, the next time target ally uses an attack skill, all foes adjacent to that ally are struck for 20..50 Holy damage. This Spell has double the Divine Favor bonus.
Cost: 5 Cast: 1 Recharge: 5
(Smiting Prayers)
Weapon of Deflection
Weapon Spell. For 4..6 seconds, target ally blocks the next attack against them. If an attack is blocked, you and that ally gain 1..3 Energy.
Cost: 5 Cast: 1/4 Recharge: 4
(Restoration Magic)
Sentinel's Stance*
Elite Stance. For 5..10 seconds, your melee attacks, if they hit, knock down your foes, but you cannot move.
Cost: 10 Recharge: 30
(Strength)
Eclipse Blade*
Elite Lead Attack. If this attack hits, it deals +5..17 damage and your foe's skills are disabled for 1..3 seconds.
Cost: 10 Recharge: 10
(Dagger Mastery)
Windswept Strike
Spell. All adjacent foes are struck for 15..74 cold damage. If you are enchanted, all nearby moving foes are knocked down.
Cost: 15 Cast: 3/4 Recharge: 15
(Wind Prayers)
"Look out!"
Shout. For 1..3 seconds, target other ally takes 50% less damage.
Cost: 5 Recharge: 12
(Command)
Warbeast's Attunement
Skill. For 5..17 seconds, your pet will, when within range of a target, attack at the same time as you do.
Cost: 5 Recharge: 20
(Beast Mastery)
Stella/Shin
Quote:
Originally Posted by Phoenix Tears
Want to emphasize this again!!! These are concepts for PVE-Only Skills.
@lutz. would you have read it, instead of only quoting, what I've written, you would have seen, that those concepts were all meant for PvE-Only |
GForce9x
Crossover - Signet. This skill does nothing when activated. For every Crossover signet on your skill bar, you may use 1 PvE skill in PvP play. If you bring Ursan Blessing into PvP, you are allowed no other skills on your bar, all of your attributes are set to zero, and your health is set to that of a lvl. 10...15 character. (KoaBD title track)
Axel Zinfandel
I've always wanted to make another good healing skill for a warrior...
Epinephrine Signet (Unlinked)
1 ct
5 recharge
"You lose all Adrenaline. For each point of adrenaline lost, you gain 1 health."
Or make it linked to either tactics or Strength....
"You lose all Adrenaline. For each strike of adrenaline lost, you gain 5...25 Health"
Epinephrine Signet (Unlinked)
1 ct
5 recharge
"You lose all Adrenaline. For each point of adrenaline lost, you gain 1 health."
Or make it linked to either tactics or Strength....
"You lose all Adrenaline. For each strike of adrenaline lost, you gain 5...25 Health"
Fatal Fury
Quote:
Originally Posted by GForce9x
Crossover - Signet. This skill does nothing when activated. For every Crossover signet on your skill bar, you may use 1 PvE skill in PvP play. If you bring Ursan Blessing into PvP, you are allowed no other skills on your bar, all of your attributes are set to zero, and your health is set to that of a lvl. 10...15 character. (KoaBD title track)
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ursan has nothing to do with your attributes, skill bar, and health (well a little).......you can kill some1 too easily with ursan pretty quick if thats aloud........
Master Sword Keeper
Weapon of Salvation: [E]
C: 5 AT:1 RC: 25
Weapon Spell.
For 10...30seconds, Target ally gains +10...25 armour and receives 0...4 health regeneration, this Spell ends if target ally hits with an attack. Attr: Restoration Magic
.................................................. ..........
Burning Rage:
Adrenal Skill.
C:0 Adren: 5 RC: 15
For 5....12seconds, You attack 25% Faster and gain 1..3 strikes of adrenaline when this skill ends, but you are set on fire for each second this skill was in effect.
Attr: Strength
.................................................. ..........
Hilt Bash:
E: 5 AC: 1/4 RC: 15
Hit target foe with sword hilt dealing only 5...14 damage but causing cracked armour for 3...15seconds, if it is blocked adjacent foes take 10...25damage.
Attr: Strength
(why is it there arent any warrior skills that cause cracked armour? they should be the only profession that can do it since they hit hard) I've unlocked eveyr warrior skill...No cracked armour skills... ='( SO i made one. =)
..........................................
Posting more when I get more inspiration.
=) tell me what you think....No little squirts either please....Professional opinions.
C: 5 AT:1 RC: 25
Weapon Spell.
For 10...30seconds, Target ally gains +10...25 armour and receives 0...4 health regeneration, this Spell ends if target ally hits with an attack. Attr: Restoration Magic
.................................................. ..........
Burning Rage:
Adrenal Skill.
C:0 Adren: 5 RC: 15
For 5....12seconds, You attack 25% Faster and gain 1..3 strikes of adrenaline when this skill ends, but you are set on fire for each second this skill was in effect.
Attr: Strength
.................................................. ..........
Hilt Bash:
E: 5 AC: 1/4 RC: 15
Hit target foe with sword hilt dealing only 5...14 damage but causing cracked armour for 3...15seconds, if it is blocked adjacent foes take 10...25damage.
Attr: Strength
(why is it there arent any warrior skills that cause cracked armour? they should be the only profession that can do it since they hit hard) I've unlocked eveyr warrior skill...No cracked armour skills... ='( SO i made one. =)
..........................................
Posting more when I get more inspiration.
=) tell me what you think....No little squirts either please....Professional opinions.
GForce9x
Quote:
Originally Posted by Fatal Fury
ursan has nothing to do with your attributes, skill bar, and health (well a little).......you can kill some1 too easily with ursan pretty quick if thats aloud........
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It was more of a joke post than anything, but if Ursan was allowed in PvP under those conditions, I could see it getting wasted more often than not.
TheRaven
There is only 1 skill I want.....
Asuran Title Track - Obtained from Mapp in Rata Sum after achieving Rank 10 Asuran
Summon Merchant - 10e Activation 1/4 Recharge 1
Spell. Summon a level 10 Merchant that lives for 5 minutes. This Spell only recharges when you gain a morale boost.
This merchant will buy all your stuff at normal merchant prices and will sell his usual fare except for keys. Lockpicks will be available just no keys.
Asuran Title Track - Obtained from Mapp in Rata Sum after achieving Rank 10 Asuran
Summon Merchant - 10e Activation 1/4 Recharge 1
Spell. Summon a level 10 Merchant that lives for 5 minutes. This Spell only recharges when you gain a morale boost.
This merchant will buy all your stuff at normal merchant prices and will sell his usual fare except for keys. Lockpicks will be available just no keys.
The Red Messenger
Angel Wings (protection)
15 energy
3/4 second casting time
12 second recharge
Target other ally moves +33% faster and has 50% chance to block for 4-12-16 seconds. That ally cannot be cripled or knocked down during this time.
15 energy
3/4 second casting time
12 second recharge
Target other ally moves +33% faster and has 50% chance to block for 4-12-16 seconds. That ally cannot be cripled or knocked down during this time.
RavagerOfDreams
avatar of norris {e}
mysticism cast 1/4s recharge 1/4s Duration: forever
you take on the avatar of Chuck Norris and all enemy creatures in the zone die instantly
mysticism cast 1/4s recharge 1/4s Duration: forever
you take on the avatar of Chuck Norris and all enemy creatures in the zone die instantly
StormDragonZ
Mind Crush
Earth Elementalist Elite
Target foe takes 18...52 earth damage. If you have more energy than target foe, that foe takes an additional 15...50 earth damage and suffers from Weakness for 7...12 seconds. This spell causes exhaustion.
Earth Elementalist Elite
Target foe takes 18...52 earth damage. If you have more energy than target foe, that foe takes an additional 15...50 earth damage and suffers from Weakness for 7...12 seconds. This spell causes exhaustion.
IT'sinthatgianttwinkie
I always thought about this one:
HOLY BLADE (E)
sword attack- Lose all Adrenaline. This attack deals only 10..30 damage. If this attack hits an undead or animated foe, all enemies with in earshot are set on fire for 2..9 seconds and knocked down every 5 secs for the next 5...10 secs.
adreneline: 12
recharge: 25 secs
heres one for the contest:
"INTELLIGENCE IS MY SHIELD"
ENERGY:15
RECHARGE:10
SHOUT- Lose all energy. The next 25...300 damage is neglected, but you have -4...9 energy degeneration until this shouts ends. This shout ends if you use a skill.
This is an Asura skill
HOLY BLADE (E)
sword attack- Lose all Adrenaline. This attack deals only 10..30 damage. If this attack hits an undead or animated foe, all enemies with in earshot are set on fire for 2..9 seconds and knocked down every 5 secs for the next 5...10 secs.
adreneline: 12
recharge: 25 secs
heres one for the contest:
"INTELLIGENCE IS MY SHIELD"
ENERGY:15
RECHARGE:10
SHOUT- Lose all energy. The next 25...300 damage is neglected, but you have -4...9 energy degeneration until this shouts ends. This shout ends if you use a skill.
This is an Asura skill
IT'sinthatgianttwinkie
Sorry for the double post, but i just got an idea for great skill
BARD'S SONG (E)
Recieve this skill after you reach rank 6 norn from Egil Fireteller( I think thats the person)
CHANT- For each dead ally in the area, you gain 0..2 adrenaline,+1..10 armor, and moves 15...25% faster. For each survior rank, you gain +1...4 health and 0..2 energy regeneration.
Let me know what you think of my skills
BARD'S SONG (E)
Recieve this skill after you reach rank 6 norn from Egil Fireteller( I think thats the person)
CHANT- For each dead ally in the area, you gain 0..2 adrenaline,+1..10 armor, and moves 15...25% faster. For each survior rank, you gain +1...4 health and 0..2 energy regeneration.
Let me know what you think of my skills
Splitisoda
Lol Cat Bible
5E 1/100th C 10 Recharge
Fer 10 secund de nub haz tu rid me lulcut bibl, if he luks awy, he persh!!!
5E 1/100th C 10 Recharge
Fer 10 secund de nub haz tu rid me lulcut bibl, if he luks awy, he persh!!!
Master Sword Keeper
Quote:
Originally Posted by Fatal Fury
ursan has nothing to do with your attributes, skill bar, and health (well a little).......you can kill some1 too easily with ursan pretty quick if thats aloud........
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Just thought everyone should know..
Vlatro
Nerf Ball E:15 CT:2 RT:60
Domination Magic: Send out a projectile "Nerf" at traget foe. If it hits, their elite is disabled and all skills that share the same attribute cost 20% more energy (minimum 5) for 6..16 Seconds. If it misses, your skills are disabled for 16..6 seconds. This spell has Half the normal range.
Domination Magic: Send out a projectile "Nerf" at traget foe. If it hits, their elite is disabled and all skills that share the same attribute cost 20% more energy (minimum 5) for 6..16 Seconds. If it misses, your skills are disabled for 16..6 seconds. This spell has Half the normal range.