Maw The Mountain Heart possible ideas for drops:
The Heart of Darkness (Focus)
Energy +12 (req. 9 Curses)
Reduces Weakness duration on you by 20% (Stacking)
Halves casting time of Curses spells (Chance: 20%)
Maw's Tongue (Wand)
Cold damage: 11-22 (req. 9 Curses)
Halves casting time of spells (Chance: 10%)
Health +30
Maw's Antipathy (Staff)
Energy +15
Dark damage: 11-22 (req. 9 Curses)
Halves casting time of Curses spells (Chance: 20%)
Halves skill recharge of spells (Chance: 10%)
Health +30
Maw The Mountain Heart Green Drop Idea
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K
Out of curiosity, since this is StormDragonZ thread, shouldn't we be discussing his ideas? Not posting our own?
Besides, he's a Necro boss, why would he have a Hammer? I realize there's that one boss that has a weird green drop, but seriously.
Anyway, to OP: I kind of like the ideas, but there's no way they're gonna add new greens to a dying game when they can work on GW2.
Besides, he's a Necro boss, why would he have a Hammer? I realize there's that one boss that has a weird green drop, but seriously.
Anyway, to OP: I kind of like the ideas, but there's no way they're gonna add new greens to a dying game when they can work on GW2.
Quote:
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Originally Posted by RavagerOfDreams
change the heart of darkness's weakness modifier to something useful
if im gunna do that stupid dungeon i'd rather get something good at the end instead of a curses focus thats not even worth 3k |
There are two Maws
http://wiki.guildwars.com/wiki/Maw_the_Mountain_Heart
http://wiki.guildwars.com/wiki/Frostmaw_the_Kinslayer
One it's a 'frost-maw', but a Maw afterall, so people may confuse them.
Maw maw maw maw... don't you love saying it? Maw!
Anyways, it's so annoying to get to Maw that it could have not only greens for Necromancers, like Frostmaw have for may other professions.
http://wiki.guildwars.com/wiki/Maw_the_Mountain_Heart
http://wiki.guildwars.com/wiki/Frostmaw_the_Kinslayer
One it's a 'frost-maw', but a Maw afterall, so people may confuse them.
Maw maw maw maw... don't you love saying it? Maw!
Anyways, it's so annoying to get to Maw that it could have not only greens for Necromancers, like Frostmaw have for may other professions.
M
Actually I think, given the necro nature, it was a Legacy of Kain reference.
http://www.dark-chronicle.co.uk/az/heart.php
http://www.dark-chronicle.co.uk/az/heart.php
Quote:
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Originally Posted by MithranArkanere
Maw Jaw
Slashing Damage 19-35 (req 9 Hammer Mastery) Damage +15% Energy -5 Double Adrenaline on hit (Chance: 10%) Hammer Mastery +1 (20% chance while using Hammer Mastery skills) |
but on another point
yes those items are a good idea
should do fine
just make it only necro based items

