I think in GW2, there should be 'flashier' skills to choose from. I'm not saying the skills in GW are bad... I just don't really like their animations. For example, when I use Gale, I want to see the gust of wind hitting my opponent, not just them getting knocked down. And when I use Whirlwind, I want a Diablo like whirlwind, not just spiraling blue lines. o.o
Who agrees with me?
Flashier Skills?
2 pages • Page 1
Pokemon? Sorry but I don't, as Alex said that would more then likely cause a ton of lag due to the amount of skills going off. There are some that have effects to them that you can see but not all of them. And to actually see attacks go out and hit your opponent sounds more like Pokemon then Diablo to me...
W
a
Quote:
|
Originally Posted by credit
If they get to "flashy" they will simply rape peoples computers. Although it would be cool to actually have meteors fall from the sky and lightning molesting some guy, It would just be too much lag.
|
And there already are meteors.
I think its hard to notice because of the sounds.
They got physdamage sounds done pretty well, but eles need more volume.
e
Well, this is easy. Have an added effects layer in the game design, like the post processing effects currently. Button on, mega effects. Button off, current effects level.
That way you cater to both levels, making the game accessible for lower end users while still having enough flash to satisfy high end users.
That way you cater to both levels, making the game accessible for lower end users while still having enough flash to satisfy high end users.
Quote:
|
Originally Posted by enter_the_zone
Well, this is easy. Have an added effects layer in the game design, like the post processing effects currently. Button on, mega effects. Button off, current effects level.
That way you cater to both levels, making the game accessible for lower end users while still having enough flash to satisfy high end users. |
ETZ is right on track i mean i didn't pay all this money for my comp then all that money for GW2 to NOT have better effects
Making low-resource flashy effects is an art.
See Phantasy Star Online.
REALLY low resource use, but REALLY cute effects.
More specularity do not always mean more resources.
On top of that, some effects do not really show necessary things like areas of effect. For example, Whirlpool has a little circle, and you can be outside of the circle and yet be affected by its AoE.
See Phantasy Star Online.
REALLY low resource use, but REALLY cute effects.
More specularity do not always mean more resources.
On top of that, some effects do not really show necessary things like areas of effect. For example, Whirlpool has a little circle, and you can be outside of the circle and yet be affected by its AoE.
Quote:
|
Originally Posted by Kagome
I think in GW2, there should be 'flashier' skills to choose from. I'm not saying the skills in GW are bad... I just don't really like their animations. For example, when I use Gale, I want to see the gust of wind hitting my opponent, not just them getting knocked down. And when I use Whirlwind, I want a Diablo like whirlwind, not just spiraling blue lines. o.o
Who agrees with me? |
Quote:
|
Originally Posted by Wildi
add better effects to mesmer & necro skills, people think I do zero dmg with my ss necro
|
Quote:
|
Originally Posted by freakdaddy
ETZ is right on track i mean i didn't pay all this money for my comp then all that money for GW2 to NOT have better effects
|
e
Quote:
|
Originally Posted by CyberMesh0
I was going to say, mesmers are the most picked-on class because nothing they do can be seen! I know, the skills have been nerfed to crap lately but even with most necromancer skills the effect is not very apparent, so players ignorant of how they work automatically assume that we do nothing.
|
