Flashier Skills?

Kagome

Kagome

Lion's Arch Merchant

Join Date: Dec 2007

Missouri

R/A

I think in GW2, there should be 'flashier' skills to choose from. I'm not saying the skills in GW are bad... I just don't really like their animations. For example, when I use Gale, I want to see the gust of wind hitting my opponent, not just them getting knocked down. And when I use Whirlwind, I want a Diablo like whirlwind, not just spiraling blue lines. o.o

Who agrees with me?

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

lag much? you dont understand howmany skills are going off at once!
and lightning spells have sweet animations!

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Pokemon? Sorry but I don't, as Alex said that would more then likely cause a ton of lag due to the amount of skills going off. There are some that have effects to them that you can see but not all of them. And to actually see attacks go out and hit your opponent sounds more like Pokemon then Diablo to me...

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

If that effect can be shutdown in pvp i'm agree

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Well I like the idea... but only for Elites.

And maybe not like a whole huge animation, but louder more brutal sounds.


Like Lightning Surge, when it goes off everyone should know.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

add better effects to mesmer & necro skills, people think I do zero dmg with my ss neco

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Ele effects seemed pretty cool and yeah it'd be cool to see them more detailed. I also hope that they put a bit more effort into other animations: I was hoping that the skill "Headbutt" would actually be a headbutt : (

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

If they get to "flashy" they will simply rape peoples computers. Although it would be cool to actually have meteors fall from the sky and lightning molesting some guy, It would just be too much lag.

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

haha i would like the effect for symbol of wrath to be like the skill icon is for it. with the little guy at the bottom going OH S**T!!!!!!!

aapo

Wilds Pathfinder

Join Date: Apr 2006

Last thing we need is flashier skill effects. Have you seen those WoW videos on YouTube? It's like watching fireworks than watching a game.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by credit
If they get to "flashy" they will simply rape peoples computers. Although it would be cool to actually have meteors fall from the sky and lightning molesting some guy, It would just be too much lag.
Actauly lightning wouldnt take much at all.

And there already are meteors.

I think its hard to notice because of the sounds.

They got physdamage sounds done pretty well, but eles need more volume.

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

Quote:
Originally Posted by DarkWasp
Actauly lightning wouldnt take much at all.

And there already are meteors.
I was talking about having real lightning and meteors from the sky, assuming that's flashy enough. It would be a horrible addition.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Well, this is easy. Have an added effects layer in the game design, like the post processing effects currently. Button on, mega effects. Button off, current effects level.

That way you cater to both levels, making the game accessible for lower end users while still having enough flash to satisfy high end users.

freakdaddy

freakdaddy

Frost Gate Guardian

Join Date: Oct 2006

Ohio, USA

Tales of Heroes[myth]

A/Me

Quote:
Originally Posted by enter_the_zone
Well, this is easy. Have an added effects layer in the game design, like the post processing effects currently. Button on, mega effects. Button off, current effects level.

That way you cater to both levels, making the game accessible for lower end users while still having enough flash to satisfy high end users.
Agreed^^^

ETZ is right on track i mean i didn't pay all this money for my comp then all that money for GW2 to NOT have better effects

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Making low-resource flashy effects is an art.
See Phantasy Star Online.
REALLY low resource use, but REALLY cute effects.

More specularity do not always mean more resources.

On top of that, some effects do not really show necessary things like areas of effect. For example, Whirlpool has a little circle, and you can be outside of the circle and yet be affected by its AoE.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by Kagome
I think in GW2, there should be 'flashier' skills to choose from. I'm not saying the skills in GW are bad... I just don't really like their animations. For example, when I use Gale, I want to see the gust of wind hitting my opponent, not just them getting knocked down. And when I use Whirlwind, I want a Diablo like whirlwind, not just spiraling blue lines. o.o

Who agrees with me?
Uber Lag FTW!

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Quote:
Originally Posted by Wildi
add better effects to mesmer & necro skills, people think I do zero dmg with my ss necro
I was going to say, mesmers are the most picked-on class because nothing they do can be seen! I know, the skills have been nerfed to crap lately but even with most necromancer skills the effect is not very apparent, so players ignorant of how they work automatically assume that we do nothing.

Quote:
Originally Posted by freakdaddy
ETZ is right on track i mean i didn't pay all this money for my comp then all that money for GW2 to NOT have better effects
Want snazzy special effects? play Crysis on max settings. GW has great graphics but it's not designed to be ultra-realistic.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, it seems that no one notices that white flahs enemies have around when you deal armor-ignoring damage to them.

Not even when they see it a lot under ursan blessing.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by CyberMesh0
I was going to say, mesmers are the most picked-on class because nothing they do can be seen! I know, the skills have been nerfed to crap lately but even with most necromancer skills the effect is not very apparent, so players ignorant of how they work automatically assume that we do nothing.
This is called the BDW syndrome. Stands for Big Dumb Warrior.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

This could add an interesting aspect to PvP. Lag Spiking.

Oh wait, ANet already invented that term...

theonetheonlybruce

theonetheonlybruce

Krytan Explorer

Join Date: Nov 2007

Fuzzies Anonymous [Fuzy]

Mo/

well maybe it will happen there is stuff out there saying guildwars2 will required much more of a computer then guildwars did. so it is possible this is already in effect

Sir Tificate

Academy Page

Join Date: Jan 2007

Big flashy effects are out if they cause slowdown or seriously mess with the
game, but for GW2, at least, it'd be nice if they at least tried a bit
more to make the effects look less......lame.

Some are okay, but here are a couple complaints:
A maelstrom really should NOT look like a really cheap Windows Media Player
visualization.
An eruption should NOT look like a dust cloud a foot off the ground.
Spells that do instant, large damage shouldn't have slow animations. Shatter
Hex and Inferno should have their flashiness appear at the same time as their
damage, not have some silly, slowly developing effect that occurs several odd
seconds after damage has been dealt.

One more complaint in general: you shouldn't have to specifically be looking for the effects in order to see them.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Better Visual Effects To Skills?

Elite Skills deserve that, not regular ones.
Think about how Hex Eater Vortex would look...

t_the_nihilst

t_the_nihilst

Academy Page

Join Date: Nov 2006

Columbus, OH

So Goth We Crap [Bats], Friday The [13th]

Me/

While monking the Dev hammer animation is ftl.
I've messed up so many times because of the lag I've gotten because of that stupid animation.

Kool Kirby

Academy Page

Join Date: Jul 2006

/sign for GW2

This is one of the main reasons why people say WoW > GW. Flashier skills are not only just for looks, but they reward careful observation -- if you can just look at a certain character in GvG and see his animation, you can maybe prepare for it. This holds especially true for Mesmers (interrupt/divert key skill) and Monks (predict spikes)

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by DarkWasp
Well I like the idea... but only for Elites.

And maybe not like a whole huge animation, but louder more brutal sounds.


Like Lightning Surge, when it goes off everyone should know.
You can have that for some skills already... just invite a random 13 year old Warrior or Assassin player to youe vent or TS channel....

Hey presto... you have the perfect casting sound for Spitefull Spirit or Migrane

But now for something completely different (back OT)

/Signed for the elite skills to be more flashy. Especially for mesmers (havent played one myself yet) but I always make sure I bring at least one henchie or player mesmer with me if I can.

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

the idea is kind of cool, but i dont think it'd work very well.

as others have mentioned, so many skills are going off at the same time in a battle. the screen would get cluttered with all kinds of animations which would be distracting and very laggy. Guild Wars flows very well now. and its set up to be about how you play, not how it looks. i think it works well tbh and should probably stay the same.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

It would end up causing too much lag.

What about people that want to run it on "High", but because of the skill flashiness, can only run it on "Medium, I'd feel pretty screwed.

I'll /sign only if it is able to be toggled.

otherwise /notsign

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

lol...there are skill effects of ancient old MMRPG's like Ragnarok Online 1, which look even much better, than some skill effects of certain GW Skills

'nuff said


Compare only the Meteor Shower from Guild Wars with the Meteor Shower Spell from Wizards/High Wizards in Ragnarok Online ...

a huge difference and the old skill of RO looks and sounds much better, than the one of GW.

And why ? because the meteors of RO hav that, what such a skill needs too look realistic and cool - a large burning tail and an explosion effect, when the meteors hit the ground...

Meteor Shower in GW looks, as if only fall some rocks of the size of a basket balls down and they have absolutely no fire effects >.< theortically effectwise Anet just could put this Skill under Earth Magic, instead of Fire Magic -.-


Ya, skills really net to receive for GW2 much better effects, skills in MMORPG's have to be eye candy ^^, especially all the elemental Skills

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

I prefer game's efficiency than flashy graphix lol hdr
Also, I'm not a graphics ho'.
So, no, thx.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

It could definately be done.
To all the people claiming "lag oh NOEZ," remeber that GW2 will be running on A COMPLETELY DIFFERENT ENGINE.
A.net can impliment and code things in such a way to make skills flasher without damaging the game. Just think of how spliter shot has its own unique animiation that is a lot flasher then most. Does it lag the game? No.

Anyway, I forsee a new breed of W/Mos in GW2 who use Mending because it has the coolest looking animation in the game.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

just only for compare

Meteor Storm > RO: http://de.youtube.com/watch?v=_Y1DrbL3d-g

Meteor Shower > GW: http://de.youtube.com/watch?v=ciwjgdpPPcY
--------

big difference imo ... GW version needs more fire effect on that skill - just looks too earthy for a Fire Spell

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

What the GW version needs is a good definition of the area of effect, not that blurry dust.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Bryant Again
Ele effects seemed pretty cool and yeah it'd be cool to see them more detailed. I also hope that they put a bit more effort into other animations: I was hoping that the skill "Headbutt" would actually be a headbutt : (
agree on the headbut thing lollo

/signed

should still be okay for bad videocards like mine tho

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

Do you guys know how much lagg just a little bit better graphics can cause? (In the engine I'm using, making a particle that is just 1.3 times better can cause 2 seconds of lagg...it's hard work!)

/unsigned out of consideration of the graphics workers at ArenaNet.

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Seen a thread like this. Anyone ever watched the original GW trailer? I just tried to find it on the official GW site but they changed their site up and I don't know where they hid it. Anyways, the graphics from that were a lot cooler than the game ever was. Kind of a bit of a letdown, although I played the game before ever seeing the trailer.

I once even saw a thread to allow for Warriors to be able to flip which hand they were carrying their sword and shield in.

Anyways, there is no need for this addition to the game.

/notsigned

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Quote:
Originally Posted by Phoenix Tears
just only for compare

Meteor Storm > RO: http://de.youtube.com/watch?v=_Y1DrbL3d-g

Meteor Shower > GW: http://de.youtube.com/watch?v=ciwjgdpPPcY
--------

big difference imo ... GW version needs more fire effect on that skill - just looks too earthy for a Fire Spell
I agree, however it doesn't matter how awesome RO's Meteor Storm looks- it's much simpler and much less lag-tastic in 2D textures than GW's version would be in 3D therefore they had to tone it down.

Quote:
Originally Posted by Artorius.Maximus
Anyways, the graphics from that were a lot cooler than the game ever was.
GW in its first stages looked too much like WoW. If it still looked like WoW when it was released in retail I would have never bought it, I personally hate over-cartoonified graphics.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by MithranArkanere
What the GW version needs is a good definition of the area of effect, not that blurry dust.
yeah this too XD

Imagine only a Meteor Shower with realistic epic Area of Effect Spell, with huge area, but randomous targets receive damage or so, and way much more meteor should fall down per second.


The most epic Meteor Shower on Movie was still Armageddon imo

New York Meteor Shower

hwen Meteor Shower would look in GW2 much more like this, that would be somewhat of impressive and awesome, just epic and cool.

Also in this Movie you see meteors of the right scale...they don't look there like in GW, as if burning basket balls would fall down - no!! The meteors in Armageddon show a Size of like little Elephants to grown up Elephants, thats the correct size of a Meteor...

and here the correct power compare from a Meteor to an Meteoroid

Armageddon Meteoroid: bye bye Paris


Also good film for good Meteors/Meteoroids: Deep Impact

shows very god too, how much real power lies in such a Meteoroid, and that aren't still the biggest, that can crush us....comes an Asteroid, then we are all history and such stories, like in Armageddon will be just only Hollywood Fantasies - there will be then no Happy End for us
----------

God lag lol ..as if the game doesn't lag still how it is...GW2 will have a total new engine, ,much more improved and will have better graphics, then GW1, so much is 100% clear... they program a total new game graphics wise so they can be able to make much better looking Skill Effects from the start on.

In the end its ever the same, that it will be our computers, which will decide, if we lag, or not -.- when they are too weak for GW2, then its natural, that you will lag, then you just need only a better graphic card, and more RAM and maybe upgrade from DX9.c to DX10 too for optimal work.

Nobody of us can tell, if Anet will really make GW2 so compact, that you can play it again with absolute lowest specs on total ancient PC's ... if you really believe this, then don't be shocked, when it will be surely not so.

Game Requirements raise as even, as PC's become better and better over the years of development and when Anet wants really to make GW2 much more better than GW2 with significant improvements, then they can't surely avoid it, to let their minimum requirements of PC's also raise slightly - from somewhere must the power come, that shoukld enable the better graphics, the better game engine ect. and thed old requirements of GW1 surely won't enable this

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

With all the newer systems coming out before GW2, Anet would be able to find a way to make GW2 much flashier than GW. However, we have to remember that GW was started under the premise that even an old machine with 56k dialup is capable of running it, and that's the reason why it doesn't have very graphics intensive stuff like that.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by Phoenix Tears
Also in this Movie you see meteors of the right scale...they don't look there like in GW, as if burning basket balls would fall down - no!! The meteors in Armageddon show a Size of like little Elephants to grown up Elephants, thats the correct size of a Meteor...
Not really true. Teh meteor which created the Meteor Crate in Arizona was about basketball size when it hit.

The meteors in Armagedon were rubish anyways, too large for the dmage they did, and way too slow fro a meteor in the first place... Real meteors that size at that height over a town would blast half NY away withthe multiple MAch Sonic booms and the heat generated by the close fly by.

If you look at it in a realistic sence, then the meteors in GW are too big for anything which doenst leave a large visible crater.

Apart from that your allies can run about in meteor/firestorms without fearing any dmage... how realistic is that?

But... as this is a game and realism aside... it would be much better if the spells/skills actually did have better result animations. Mainly to be able to see what is happening and taking a little load off of the target caller in some situations.