Quote:
Originally Posted by zwei2stein
What i remember from WoW trials, areas are physically much bigger, but seriously lacking in details.
When you go out of town, you see whole lot of ... nothing. You see area worth of one GW explorable and all there is is dozen of trees (each looking exactly same) and couple of critters. In GW it that area would contain about hundred of monsters and so many details that you start thinking that level designers are no-life workaholics. |
GW world is more like diablo 2, areas full of angry mobs and nothing else. No forts, villages, ruins, anything. For example Elona is just different colours of desert with random swamps & palm trees, that's inspiring.
World in WoW is more Morrowind exploration style, art design is in whole different level when compared to GW.
Mind you that I'm not comparing graphics, just overall design.