Backbreaker Vs. Devastating Hammer
Adam of Tyria
itsvictor
I like backbreaker because heavy blow drops your adrenaline, you can use other skills (pulverizing smash come to mind) to inflict weakness as well. With FGJ, you can build the adrenaline back to KD-lock with backbreaker back to back
Stormlord Alex
Dev Hammer. It charges more KDs at a faster rate than BB.
And that Dev Hammer bar is baed. Hammer Bash > Heavy Blow any day of the week. Heavy is useless if you're forced to switch targets or if weakness gets cleaned up, Bash is not. The flexibility hit isn't worth the ~20 damage gain.
I'd consider BB for RA, because a 4 sec KD is enough to kill the enemy healer easily.
Except by the time I've charge BB, I've won with autoattacks
And that Dev Hammer bar is baed. Hammer Bash > Heavy Blow any day of the week. Heavy is useless if you're forced to switch targets or if weakness gets cleaned up, Bash is not. The flexibility hit isn't worth the ~20 damage gain.
I'd consider BB for RA, because a 4 sec KD is enough to kill the enemy healer easily.
Except by the time I've charge BB, I've won with autoattacks
Shuuda
What about Earthshaker? If your going to use Hammer Bash instead of Heavy Blow, wouldn't Earthshaker be a better elite, since a potenial AoE knockdown would be better than Weakness you won't be taking advantage of?
Out of them two though, Dev Hammer no doubt.
Out of them two though, Dev Hammer no doubt.
Tyla
Dev Hammer imo.
Stormlord Alex
Quote:
Originally Posted by Shuuda
What about Earthshaker?
I like Earthshaker very muchly, it's my hammer elite of preference in PvE (essentially, DSlash with Headbutt > any non-ES hammer bar).
Alas, "Coward!" and "YAA!" are too much fun to use in AB, the AoE is generally pointless in RA/TA, and my guild doesn't do any serious PvP. So, yeah... Not had the chance to play with ES much in any decent PvP format for a while now
It's just the op never mentioned it
Alas, "Coward!" and "YAA!" are too much fun to use in AB, the AoE is generally pointless in RA/TA, and my guild doesn't do any serious PvP. So, yeah... Not had the chance to play with ES much in any decent PvP format for a while now
It's just the op never mentioned it
Cathode_Reborn
As much as I'd love to use Backbreaker, it takes ages to charge, but still fun to use sometimes.
If lame skills like "you will die" or Mokele Smash were buffed a little though, then maybe...
If lame skills like "you will die" or Mokele Smash were buffed a little though, then maybe...
kel77
I like backbreaker better for the extra damage and extra kd time.
JDRyder
[skill]earth shaker[/skill][skill]crushing blow[/skill][skill]mighty blow[/skill][skill]protector's strike[/skill][skill]flail[/skill][skill]rush[/skill][skill]enraging charge[/skill] +15 hammer = GG
Bobby2
[skill]protector's strike[/skill] < [skill]bull's strike[/skill]
[skill]flail[/skill] < [skill]frenzy[/skill]
[skill]flail[/skill] < [skill]frenzy[/skill]
blue.rellik
Flail is fine for hammers, just make sure to activate after you hit with your elite
Magikarp
i play almost nothing but hammer in pvp now, and im pure dev hammer, and my 3rd hit chainer is dependant on the arena, so i cant say i pref either heavy or bash.
in pve, nothing compares to earth imo though. shaker+crude+whirlwind=<3
in pve, nothing compares to earth imo though. shaker+crude+whirlwind=<3
JDRyder
Quote:
Originally Posted by Bobby2
[skill]protector's strike[/skill] < [skill]bull's strike[/skill]
[skill]flail[/skill] < [skill]frenzy[/skill] u just use protectors for a fast hit at the end kills them most the time on a good spike
and flail + hammer = yay
[skill]flail[/skill] < [skill]frenzy[/skill] u just use protectors for a fast hit at the end kills them most the time on a good spike
and flail + hammer = yay
Shuuda
Quote:
Originally Posted by JDRyder
[skill]earth shaker[/skill][skill]crushing blow[/skill][skill]mighty blow[/skill][skill]protector's strike[/skill][skill]flail[/skill][skill]rush[/skill][skill]enraging charge[/skill] +15 hammer = GG
A Hammer build with only One knock Down, Heck, the average Shock Axe Warrior packs atleast two. You need more Hammer Bash and Bull Strike. Three Knockdowns then.
JDRyder
Quote:
Originally Posted by Shuuda
A Hammer build with only One knock Down, Heck, the average Shock Axe Warrior packs atleast two. You need more Hammer Bash and Bull Strike. Three Knockdowns then.
nope i kill things 1 attack run, almost never fails. no need for 2 KDs id try the build before knocking it :P
Shuuda
Oh? But you'd do more damage with an Axe Spike, the reason you run hammers is for the disruptive element of reliable and less conditional knockdowns, you may kill things in one run in RA/AB, but in general, a hammer build with only one Knockdown fails.
JR
I wouldn't run a Hammer bar in PvP without Bull's and Bash along side the elite, because if I am using a Hammer it is to get the disruption of the knockdowns. If I don't want knockdowns there are better alternatives.
If it's in PvE I would run Earthshaker and lol at things falling over.
If it's in PvE I would run Earthshaker and lol at things falling over.
RhanoctJocosa
[skill]Frenzy[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Irresistible Blow[/skill][skill]Gale[/skill][skill]Sprint[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
Quote:
Originally Posted by JR
Quote:
I wouldn't run a Hammer bar in PvP without Bull's and Bash along side the elite, because if I am using a Hammer it is to get the disruption of the knockdowns. If I don't want knockdowns there are better alternatives.
QFT
I personally like Dev Hammer more only because of the lower adren.
I personally like Dev Hammer more only because of the lower adren.
JDRyder
Quote:
Originally Posted by JR
I wouldn't run a Hammer bar in PvP without Bull's and Bash along side the elite, because if I am using a Hammer it is to get the disruption of the knockdowns. If I don't want knockdowns there are better alternatives.
If it's in PvE I would run Earthshaker and lol at things falling over. i dont run monk w/o rof but, super nova japan does not use rof and do well IMO :O
<3 MH
If it's in PvE I would run Earthshaker and lol at things falling over. i dont run monk w/o rof but, super nova japan does not use rof and do well IMO :O
<3 MH
ZenRgy
Quote:
Originally Posted by Adam of Tyria
Backbreaker
Devestating HammerUsing Devestating Hammer then Heavy Blow as soon as your target stands up would be the equivalent to a 4 second KD like Backbreaker (If you have stonefist that is, like all warriors should.) Actually, all knockdowns are 2 seconds, so with stonefist they'd be 3 seconds each, totalling for 6 seconds.
Personally I prefer dev hammer for the bonus damage from heavy blow on the second knockdown. But both are good.
Devestating HammerUsing Devestating Hammer then Heavy Blow as soon as your target stands up would be the equivalent to a 4 second KD like Backbreaker (If you have stonefist that is, like all warriors should.) Actually, all knockdowns are 2 seconds, so with stonefist they'd be 3 seconds each, totalling for 6 seconds.
Personally I prefer dev hammer for the bonus damage from heavy blow on the second knockdown. But both are good.
Splitisoda
Backbreaker. You can end up with a possible 5 seconds knockdown from it. Then follow up with Heavy blow, and then maybe shock. Hy monk, i hrd i sht u dwn nub.
Although Devestating Hammer DOES have its uses, I sometimes use it.
Although Devestating Hammer DOES have its uses, I sometimes use it.
Sir Pandra Pierva
how do you get 5 seconds of kd from it?
since using the stonefist insig only adds 1second and thats up to a max of 3 seconds.
what i like a lot is
[skill]Tiger Stance[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Hammer Bash[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill]
thats a fun build for RA and mayby HB
7 seconds of kd=pissed off people.
since using the stonefist insig only adds 1second and thats up to a max of 3 seconds.
what i like a lot is
[skill]Tiger Stance[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Hammer Bash[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill]
thats a fun build for RA and mayby HB
7 seconds of kd=pissed off people.
xDusT II
Quote:
Originally Posted by Splitisoda
Backbreaker. You can end up with a possible 5 seconds knockdown from it. Then follow up with Heavy blow, and then maybe shock. Hy monk, i hrd i sht u dwn nub.
Although Devestating Hammer DOES have its uses, I sometimes use it. KD's are capped at 3 seconds from more than one source.
Devastating Hammer is 3 adren less for 1 second less KD. I also prefer Hammer Bash over Heavy Blow because:
-You don't lose the KD if your DevHammer fails.
-You aren't tied to a specific target to get the KD.
Although Devestating Hammer DOES have its uses, I sometimes use it. KD's are capped at 3 seconds from more than one source.
Devastating Hammer is 3 adren less for 1 second less KD. I also prefer Hammer Bash over Heavy Blow because:
-You don't lose the KD if your DevHammer fails.
-You aren't tied to a specific target to get the KD.