Toggling enemies off

Rhys

Rhys

Frost Gate Guardian

Join Date: Apr 2005

MA

D/W

Not sure if this has been suggested before, but I think it'd be great to have an option to toggle enemies off in the area after you have successfully vanquished that area. Of course, to prevent "running" abuse, all members in the party must have vanquished an area for it to work.

Not only does it make perfect sense, but it also alleviates headaches when (for example) running to dungeons, or trying to reach a place that isn't next to an outpost so that you can vanquish it or get to that collector.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Two words: Chest run.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/notsigned

Would make chest running too easy

ragnagard

ragnagard

Lion's Arch Merchant

Join Date: Jul 2007

In Spain, of course

Gamer Espa??ol[GE]

N/Mo

Your idea looks fine, and I would agree with it but there are somethings that will prevent it from implementing it.

1) It will ease the fact of cartographer. I am around 98'7% of cantha and already vanquished it (with a lot of satisfaction). What prevents me from getting the % that last? foes & my own lazyness. If you make em dissapear... no challenge for me... or.. it is?....

2) Preventing it from appearing till ya get to a dungeon..... nah, wont be implemented, just because you can just go 55 or whatever ya need to farm and you would skip the "defenses" that anet putted along the way to prevent you to go there (remove-ench mesmers / necs, knock-down-ers, massive conditions/hexes, and so on).
Ya can get a "taxi" group to vanquish for u, I mean.

That's all I can think about now.

Sure about there are more reasons ^^

but i would /signed anyways

Rhys

Rhys

Frost Gate Guardian

Join Date: Apr 2005

MA

D/W

Obviously, chests should also be disabled in areas with no enemies.

Quote:
Originally Posted by ragnagard

1) It will ease the fact of cartographer. I am around 98'7% of cantha and already vanquished it (with a lot of satisfaction). What prevents me from getting the % that last? foes & my own lazyness. If you make em dissapear... no challenge for me... or.. it is?....

2) Preventing it from appearing till ya get to a dungeon..... nah, wont be implemented, just because you can just go 55 or whatever ya need to farm and you would skip the "defenses" that anet putted along the way to prevent you to go there (remove-ench mesmers / necs, knock-down-ers, massive conditions/hexes, and so on).
Ya can get a "taxi" group to vanquish for u, I mean.
1) This is true. Vanquishing on its lonesome nets you most of the cartography title, and it's like you say.. only foes and laziness is stopping you from getting the last %. But if you've dispatched of the foes once already, and in hard mode, I think vanquishers should be allowed that privelige. If you've cleared it out once, it wouldn't be a challenge to map it anyways as you are capable of clearing it again.

2) Valid concern, it would probably open up more areas for farming. But if you look at the farming directory, I'm sure a few more areas won't cause the GW economy to get more out of whack than it already is.

Devine [TIGO]

Academy Page

Join Date: Mar 2007

Fife, Scotland

OLDSCHOOL [nubs]

W/

worst idea i have ever heard!

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

??? I'm glad you arent anet admin.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

/notsigned, there is really no point for this, the few occasions where you have to get to a dungeon, that's about it and even that isn't that hard to get to a dungeon even in HM. I don't normally go into explorable areas to just sit there, normally I go out there to fight enemies. Just not a good idea and quite pointless.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No enemies would have to mean also:

- Only for those that have unlocked all the outposts of the visited areas. To prevent easy running.
- Only for those that already have Cartographer. To prevent even easier Cartographer.
- No monsters means no quest and no chests.

Hm... to hard for something that is just to see the landscape.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

/Notsigned.

I'm not a big fan of any "make the game easier" suggestion thread. Too many loopholes here. When you have to keep adding stuff to the original idea to close loopholes then it's not a good idea.

1. No chests.
2. Dungeon running made extremely easy
3. Part of the challenge of vanquishing is reaching those areas that are not next to a town. This just made vanquishing 10 times easier. I'd love to vanquish Lornar's Pass by coming up from Camp Rankor with a full party of 8 in about 2 minutes, but it ain't gonna happen.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Rhys
Not only does it make perfect sense,
No it doesn't.

/notsigned

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

No way, not something I like at all ,cheapens many things along the way

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

1. Easy Cartography

2. Easy Chest-opening

3. /notsigned