Quote:
|
Originally Posted by Kanyatta
Well, nothing has been done about botters yet... in the history of Guild Wars, which is approaching 3 years. I guess you could make a case for loot scaling and farming code, but that hurt the actual players more than the farmers.
....
Nothing ever has been done, and nothing ever will be done
|
Loot scaling and farming code hit part of the actual players indeed and for very good reason.
While as a side effect it reduced the income of bots, bots were never the main problem with the Guild Wars economy. But I doubt A-net will ever acknowledge that in public.
Sure, bots can farm 24/7, however, they have the risk of being cought before selling. And they probably don't sell 24/7.
Remember, bots can farm as many gold as they want, unless they sell their items/gold items there is no extra gold in the economy.
Now to the human players.
Human players could cause a problem, since the moment they farm they will bring extra gold in the economy. They don't need to sell on e-bay and don't have a ban-risk (I know some accidental bans happened).
How much gold did regular farming players introduce to the game compared to farming bots on daily basis? Even if the total number of players would bring in only 10 times more gold than bots daily (and that's a very low estimate) nerfing bots would not help the economy.
The value of an item can be roughly calculated by the amount of time it takes to obtain the item compared to the amount of gold that can be farmed in the same amount of time. If item is hard to sell, lower price with the amount of gold that could be obtained farming in that time. If item is hard to farm add premium.
The best example of this market mechanism would be the Factions green items and the crash of the market for some items after Hard Mode + exemption list.
The factions green items were a good example of overpriced items compared to the effort to get them and the price of their Tyrian counterparts.
Why? Because people could afford them at those high prices, since farming allowed them to gain their gold fast.
The crash of the market after Hard Mode + exemption can be seen with gold Dead Bows for example. The change made them drop 3x as often and exemption made sure they kept dropping even when Lootscaling was in place.
The reason? Higher supply and people had less cash to spend.
Now why was this change important?
The main reason is that players were
forced to (solo)farm whenever they wanted to obtain anything besides merchant stuff.
The moment I got here on guru and said 'those prices on xxx feel a bit high', I was told 'STFU and go farm!'.
So people were 'punished' for playing the game with a team, because that would give them only roughly 1/8 of the gold they could gain by playing solo.
And prices on the market/traders were more or less targeted at players with 8/8 buying power.
This is also the reason why I said "However, I doubt the 'economy' is really bad atm" earlier in this thread.
Things improved a lot for the majority of players, specially that 80% that has less than 20k in storage.
Sure, the current income will attract some players to the dark side (e-bay).
The question is why? Did they not adapt to their new income?
Or would they have used e-bay in the first place because they want what they see, regardless of their game income? Zomg, I want that mini-panda, don't have time to farm but have $100 on bank. Let's buy one....
Bots can be nerfed, however, I doubt it's a high priority issue.
People can see bots running around a lot, but they can't see the impact of bots and e-bayers on the economy. How much do they farm, how much do they sell? And if A-net changes something, will it only hurt botters or also cause problems for regular players?