One easy way to balance Mesmers (and possibly other classes) for PvE

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Winterclaw
Winterclaw
Wark!!!
#1
For awhile now, a lot of people have been saying that mesmers are underpowered in PvE, and they are correct as some of the best skills mesmers can use aren't in the mesmer line as well as if you balance them for PvE, they'd become too powerful for PvP. Mesmers are already very potent in PvP so you can't buff them. Or can you???


I think that the answer is yes and here's how. Since NF has come out and with the release of GWEN, we have had PvE only skills. So why not give the mesmers a PvE signet that makes their next few mesmer hexes AoE? That'd make them competitive in the more overpowered PvE areas in NF and GWEN and not affect the balance of them in PvP. You could make it a core skill so everyone has access to it (though I'd give it a requirement of 4 points in Fast Casting to use so only mesmers can make use of it).
K
Killed u man
Forge Runner
#2
AoE Migraine pleash? AoE Empathy?

Naah, mesmers are fine... (Ok, they arn't fine, but they still hold on of the most overpowered (prolly THE most overpowered) skills in PvP...

DI - VER - SION

Ok, so you can't farm 24/7 on Mesmers, I think that's why Anet allowed you to make multiple characters...
Blonde Warrior
Blonde Warrior
Academy Page
#3
Quote:
Originally Posted by Winterclaw
So why not give the mesmers a PvE signet that makes their next few mesmer hexes AoE?
How the hell would that balance mesmers
RavagerOfDreams
RavagerOfDreams
Desert Nomad
#4
.....no....wat killed you said....
Friar Khan
Friar Khan
Frost Gate Guardian
#5
@Winterclaw: I agree with you completely. It's such an obvious solution I really wonder why they didn't implement it ages ago. Both the Sunspear and the Kurzick/Luxon skills for the elementalist boost all elemental spells, why not design the SS or K/L skills for mesmer to boost mesmer debuffs?

Incidently, I posted this idea a couple months ago, though not very noticeably or eloquently .
Numa Pompilius
Numa Pompilius
Grotto Attendant
#6
Personally I want less PvE-only silliness, not more.

My suggestion to make mesmers more viable would be to
a) remove the halved duration of hexes on bosses,
b) remove the halved casting time of bosses,
c) give mesmers at least one skill which causes Dazed, and
d) give mesmers at least one reasonable AoE spell, e.g. Spiteful Spirit.

@killed_u_man: regarding Diversion... Yeah, it's powerful, as it shuts down a skill for a full minute, but on the other hand it's got a _three second_ cast time, costs 10e, and all you have to do to avoid it is to not use any skills for 6 seconds. I don't see how you can consider that "THE most overpowered" skill in PvP.
Winterclaw
Winterclaw
Wark!!!
#7
Numa, your first suggestion is only for tyria bosses. I don't think they should remove the reduced casting time for bosses, but they should lessen it.

Killed u man: if there needs to be some exceptions to the rule to keep the proposed skill balanced, I'm all for it. But some things like backfire and empathy could really be helped in PvE by making them AoE.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#8
Quote:
Originally Posted by Winterclaw
Numa, your first suggestion is only for tyria bosses.
No, its true also for Nightfall and GW:EN bosses.
MithranArkanere
MithranArkanere
Underworld Spelunker
#9
http://wiki.guildwars.com/wiki/Mirror_of_Delusions

Here you are.
I've telling this quite a lot, but I think they should and could add 10..20 unlinked PvE skills to Propechies.

Skills to add a bit of support, fill gaps and things like that, that have no variable numbers or whose variable numbers do not depend on attorbutes nor titles, but things lie number of enemies, your health, energy, allies around, etc.
Fangclaw
Fangclaw
Frost Gate Guardian
#10
Quote:
Originally Posted by MithranArkanere
whose variable numbers do not depend on attorbutes nor titles, but things like number of enemies, your health, energy, allies around, etc.
The Skills in GW2 will be like that anyway, so why waste time making skills for GW1.
Ruricu
Ruricu
Frost Gate Guardian
#11
Quote:
Originally Posted by Numa Pompilius
@killed_u_man: regarding Diversion... Yeah, it's powerful, as it shuts down a skill for a full minute, but on the other hand it's got a _three second_ cast time, costs 10e, and all you have to do to avoid it is to not use any skills for 6 seconds. I don't see how you can consider that "THE most overpowered" skill in PvP.
Diversion one monk, spike the other. That's how it's the most overpowered skill.
Winterclaw
Winterclaw
Wark!!!
#12
Mithran, if that skill was in the game it is unacceptable they never put it back in with the PvE skills at some point.
MithranArkanere
MithranArkanere
Underworld Spelunker
#13
Oh, no, it's acceptable:
[skill]Spiteful Spirit[/skill]
[skill]Spoil Victor[/skill]

But instead of:
Mirror of Delusions:
E:15
Hex Spell. If target foe suffers from a Hex in the next 10 seconds, all nearby foes suffer from that same Hex. With Illusion Magic 4 or less, this spell has a 50% chance to fail. (Illusion magic)

It could be:
Mirror of Delusions:
E:5 C:3 R:45
PvE Hex Spell. If target foe is not a boss and suffers from a non-elite Hex in the next 10 seconds, all nearby foes suffer from that same Hex and you lose 2 Energy for each extra affected enemy. (Profession: Common. Attribute: Unlinked)

Hm... that could work
Winterclaw
Winterclaw
Wark!!!
#14
I think it would work fine if you limited it to mesmer hexes only.
RiKio
RiKio
Krytan Explorer
#15
Well, it is not a problem to have a Mesmer in PVE. Simply put [skill]mantra of recovery[/skill] or [skill]Assassin's Promise[/skill] and Pain Inverter on your skill bar. You will never say that Mesmers suck at PVE
K
Kanyatta
Forge Runner
#16
Quote:
Originally Posted by Numa Pompilius
My suggestion to make mesmers more viable would be to
a) remove the halved duration of hexes on bosses,
b) remove the halved casting time of bosses,
c) give mesmers at least one skill which causes Dazed, and
d) give mesmers at least one reasonable AoE spell, e.g. Spiteful Spirit.
I'm in favor of those 4 suggestions, and they could happen, except for C and D

It doesn't look like Anet is going to add any more skills, but they would be good ideas, but A and B could still happen, which, I think, would make Mesmers useful in PvE
Darkhell153
Darkhell153
Wilds Pathfinder
#17
This idea would change the mesmers from incredibly underpowered to incredibly overpowered in one freakin skill!!!

Of course I completely agree with Numa (all 4 of his ideas!)
K
Kanyatta
Forge Runner
#18
Quote:
Originally Posted by Numa Pompilius
I want less PvE-only silliness, not more.
This basically wins the thread
You can't see me
You can't see me
Forge Runner
#19
Can we find a way to accomplish this without glazing over it with PvE only things, please?
the_jos
the_jos
Forge Runner
#20
Quote:
Diversion one monk, spike the other. That's how it's the most overpowered skill.
And a good monk knows which skill to burn when none in the team can remove it.
Using Diversion to 'disable' a monk just to spike the other is a huge giveaway.
The true diversion in that case is not the disabling of the skill, but the monk thinking 'omg, I can't cast for 6 seconds'.

The mean use of Diversion is following the pattern used by the monks or other players and pop it on just before they cast a valuable skill.
They need to be very close to the cancel button to avoid the skill being disabled that way.