+1 build
CE Devilman
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boogerboy72
very nice, im guessing your maintaining succor on the monk, whos maintaining lifebond and protective bond and mending on you?
if you dont want publicly share the info, pm me.
if you dont want publicly share the info, pm me.
Karis Sival
Looks great... what armor build do you have on?
Avatar Exico
Well from looking it, I assume someone is using a Consumables With +1 on it to bring the 3energy from Protective Bond to 2 or 1 Energy.
boogerboy72
dont think it goes that far
Azrael Apollyon
You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.
I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.
Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?
Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd also bring Rebirth and another res like Res Chant?
I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.
Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?
Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd also bring Rebirth and another res like Res Chant?
banditjin
so this is full uw duo, or jus smites ? , HM or NM ?
Avatar Exico
Quote:
Originally Posted by Azrael Apollyon
You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.
I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.
Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?
Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd alos bring Rebirth and another res like Res Chant? if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.
I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.
Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?
Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd alos bring Rebirth and another res like Res Chant? if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.
My Lipgloss is Cool
Quote:
Originally Posted by banditjin
so this is full uw duo, or jus smites ? , HM or NM ?
Well assuming all the drops in the screen shot were from his runs, HM because he got a lockpick
Azrael Apollyon
Quote:
Originally Posted by Avatar Exico
if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.
Yeah, you can raise it to 20 using whatever combination of consumables you want... not sure if it'll reduce it to 1, but there's not too much point anyways as it'll just cost you more money and isn't really needed for this build. (At 19 Prot Prayers it's still -2 energy.)
Just been trying it in UW with this build...
OwAT0wHD1JlERQjyDRi+IecQAA
It's great, impossible for the necro to die unless there are Nightmares... SB deals with them... unless you aggro a big group, but then all the necro needs to maintain is HB.
Just been trying it in UW with this build...
OwAT0wHD1JlERQjyDRi+IecQAA
It's great, impossible for the necro to die unless there are Nightmares... SB deals with them... unless you aggro a big group, but then all the necro needs to maintain is HB.
Covah
http://gw.gamewikis.org/wiki/Spiritual_Possession
"You're disgusting, but I love you!"
so i'm guessing they were using Lunar Fortunes. Which means they got Lunar Blessing which is +1 to all attributes.
"You're disgusting, but I love you!"
so i'm guessing they were using Lunar Fortunes. Which means they got Lunar Blessing which is +1 to all attributes.
A Simple Farmer
Nice build, Can't wait to try this out!
Good to see protective bond put to use. Are you applying Life bond before Prot bond, or does it matter?
I predict a rise in the price of consumables.
Good to see protective bond put to use. Are you applying Life bond before Prot bond, or does it matter?
I predict a rise in the price of consumables.
Azrael Apollyon
Think you have to use Life Bond after Prot Bond.
cerb
I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.
I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains)
I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains)
DRGN
Quote:
Originally Posted by cerb
I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.
I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains) I'm a bit confused about the dryders not triggering Essence Bond; could you elaborate? I think I'm just confused because I can't see the bonder's entire bar.
I also agree that this is a lot of work to bring back a dead skill. You'd need a lunar blessing plus a +1 trigger on an offhand or staff to reach the -2 breakpoint(at least that's what I would assume they're doing). It might be possible to manage in the Twin Serpent Mountains; if you managed to get SS off, the AoE would probably kill NR and you'd be alright, provided you stay out of range of the other Behemoths on your radar. However, if the behemoths aren't all in range of SS, then another behemoth could drop NR and ruin you. I think the bonder would be alright because he can just stay out of NR's range; then again, since I don't know the bar, it might have some active spellcasting involved.
I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains) I'm a bit confused about the dryders not triggering Essence Bond; could you elaborate? I think I'm just confused because I can't see the bonder's entire bar.
I also agree that this is a lot of work to bring back a dead skill. You'd need a lunar blessing plus a +1 trigger on an offhand or staff to reach the -2 breakpoint(at least that's what I would assume they're doing). It might be possible to manage in the Twin Serpent Mountains; if you managed to get SS off, the AoE would probably kill NR and you'd be alright, provided you stay out of range of the other Behemoths on your radar. However, if the behemoths aren't all in range of SS, then another behemoth could drop NR and ruin you. I think the bonder would be alright because he can just stay out of NR's range; then again, since I don't know the bar, it might have some active spellcasting involved.
cerb
@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB.
DRGN
Quote:
Originally Posted by cerb
@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB.
Ah. I thought their wand spam was fire damage. Thanks for clearing that up.
CE Devilman
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Avatar Exico
Quote:
Originally Posted by CE Devilman
Protective Bond....
ursan made my Eternal Conqueror of The Underworld Can't wait to test this out when I get the chance. Prot Bond be back, be bad as ever. From looking the Pic providing Evidence how well it working
mastar of warrior
Hopefully u will make a guide about this =)
cant wait too see both builds
cant wait too see both builds
Begon
yes a great work done here =)
allways nice with some challenge
allways nice with some challenge
Dr Imperial
Looks very creative. Can't wait for the guide.
Fifithedestroyer
works pretty great no need for points in prot on the 55
Dark Tykane
anyway to make this a build with a hero monk?
you cant make your heros use consumables right?
you cant make your heros use consumables right?
CE Devilman
Grails of might will add in +1 to U heros
the free fun consumables will not.
the free fun consumables will not.
Beowulf1982
Quote:
Originally Posted by Dark Tykane
anyway to make this a build with a hero monk?
you cant make your heros use consumables right? consumables like grail of might do work on hero's, but you also can let your hero tank and you lay back and watch the show. i tried this in cantha and /kneel at dwayna statue for the monk +1 and this works.
cast Prot bond (repeat until it says -2 nrg each time hit)
cast life bond, essence bond, mending on the tank
let your tank cast essence bond balt spirit on him self
let your tank cast balt spirit & succor on you
now you and your tank dont have any nrg regen but gain 2 energy each time you get hit. rest of the skills you can choose.
let the non tank bring blessed signet and spellbreaker and rebirth
let the tank bring dmg skills and healing breeze to counter degen.
easy build and boring cause you dont have to do anything
you cant make your heros use consumables right? consumables like grail of might do work on hero's, but you also can let your hero tank and you lay back and watch the show. i tried this in cantha and /kneel at dwayna statue for the monk +1 and this works.
cast Prot bond (repeat until it says -2 nrg each time hit)
cast life bond, essence bond, mending on the tank
let your tank cast essence bond balt spirit on him self
let your tank cast balt spirit & succor on you
now you and your tank dont have any nrg regen but gain 2 energy each time you get hit. rest of the skills you can choose.
let the non tank bring blessed signet and spellbreaker and rebirth
let the tank bring dmg skills and healing breeze to counter degen.
easy build and boring cause you dont have to do anything
Dark Tykane
and which consumable is cheapest/best for this?
xiaotsu
Grail of Might is the only commercially available consumable that gives you +1 to attributes. Unless you have a surplus of golden egg's or candy corn's, one of either would be enough per run, otherwise, apart from shrine blessings, not sure if there's any other alternatives.