Firearms in GW
8 pages • Page 8
Cause Bows can can do Barrage Attacks(Firearms can't Rapidfire, ATM) and Refire rate is alot faster^^.
Bullets can't Barrage cause it only shoots up to 1 or two Bullets at a time.
While a bows can hold up to 6 arrows.
And Flintlocks have slow Refire Rate so you can't do Rapidfire.
Check my post on how to ballance Bows with Guns.
Bows are Weaker but Faster, Guns are Stronger but Slower.
Ain't that the Traditional way of Ballancing 1 thing from another in most Games involving Fight.
Bullets can't Barrage cause it only shoots up to 1 or two Bullets at a time.
While a bows can hold up to 6 arrows.
And Flintlocks have slow Refire Rate so you can't do Rapidfire.
Check my post on how to ballance Bows with Guns.
Bows are Weaker but Faster, Guns are Stronger but Slower.
Ain't that the Traditional way of Ballancing 1 thing from another in most Games involving Fight.
Almost any technological advance in the field of warfare is governed by a need to fill a hole. With guns it was the need to get a small lightweight projectile hitting an opponent at range. In our world that need was met by adapting previous methods of getting large, heavy projectiles to an opponant at range.
Within a fantasy setting is there the requirement for that technological advance? In WoW they felt yes. In GW they felt no.
Why do you need to create a new type of weapon when the tall girl in the skimpy outfit can create projectiles out of the air and them hitting an opponant at range. Development therefore swung to the improving of one existing tech (magic based) over another. Ele skills get updated whilst the turtle cannon lacks R+D time
Within a fantasy setting is there the requirement for that technological advance? In WoW they felt yes. In GW they felt no.
Why do you need to create a new type of weapon when the tall girl in the skimpy outfit can create projectiles out of the air and them hitting an opponant at range. Development therefore swung to the improving of one existing tech (magic based) over another. Ele skills get updated whilst the turtle cannon lacks R+D time
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Originally Posted by Hollygen
Why do you need to create a new type of weapon when the tall girl in the skimpy outfit can create projectiles out of the air and them hitting an opponant at range. Development therefore swung to the improving of one existing tech (magic based) over another. Ele skills get updated whilst the turtle cannon lacks R+D time
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If you want to play a mage that shoots from guns- http://www.terra-arcanum.com/
And stop raping GW's fantasy setting please.
T
Technology and magic don't mix well in games (in my opinion). No one can reasonably argue that a specific spell, or hex is "unrealistic". Everyone knows where various technologies fall in the technology advancement tree. I can imagine in GW7 using a tactical nuke to take out ranged spell casters
. Stick with swords and bows.
. Stick with swords and bows.Quote:
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Originally Posted by [M]agna_[C]arta
Cause Bows can can do Barrage Attacks(Firearms can't Rapidfire, ATM) and Refire rate is alot faster^^.
Bullets can't Barrage cause it only shoots up to 1 or two Bullets at a time. While a bows can hold up to 6 arrows. And Flintlocks have slow Refire Rate so you can't do Rapidfire. Check my post on how to ballance Bows with Guns. Bows are Weaker but Faster, Guns are Stronger but Slower. Ain't that the Traditional way of Ballancing 1 thing from another in most Games involving Fight. |
Unless you're speaking of implementing magic based firearms, which, again, is illogical because magic has far better channeled uses than to be manipulated into what we know as a firearm. If you like guns, CoD4 is for you.
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Originally Posted by [M]agna_[C]arta
Cause Bows can can do Barrage Attacks(Firearms can't Rapidfire, ATM) and Refire rate is alot faster^^.
Bullets can't Barrage cause it only shoots up to 1 or two Bullets at a time. While a bows can hold up to 6 arrows. And Flintlocks have slow Refire Rate so you can't do Rapidfire. |
Trust me...the very first thing done to improve the hit-to-miss ratio of early day muskets was to add more projectiles. Then they discovered the effects of rifling.
But really....why would you need a device that uses small explosive charges to throw projectiles at a target when you have a teammate who can make the targets burst into flames???
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Originally Posted by Necrotic
Ever hear of a shotgun??? Also known as a blunderbuss in the early days.
Trust me...the very first thing done to improve the hit-to-miss ratio of early day muskets was to add more projectiles. Then they discovered the effects of rifling. But really....why would you need a device that uses small explosive charges to throw projectiles at a target when you have a teammate who can make the targets burst into flames??? |
To do magic, you have to have talent and/or gift; study, and it has limits (you usually cant cast spells all day long or you would get exhausted.) Not to mention that magic is usually unreliable and you do what fireball backfire on you.
On the other hand, everyone can take gun, point in right direction and press trigger.
Everyone with minimal schooling can mix gunpowder and cast bullets, and those things can be done on pretty big scale even with medieval technology.
Smiths that can make guns wouyld be rarer, but they only need to do one gun per soldier and that sondier is set. Not to mention that fantasy smiths can do wonders (check out pretty much every GW weapon ... if someone has time and ability to create stuff like Exhalted aegis or Runic Shield, he can make simple gun too.)
In the end, you are better of with dozen Soldiers carying gun than one mage. Its cheaper and as effective. If you want to blow up stuff, grendades (ceramic vases filled with gunpowder) are there to do the job.
Mage ends up being pretty redundant ... or in some kind of special ops. But usually more fit for civil uses (cast protective wards in gunpowder factory to make sure one mistake does not blow up whole thing, help smiths maintain precise forge temperature, etc ...)
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Eventually, regardless how cool magic is, it is gonna get outpaced by technology. Everyone can use technology. And it ends up more powerfull.
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Originally Posted by zwei2stein
Its quite simple actually.
To do magic, you have to have talent and/or gift |
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Originally Posted by zwei2stein
; study, and it has limits
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Originally Posted by zwei2stein
Everyone with minimal schooling can mix gunpowder and cast bullets, and those things can be done on pretty big scale even with medieval technology.
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Originally Posted by zwei2stein
In the end, you are better of with dozen Soldiers carying gun than one mage.
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Originally Posted by zwei2stein
Mage ends up being pretty redundant ... or in some kind of special ops. But usually more fit for civil uses (cast protective wards in gunpowder factory to make sure one mistake does not blow up whole thing, help smiths maintain precise forge temperature, etc ...)
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Originally Posted by zwei2stein
Eventually, regardless how cool magic is, it is gonna get outpaced by technology.
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Originally Posted by zwei2stein
Its quite simple actually.
To do magic, you have to have talent and/or gift; study, and it has limits (you usually cant cast spells all day long or you would get exhausted.) Not to mention that magic is usually unreliable and you do what fireball backfire on you. On the other hand, everyone can take gun, point in right direction and press trigger. Everyone with minimal schooling can mix gunpowder and cast bullets, and those things can be done on pretty big scale even with medieval technology. Smiths that can make guns would be rarer, but they only need to do one gun per soldier and that sondier is set. Not to mention that fantasy smiths can do wonders (check out pretty much every GW weapon ... if someone has time and ability to create stuff like Exalted aegis or Runic Shield, he can make simple gun too.) In the end, you are better of with dozen Soldiers carying gun than one mage. Its cheaper and as effective. If you want to blow up stuff, grendades (ceramic vases filled with gunpowder) are there to do the job. Mage ends up being pretty redundant ... or in some kind of special ops. But usually more fit for civil uses (cast protective wards in gunpowder factory to make sure one mistake does not blow up whole thing, help smiths maintain precise forge temperature, etc ...) --- Eventually, regardless how cool magic is, it is gonna get outpaced by technology. Everyone can use technology. And it ends up more powerfull. |
This is why technology and magic rarely mix.
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Originally Posted by You can't see me
Your post strongly depends on how you interpret magic. If magic is interpreted as something where you can use your own energy and only your own, than yes, it would be logical, but, if you're like me, and you think of magic on other terms, as you sensibly would know how to channel energies from other things to suit your needs in the energy department, you indeed, could cast spells enough to counter a brigaide of guns all day. A mage that knows how to do this could generate a shield that has atomic bonds aligned in a way that it is bulletproof, like bulletproof glass, could channel the energy he needed from the gunpowder explosions themselves, while using his own to wipe out the soliders.
This is why technology and magic rarely mix. |
Even if it is not about your own energy and about chanelling energy from outside sources, can mage really use it?
Not only he would have to expend his own energy to to manipulation (and that limits him), he must choose scale of things on which he does it. Absorning energy from those explosions ... will he work on grand scale and just get kinetic energy from expanging gas? Or will he work so fine that he would absorb thermal energy from said gas ... meaning that he would have to literally work on atomic level ... no human mind can really do it.
(Btw: I have strong supspiction that energy he would have to spend maintaining that buletproof shield would outweight anything he would possibly get from those guns.; In other to stop bullet you need to use at least as much kinetic energy as it had; )
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Bit even so, such people are rare in fantasy settings. There are only so many Milambers and Eldmisters.
In the end, that mage cannot be on multiple places at once and gumen would slaughter normal infantry in no time. When mage wins battle, Gunmen win war.
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If both sides have mages, it is no brainer: Whatever side gives their knights muskets instead of swords wins.
zwei2stein,
you are trying to mix reality and fantasy.
But there is also magical energy in a fantasy reality and thats what mages use, not kinetic or thermal. And if they did we would have to asume that their minds could handle that, after all it is FANTASY.
And there is no winners in war, only survivors.
you are trying to mix reality and fantasy.
But there is also magical energy in a fantasy reality and thats what mages use, not kinetic or thermal. And if they did we would have to asume that their minds could handle that, after all it is FANTASY.
And there is no winners in war, only survivors.

).