Toggle Enemies Off -- Mk. II "Explore Mode"
counciler132
THE IDEA:
Add a third button next to the Hard Mode button called "Explore Mode".
EFFECTS:
--All enemies and chests are removed from the map.
--NPCs stay, but will not recognize or give out quests.
--Trade NPCs (such as collectors, merchants, armor crafters, etc...) have their sell/buy/craft/exchange buttons greyed out.
--ALL PORTALS TO TOWNS LOCK. You must map travel out to exit the mode. Portals to other Explorable Areas are unaffected.
--Cartographer Title is locked and will not update while this mode is active.
PURPOSE:
Screenshots, RolePlay, Exploring.
REQUIREMENTS:
Complete that respective campaign on normal mode. Or maybe Hard Mode?
Add a third button next to the Hard Mode button called "Explore Mode".
EFFECTS:
--All enemies and chests are removed from the map.
--NPCs stay, but will not recognize or give out quests.
--Trade NPCs (such as collectors, merchants, armor crafters, etc...) have their sell/buy/craft/exchange buttons greyed out.
--ALL PORTALS TO TOWNS LOCK. You must map travel out to exit the mode. Portals to other Explorable Areas are unaffected.
--Cartographer Title is locked and will not update while this mode is active.
PURPOSE:
Screenshots, RolePlay, Exploring.
REQUIREMENTS:
Complete that respective campaign on normal mode. Or maybe Hard Mode?
You can't see me
I don't think those purposes justify this idea.
/Not Signed.
/Not Signed.
Biostem
The problem is, making your way around the game world isn't supposed to be hazard-free.
I think a better option would be to be able to explore an area, like you described, but only after vanquishing it; you've proven yourself able to wipe out all hostile life in a zone, so you should be able to visit it un-harassed.
I think a better option would be to be able to explore an area, like you described, but only after vanquishing it; you've proven yourself able to wipe out all hostile life in a zone, so you should be able to visit it un-harassed.
Lawliet Kira
this would piss any cartographer off, i bet most of em had to run/fight mobs so they can get that last peice of the puzzle
MithranArkanere
Most corpses vanish after you kill monsters, and you can lure bosses far from the spot you want to capture.
Only the Roleplay purpose deserves the thing, but it's not strong enough...
Maybe for GW2.
Only the Roleplay purpose deserves the thing, but it's not strong enough...
Maybe for GW2.
Jenn
Quote:
Originally Posted by Avatar The Element
this would piss any cartographer off, i bet most of em had to run/fight mobs so they can get that last peice of the puzzle
|
Regardless, /not signed. Doesn't seem like it has a large enough purpose.
Operative 14
I wouldn't mind having this. There are a lot of really beautiful places in GW that are hard to get to because of the enemies, so you really don't get to enjoy your surroundings. It would be nice to be able to just wander about and see it all, especially since GW is entering its twilight years.
Even if all they did was render all the enemies to tutorial area levels it would be good.
/Signed
Even if all they did was render all the enemies to tutorial area levels it would be good.
/Signed
farmerfez
meh sounds kinda retarded.
crazybanshee
Really don't see a point to this. If you need an area clear, go there in nm and kill the stuff in it.
HawkofStorms
/notsigned
No point, and it would be really hard to code to "lock the cartographer down, while still letting people explore."
No point, and it would be really hard to code to "lock the cartographer down, while still letting people explore."
Terra Xin
Quote:
Originally Posted by Biostem
The problem is, making your way around the game world isn't supposed to be hazard-free.
I think a better option would be to be able to explore an area, like you described, but only after vanquishing it; you've proven yourself able to wipe out all hostile life in a zone, so you should be able to visit it un-harassed. |
TaCktiX
Pointless and way too time-consuming considering what little it would do.
/Not Signed
/Not Signed
newbie_of_doom
Ye i think explorer is t00 hard teh way it is now d00d great suggestion now i can finally get it!!!!!1!!!!
That was sarcasm for those who fail it.
Now seriously: uhhh... no?
That was sarcasm for those who fail it.
Now seriously: uhhh... no?
gameshoes3003
Does that mean if you enable this thing once you can't get the cartographer title?
Lykan
Hardly anyone would use it.
pakhavit
O.oa
Requirement : Vanquishing finish on the map
no enemy anyway ^^ make more sense? xD
Requirement : Vanquishing finish on the map
no enemy anyway ^^ make more sense? xD
dasullybear
Good idea?
Definitely.
Worth the time/effort?
Definitely not.
Definitely.
Worth the time/effort?
Definitely not.
I pwnd U
I used the search button and founds this
http://guildwarsguru.com/forum/showt...php?t=10256153
/not signed for the same reason in there, kinda pointless to have in my eyes. Don't really need it.
http://guildwarsguru.com/forum/showt...php?t=10256153
/not signed for the same reason in there, kinda pointless to have in my eyes. Don't really need it.