Necro Elite Idea

ZanderArch

Pre-Searing Cadet

Join Date: Dec 2005

[SA]

N/E

Necromancer elite Skill - Soul Reaping

Necrotic Resurrection

Spell. 25 Energy, 3 Second Casting time, 30 Second Recharge time.

Target ally unexploited corpse is resurrected at full health and energy. While alive, they deal +25% damage, receive 20% less benefit from healing, and take +30...20...15 more Holy damage. Ally is counted as a Minion and is bound to you and suffers building health degeneration. Deaths do not incur death penalty and leave an exploited corpse.(50% Chance to fail with Soul Reaping 7 or less.)

They'd benefit from all minion skills at full power, Blood of the Master would heal them for full if that's unclear. The health degeneration would stack 1 Pip per minute alive.

A Necromancer resurrection skill that makes them a Minion. What do ya think?

Ghee Warmaster

Ascalonian Squire

Join Date: Jul 2006

Seeker of Valor

W/Mo

I like the idea personally, but what would it show up as on the screen of the person ressurected... like, an enchantment or just a skill. Would they be treated as a minion in the sense as using spirits and shouts? Just a couple of quick questions.

Ghee Warmaster

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

would they still be in control or mindless like a minion

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

yea cuz if they are mindless im ok w it but if they can use skills this should be a elite

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Err, I'd rather not be a mindless minion.

And how do you get rid of it?

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Quote:
Originally Posted by Onarik Amrak
Err, I'd rather not be a mindless minion.

And how do you get rid of it?
Dieing I think

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I like this skill

If it's elite, though, either reduce the energy cost, the recharge time, or both. Otherwise make it non-elite.

/signed

ZanderArch

Pre-Searing Cadet

Join Date: Dec 2005

[SA]

N/E

Well, the resurrected would have a Dark tint to them, like when you exploit a corpse, so it stands out "I'm the walking dead!" kind of thing.

As for Ally/Spirit/Non-Spirit skills, they are still a real player, so I think they should work, armor bonus from "Watch Yourself!", damage boost from Orders (Which they would also be effected by "Order of Undeath" if someone else has the skill. ), etc.

A resurrected player would still be in control, but if their Master dies, rather than unbinding from them and attacking allies, they'd just die.

Maybe change the skill type to a "Skill", since this won't be an Enchantment and wouldn't be removable by anything other than death.

I think the Elite status and high energy cost is justified by the Soul Reaping requirement, power of the skill, and the possible unbalance between this and Unyielding Aura, the Monk Elite Enchantment this is kind of based on.
Maybe a lower recharge though.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

Omg, becoming a minion, dealing more damage, and being able to be affected and effectively targeted by monks, I found the new minion factory people <3

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

No mindless plz lmao! So you have to wait for that nig to die before you can res him again? LMAO

And if its not mindless, the skill need to be an elite and it's an enchantment so there's a way to remove it lol. Think about a bunch of Iway W with 25% dmg boost lol. Vengeful lol

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Animate Enchanted Sword
15 Energy; 2 Casting; 20 Recharge

Exploit nearest corpse to animate a level 1..13..16 Enchanted Sword. Whenever an Enchanted Sword you control kills a foe, all adjacent foes suffer from Weakness for 5..10..12 seconds. You can have only one Enchanted Sword at a time.

I just enjoy making up skills.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

OK, I like to OP's idea, but, there should be something like "After a minute, the effects of this Spell wear off, and all changes are returned to normal" or something, I'm not really sure how to word it, but I think you get what I mean.

Another thing is the Holy Damage buff, make it a percentage, not just a solid number. Maybe 20% instead of +30... or whatever.

And the Energy Cost should probably be dropped to 15.

Otherwise, great idea, imo

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I like the idea, but something just isn't right... but I don't know what, and that's what's really irking me.