Rational Progression Tables in GW2
VinnyRidira
The progression tables for Lightbringer, Kurzick/Luxon, etc in GW1 only promote a grind mentatlity. If they do similar faction style hunt rank bonus type things in GW2 could the progression tables be a lot saner. 100,000 Kurzick/Luxon to get to 1, 150,000 to level 2, 150,000 to level 3 ... 25,000,000 to level 11 25,000,000 to level 12 is a strange arbitrary levelling progression. Why not use the D20 style rule of +100,000 to get to 1 ... +1,200,000 to get to level 12 instead in GW2. Promote the idea that grind is bad and promotion through game play is good.
AuraofMana
Because without grind in GW, no one would be playing because the PvE content in this game sucks.
And no, skill > time doesn't exist. It's a myth.
And no, skill > time doesn't exist. It's a myth.
Isileth
AuraofMana grind does exactly the opposite for me and many others.
It stops me wanting to play.
I would much rather see 0 grind than low ammounts of grind.
It stops me wanting to play.
I would much rather see 0 grind than low ammounts of grind.
Kanyatta
Quote:
Originally Posted by AuraofMana
Because without grind in GW, no one would be playing because the PvE content in this game sucks.
And no, skill > time doesn't exist. It's a myth. |
Skill > Time exists in PvP at any rate.
Tender Wolf
/signed
I think this makes a lot of sense. Who wants to spend hour after hour grinding just to be able to wear armor? Titles like the Protector and such are one thing, but constantly going to the same place, killing the same monsters, etc.? That has to go.
I think this makes a lot of sense. Who wants to spend hour after hour grinding just to be able to wear armor? Titles like the Protector and such are one thing, but constantly going to the same place, killing the same monsters, etc.? That has to go.
MithranArkanere
I would make all achievements, titles quests and such account based, and make character based only items hold skills known and level.
Limu Tolkki
Quote:
Originally Posted by MithranArkanere
I would make all achievements, titles quests and such account based, and make character based only items hold skills known and level.
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MithranArkanere
Welll, maybe diferences in quests during the starting quests or those quests unique to profession or race, but the rest could be perfectly shared.