Energy Regeneration?

BackStabber

Pre-Searing Cadet

Join Date: Feb 2008

My Main runner character is a W/Mo, and I find that having only 2 pips of energy recovery is annoying. I do have insignias and runes that raise my energy to 30, but I was just wondering if there's any type of weapon upgrade or inscription that provides +1 energy regeneration?

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

There isn't any insignia or inscription that gives extra energy regen.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Also, warriors don't need energy that much. That's what adrenaline is for. Unless you're using a running build or something. Other than that though, Survivor insignias are much better on a warrior than radiants.

BackStabber

Pre-Searing Cadet

Join Date: Feb 2008

I am using a running build.

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

warrior running builds rarely require more than 25 energy, and if they do, use a staff or caster weapon with +energy mods.

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by BackStabber
My Main runner character is a W/Mo, and I find that having only 2 pips of energy recovery is annoying.
Thats because all proffesions energy pips are different, for warriors it is two pips.

Quote:
I do have insignias and runes that raise my energy to 30, but I was just wondering if there's any type of weapon upgrade or inscription that provides +1 energy regeneration?
Your not raising your energy pips by any means by raising your energy level to 30. Energy levels and energy pips are two different things.

Check out these links for info on energy.

http://wiki.guildwars.com/wiki/Energy
http://wiki.guildwars.com/wiki/Energy_management

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

W/Mo?

Hope you figure it out soon..

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

He said he's using a running build. So W/Mo is actually a viable choice if you can't go D/A

BackStabber

Pre-Searing Cadet

Join Date: Feb 2008

Exactly. that's why I chose monk for secondary. Just certain times I run a little low on energy, but it's ok. Just wanted to see if there's anything to increase regeneration. Also I know what pip means, I just wanted to raise my energy up.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

You shouldn't run low on energy with a good runner bar. You might want to post your bar so people know the problem.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

[skill]Peace and Harmony[/skill]

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

That skill isnt bad... but not really usefull for a runners bar... All you need to keep up a constant +25% speed is;

[skill]Bull's Charge[/skill]
[skill]Sprint[/skill]

At 12 points of Strength you can cast BC... just before it runs out you cast Sprint... by the time Sprint runs out BC will have recharged and the same with Sprint.

All other skills are for survival and/or condition removal/protection

EDIT: Did I miss a major nerf recently, or why I can run without a pause ingame, but the skill icons here show such short durations? I havent used my runners build in a while.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

As said before, you can't increase energy regen except with some spells/skills.
The monk line has some spells that increase energy when you take damage (could be worth looking into).
One other thing you could do is using weapon swapping.
Take a staff (+10e), staff head (+5e) and inscription (+5e > 50) and you suddenly have 20 extra energy.
Keep that in reserve when you are low on energy and need to activate a skill that you don't have the energy for at that moment.
As long as you are not maintaining 3 enchantments you should be fine like that.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Rushin Roulette
That skill isnt bad...
yes it is

123456789

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Not really, it gives a Warrior 30 secs of +1e regen, and combine that with a runners bar (the skill cancels if you target a foe, not if you target yoruself) it is viable... its just not really needed and the elite is better used for another skill which is actually usefull on a runners build.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Charge and Sprint, plus a few other things are what I use in a runner bar. Energy is never a problem. Even with Vital Blessing. When one runs out, the other one has recharged. It's good for less populated areas.

But I don't run so much so...

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Rushin Roulette
Its good! everything else is just more good
the definition of bad

BackStabber

Pre-Searing Cadet

Join Date: Feb 2008

I'm good now, I've got it all figured out. I've got an elite warrior tome i was going to use but I wasn't sure if I should or not, but I'll probably use it to get bulls charge. I've been using the rush skill that uses adrenaline with that one shout skill(cant remember the name) that for every enemy near you you gain 1 strike of adrenaline. That work's alright but I think I'm gonna replace that with bulls charge to free up some space on the skill bar.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by BackStabber
I'm good now, I've got it all figured out. I've got an elite warrior tome i was going to use but I wasn't sure if I should or not, but I'll probably use it to get bulls charge. I've been using the rush skill that uses adrenaline with that one shout skill(cant remember the name) that for every enemy near you you gain 1 strike of adrenaline. That work's alright but I think I'm gonna replace that with bulls charge to free up some space on the skill bar.
Charge is superior in running. Or charging strike even.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

[skill]"Charge!"[/skill][skill]Sprint[/skill][skill]Signet of Stamina[/skill][skill]Endure Pain[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Healing Signet[/skill][skill]Disciplined Stance[/skill]

Iirc, that's what I ran when I used to be into chest running :X Energy shouldn't be a probem even with Veil up.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

Charging Strike for the win.. +33% movement speed for longer than the 5 sec recharge with enough in strength.. The best warrior running skill ever i think.

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Quote:
Originally Posted by Nanood
Charging Strike for the win.. +33% movement speed for longer than the 5 sec recharge with enough in strength.. The best warrior running skill ever i think.
The problem with Charging Strike vs. "Charge!" is that Strike is a stance and doesn't work with balanced stance if you need increased movement speed at the same time you need to not be knocked down, like in the drok's run.