+1 build

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

..........................

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

very nice, im guessing your maintaining succor on the monk, whos maintaining lifebond and protective bond and mending on you?

if you dont want publicly share the info, pm me.

Karis Sival

Frost Gate Guardian

Join Date: Jan 2007

Canada

W/

Looks great... what armor build do you have on?

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Well from looking it, I assume someone is using a Consumables With +1 on it to bring the 3energy from Protective Bond to 2 or 1 Energy.

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

dont think it goes that far

Azrael Apollyon

Azrael Apollyon

Ascalonian Squire

Join Date: Feb 2007

Sentinels of the Rift [SotR]

D/

You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.

I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.

Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?

Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd also bring Rebirth and another res like Res Chant?

banditjin

Banned

Join Date: Mar 2006

so this is full uw duo, or jus smites ? , HM or NM ?

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Quote:
Originally Posted by Azrael Apollyon
You need 18 in Prot to reduce Prot Bond to -2 energy, so could just use one consumable and a +1 Prot/20% item.

I guess that... the monk casts Life Bond, Prot Bond, Mending and Essence Bond on the necro, then Balth Spirit on themself. The necro casts Succor on the monk, then Balth Spirit and Essence Bond on themself.

Life Bond will trigger Balth Spirit on the monk, so they'll get 2 energy every time the necro is hit, countering the energy loss from Prot Bond... Means that you've got a permanent Prot Bond, and the 55 necro only loses 1 health per attack?

Nice idea for a build! Expect the monk elite is Spell Breaker, and you'd alos bring Rebirth and another res like Res Chant? if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

Quote:
Originally Posted by banditjin
so this is full uw duo, or jus smites ? , HM or NM ? Well assuming all the drops in the screen shot were from his runs, HM because he got a lockpick

Azrael Apollyon

Azrael Apollyon

Ascalonian Squire

Join Date: Feb 2007

Sentinels of the Rift [SotR]

D/

Quote:
Originally Posted by Avatar Exico
if you have money can get 19 Prot with Consumable + I think Essence of Carlity + 1(20% Prot) = 19 making 1 energy that I dont Know. Yeah, you can raise it to 20 using whatever combination of consumables you want... not sure if it'll reduce it to 1, but there's not too much point anyways as it'll just cost you more money and isn't really needed for this build. (At 19 Prot Prayers it's still -2 energy.)

Just been trying it in UW with this build...
OwAT0wHD1JlERQjyDRi+IecQAA

It's great, impossible for the necro to die unless there are Nightmares... SB deals with them... unless you aggro a big group, but then all the necro needs to maintain is HB.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

http://gw.gamewikis.org/wiki/Spiritual_Possession
"You're disgusting, but I love you!"

so i'm guessing they were using Lunar Fortunes. Which means they got Lunar Blessing which is +1 to all attributes.

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Nice build, Can't wait to try this out!

Good to see protective bond put to use. Are you applying Life bond before Prot bond, or does it matter?

I predict a rise in the price of consumables.

Azrael Apollyon

Azrael Apollyon

Ascalonian Squire

Join Date: Feb 2007

Sentinels of the Rift [SotR]

D/

Think you have to use Life Bond after Prot Bond.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.

I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains)

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by cerb
I have given Prot Bond some consideration but I don't think it is worth it for a 2-men team. The thing is, with a 2 men team (unless you go crazy with prot) , one player should lose -2 energy from prot bond and the other -1. The -1 can be cancelled with Balts Spirit (and LifeBond+Balts) but the character that loses -2 has to maintain Essence Bond to nullify energy loss. The problem arises against Dryders, which do not trigger Essence Bond, therefore one character has no source of energy (the one who loses -1 energy per hit), while the other does lose 1 energy per hit, making it pretty much impossible to do something like Ice King, or Imprisoned Spirits.

I would rather not try too hard to resurrect Prot Bond, PS is already good enough. (Also this team would probably have a hard time doing Twin Serpent Mountains) I'm a bit confused about the dryders not triggering Essence Bond; could you elaborate? I think I'm just confused because I can't see the bonder's entire bar.
I also agree that this is a lot of work to bring back a dead skill. You'd need a lunar blessing plus a +1 trigger on an offhand or staff to reach the -2 breakpoint(at least that's what I would assume they're doing). It might be possible to manage in the Twin Serpent Mountains; if you managed to get SS off, the AoE would probably kill NR and you'd be alright, provided you stay out of range of the other Behemoths on your radar. However, if the behemoths aren't all in range of SS, then another behemoth could drop NR and ruin you. I think the bonder would be alright because he can just stay out of NR's range; then again, since I don't know the bar, it might have some active spellcasting involved.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB.

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by cerb
@ DRGN : The dryders deal dark damage (or chaos, doesn't matter much), which is not considered physical nor elemental and therefore does not trigger EB. Ah. I thought their wand spam was fire damage. Thanks for clearing that up.

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

.......................

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Quote:
Originally Posted by CE Devilman


Protective Bond....

ursan made my Eternal Conqueror of The Underworld Can't wait to test this out when I get the chance. Prot Bond be back, be bad as ever. From looking the Pic providing Evidence how well it working

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Hopefully u will make a guide about this =)
cant wait too see both builds

Begon

Begon

Frost Gate Guardian

Join Date: Dec 2006

Ice Cold Elements [ICE]

R/

yes a great work done here =)

allways nice with some challenge

Dr Imperial

Dr Imperial

Lion's Arch Merchant

Join Date: Jul 2006

[DVDF]

Looks very creative. Can't wait for the guide.

Fifithedestroyer

Academy Page

Join Date: Apr 2006

W/

works pretty great no need for points in prot on the 55

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

anyway to make this a build with a hero monk?
you cant make your heros use consumables right?

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

Grails of might will add in +1 to U heros
the free fun consumables will not.

Beowulf1982

Beowulf1982

Academy Page

Join Date: Oct 2005

Netherlands

The Combine

Rt/Me

Quote:
Originally Posted by Dark Tykane
anyway to make this a build with a hero monk?
you cant make your heros use consumables right? consumables like grail of might do work on hero's, but you also can let your hero tank and you lay back and watch the show. i tried this in cantha and /kneel at dwayna statue for the monk +1 and this works.

cast Prot bond (repeat until it says -2 nrg each time hit)
cast life bond, essence bond, mending on the tank

let your tank cast essence bond balt spirit on him self
let your tank cast balt spirit & succor on you

now you and your tank dont have any nrg regen but gain 2 energy each time you get hit. rest of the skills you can choose.

let the non tank bring blessed signet and spellbreaker and rebirth

let the tank bring dmg skills and healing breeze to counter degen.

easy build and boring cause you dont have to do anything

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

and which consumable is cheapest/best for this?

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Grail of Might is the only commercially available consumable that gives you +1 to attributes. Unless you have a surplus of golden egg's or candy corn's, one of either would be enough per run, otherwise, apart from shrine blessings, not sure if there's any other alternatives.