For awhile now, a lot of people have been saying that mesmers are underpowered in PvE, and they are correct as some of the best skills mesmers can use aren't in the mesmer line as well as if you balance them for PvE, they'd become too powerful for PvP. Mesmers are already very potent in PvP so you can't buff them. Or can you???
I think that the answer is yes and here's how. Since NF has come out and with the release of GWEN, we have had PvE only skills. So why not give the mesmers a PvE signet that makes their next few mesmer hexes AoE? That'd make them competitive in the more overpowered PvE areas in NF and GWEN and not affect the balance of them in PvP. You could make it a core skill so everyone has access to it (though I'd give it a requirement of 4 points in Fast Casting to use so only mesmers can make use of it).
One easy way to balance Mesmers (and possibly other classes) for PvE
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K
AoE Migraine pleash? AoE Empathy?
Naah, mesmers are fine... (Ok, they arn't fine, but they still hold on of the most overpowered (prolly THE most overpowered) skills in PvP...
DI - VER - SION
Ok, so you can't farm 24/7 on Mesmers, I think that's why Anet allowed you to make multiple characters...
Naah, mesmers are fine... (Ok, they arn't fine, but they still hold on of the most overpowered (prolly THE most overpowered) skills in PvP...
DI - VER - SION
Ok, so you can't farm 24/7 on Mesmers, I think that's why Anet allowed you to make multiple characters...
@Winterclaw: I agree with you completely. It's such an obvious solution I really wonder why they didn't implement it ages ago. Both the Sunspear and the Kurzick/Luxon skills for the elementalist boost all elemental spells, why not design the SS or K/L skills for mesmer to boost mesmer debuffs?
Incidently, I posted this idea a couple months ago, though not very noticeably or eloquently
.
Incidently, I posted this idea a couple months ago, though not very noticeably or eloquently
.Personally I want less PvE-only silliness, not more.
My suggestion to make mesmers more viable would be to
a) remove the halved duration of hexes on bosses,
b) remove the halved casting time of bosses,
c) give mesmers at least one skill which causes Dazed, and
d) give mesmers at least one reasonable AoE spell, e.g. Spiteful Spirit.
@killed_u_man: regarding Diversion... Yeah, it's powerful, as it shuts down a skill for a full minute, but on the other hand it's got a _three second_ cast time, costs 10e, and all you have to do to avoid it is to not use any skills for 6 seconds. I don't see how you can consider that "THE most overpowered" skill in PvP.
My suggestion to make mesmers more viable would be to
a) remove the halved duration of hexes on bosses,
b) remove the halved casting time of bosses,
c) give mesmers at least one skill which causes Dazed, and
d) give mesmers at least one reasonable AoE spell, e.g. Spiteful Spirit.
@killed_u_man: regarding Diversion... Yeah, it's powerful, as it shuts down a skill for a full minute, but on the other hand it's got a _three second_ cast time, costs 10e, and all you have to do to avoid it is to not use any skills for 6 seconds. I don't see how you can consider that "THE most overpowered" skill in PvP.
Numa, your first suggestion is only for tyria bosses. I don't think they should remove the reduced casting time for bosses, but they should lessen it.
Killed u man: if there needs to be some exceptions to the rule to keep the proposed skill balanced, I'm all for it. But some things like backfire and empathy could really be helped in PvE by making them AoE.
Killed u man: if there needs to be some exceptions to the rule to keep the proposed skill balanced, I'm all for it. But some things like backfire and empathy could really be helped in PvE by making them AoE.
http://wiki.guildwars.com/wiki/Mirror_of_Delusions
Here you are.
I've telling this quite a lot, but I think they should and could add 10..20 unlinked PvE skills to Propechies.
Skills to add a bit of support, fill gaps and things like that, that have no variable numbers or whose variable numbers do not depend on attorbutes nor titles, but things lie number of enemies, your health, energy, allies around, etc.
Here you are.
I've telling this quite a lot, but I think they should and could add 10..20 unlinked PvE skills to Propechies.
Skills to add a bit of support, fill gaps and things like that, that have no variable numbers or whose variable numbers do not depend on attorbutes nor titles, but things lie number of enemies, your health, energy, allies around, etc.
Quote:
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Originally Posted by Numa Pompilius
@killed_u_man: regarding Diversion... Yeah, it's powerful, as it shuts down a skill for a full minute, but on the other hand it's got a _three second_ cast time, costs 10e, and all you have to do to avoid it is to not use any skills for 6 seconds. I don't see how you can consider that "THE most overpowered" skill in PvP.
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Oh, no, it's acceptable:
[skill]Spiteful Spirit[/skill]
[skill]Spoil Victor[/skill]
But instead of:
Mirror of Delusions:
E:15
Hex Spell. If target foe suffers from a Hex in the next 10 seconds, all nearby foes suffer from that same Hex. With Illusion Magic 4 or less, this spell has a 50% chance to fail. (Illusion magic)
It could be:
Mirror of Delusions:
E:5 C:3 R:45
PvE Hex Spell. If target foe is not a boss and suffers from a non-elite Hex in the next 10 seconds, all nearby foes suffer from that same Hex and you lose 2 Energy for each extra affected enemy. (Profession: Common. Attribute: Unlinked)
Hm... that could work
[skill]Spiteful Spirit[/skill]
[skill]Spoil Victor[/skill]
But instead of:
Mirror of Delusions:
E:15
Hex Spell. If target foe suffers from a Hex in the next 10 seconds, all nearby foes suffer from that same Hex. With Illusion Magic 4 or less, this spell has a 50% chance to fail. (Illusion magic)
It could be:
Mirror of Delusions:
E:5 C:3 R:45
PvE Hex Spell. If target foe is not a boss and suffers from a non-elite Hex in the next 10 seconds, all nearby foes suffer from that same Hex and you lose 2 Energy for each extra affected enemy. (Profession: Common. Attribute: Unlinked)
Hm... that could work
K
Quote:
|
Originally Posted by Numa Pompilius
My suggestion to make mesmers more viable would be to
a) remove the halved duration of hexes on bosses, b) remove the halved casting time of bosses, c) give mesmers at least one skill which causes Dazed, and d) give mesmers at least one reasonable AoE spell, e.g. Spiteful Spirit. |
It doesn't look like Anet is going to add any more skills, but they would be good ideas, but A and B could still happen, which, I think, would make Mesmers useful in PvE
K
Quote:
| Diversion one monk, spike the other. That's how it's the most overpowered skill. |
Using Diversion to 'disable' a monk just to spike the other is a huge giveaway.
The true diversion in that case is not the disabling of the skill, but the monk thinking 'omg, I can't cast for 6 seconds'.
The mean use of Diversion is following the pattern used by the monks or other players and pop it on just before they cast a valuable skill.
They need to be very close to the cancel button to avoid the skill being disabled that way.

