What Henchmen?
English Warrior
When your using your heroes what henchmen do you advice to use in each campaign (im using sab way btw).
crazybanshee
It really depends on what class you are and what area you're doing. I play ele (and I tend to use sab or a variation of it) So I'll usually bring another monk, 1 or 2 tanks (either 2 warr or 1 war 1 para) and the interrupt hench if there is one. If not, I may bring the necro hench that has blood ritual, or in some instances the earth hench.
Miska Bow
I play a team of 3 heroes (MM and SS necro with a heavy interupt Mesmer). Henchies: i add to this are 2 monks and 2 ele henchies. Once the minions are up, there's no way to stop this.
I'm a ranger so i just leech along and keep them company
I'm a ranger so i just leech along and keep them company

Thorondor Port
My hench/hero usually goes like this, regardless of area.
me (dragon slash adrenaline)
olias (curses)
general morgan (motivation)
Talkora mo/e (prot)
henchmen
2 monks
1 warrior
ele (i pick element depending on area, like fire for a winter-y location)
I hear alot of ppl bitch and complain about 3 monks... But I kill just fine and dont die. Olias also has spinal shivers and i have a cold sword if I get into any Super monk boss healing where I would be unable to kill it.
me (dragon slash adrenaline)
olias (curses)
general morgan (motivation)
Talkora mo/e (prot)
henchmen
2 monks
1 warrior
ele (i pick element depending on area, like fire for a winter-y location)
I hear alot of ppl bitch and complain about 3 monks... But I kill just fine and dont die. Olias also has spinal shivers and i have a cold sword if I get into any Super monk boss healing where I would be unable to kill it.
Bohya
I usualy go...
Heroes:
Me (Lets say I'm a warrior)
Either a Paragon or an Interrupter
SH elementalist
MM necromancer with BR
Henchmen:
Warrior or an other melee class
Elementalist or an Interrupter
Healer
Prot
Heroes:
Me (Lets say I'm a warrior)
Either a Paragon or an Interrupter
SH elementalist
MM necromancer with BR
Henchmen:
Warrior or an other melee class
Elementalist or an Interrupter
Healer
Prot
cosyfiep
lets see
me (if I am an ele then I change out sosuke for my channeling rit)
nuker (sosuke)
mm (olias)
monk (dunky)
henchies
monk (usually menlo)
tank (nf-dervish, fac-talon or lucas)
others change...in factions I like to bring the kurzick dom guy, and a rit
in nightfall I like the paragon and either herta or the mesmer.
sometimes I dont use olias since many areas are not mm friendly, and some of the quests/missions in nf require a hero I dont normally use.
me (if I am an ele then I change out sosuke for my channeling rit)
nuker (sosuke)
mm (olias)
monk (dunky)
henchies
monk (usually menlo)
tank (nf-dervish, fac-talon or lucas)
others change...in factions I like to bring the kurzick dom guy, and a rit
in nightfall I like the paragon and either herta or the mesmer.
sometimes I dont use olias since many areas are not mm friendly, and some of the quests/missions in nf require a hero I dont normally use.
ZeAliX
For me as an assassin I tend to bring:
1 healer
1 protter
1 MM or fire ele (depends if MM is really needed)
and for the rest I bring healer hench, blood hench, interrupt hench and mage hench(preferably fire)
1 healer
1 protter
1 MM or fire ele (depends if MM is really needed)
and for the rest I bring healer hench, blood hench, interrupt hench and mage hench(preferably fire)
Woop Shotty
usually, when I bring henchmen, I bring warriors, rangers, or dervish, because I leave the damage to the heroes and I want henchmen with high AL, and Charge is always good too..
quickmonty
My H/H team varies depending on what I'm doing.
Kerwyn Nasilan
I'm warrior, I bring both healers, the ele, and one other depending on area/campain. (Zho in EotN or inturrupter in the kurzick/luxon areas, eve, or in shiverpeaks a melee enemy to use as a distraction : p)
masta_yoda
earth healer chargewarrior and fire
iridescentfyre
Quote:
Originally Posted by Leeds
(im using sab way btw).
|
That leaves room for adding Lo Sha/Erys Vasburg/whoever else gives good party support for the area. I usually also try to bring Herta or Kai Ying if they're available, and possibly Cynn. Lukas is also a solid choice for his shouts.
strcpy
Personally I generally try for the following combination regardless of the build in question: two melee, one healer, one prot, one MM, and the rest "depends on the situation".
Sabs necro build already had the healer, MM, and one of the "other" built into it. As such I pretty much always try for a prot monk (VERY useful) and the two melee as a core. After that, excepting a few areas/missions, I have found it mostly irrelevant which ones I pick. In areas that I take more damage I go for an earth ele, in other areas I tend to go towards damage (fire ele or the rangers) and in a few places where I find I need more healing (rarely) I take another monk.
However, IMO the core of Sabs build is the two tanks/melee, healer, MM, and the SS necro. All others are mostly icing on the cake, not the cake
Sabs necro build already had the healer, MM, and one of the "other" built into it. As such I pretty much always try for a prot monk (VERY useful) and the two melee as a core. After that, excepting a few areas/missions, I have found it mostly irrelevant which ones I pick. In areas that I take more damage I go for an earth ele, in other areas I tend to go towards damage (fire ele or the rangers) and in a few places where I find I need more healing (rarely) I take another monk.
However, IMO the core of Sabs build is the two tanks/melee, healer, MM, and the SS necro. All others are mostly icing on the cake, not the cake

Marty Silverblade
Me (Godmode Warrior)
Heroes: Either Sab's 3 Necromancers (I'm refusing to call it Sabway) or Racthoh's 2 Paras + Dervish thing
Henchies depend on what I'm doing, if I'm in HM, I'll take a melee, a fire, and 2 monk henchies (just to be sure). In NM I'll drop a monk henchie, possibly both if low end, and thow in another damage dealer.
Heroes: Either Sab's 3 Necromancers (I'm refusing to call it Sabway) or Racthoh's 2 Paras + Dervish thing
Henchies depend on what I'm doing, if I'm in HM, I'll take a melee, a fire, and 2 monk henchies (just to be sure). In NM I'll drop a monk henchie, possibly both if low end, and thow in another damage dealer.
Targuil
Me, sabs and for henchies: 1-2 monks, max eles and maybe interrupt/cultist.
st753m
My team is usually:
Me (Protection Monk)
Healer Monk Hero
Mesmer Hero with interrupt skills
Minion Master Hero
Warrior Henchmen
Warrior Henchmen
Blood Henchmen
Mage/Fire Henchmen
Me (Protection Monk)
Healer Monk Hero
Mesmer Hero with interrupt skills
Minion Master Hero
Warrior Henchmen
Warrior Henchmen
Blood Henchmen
Mage/Fire Henchmen