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Energy Regeneration?
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Originally Posted by BackStabber
My Main runner character is a W/Mo, and I find that having only 2 pips of energy recovery is annoying.
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| I do have insignias and runes that raise my energy to 30, but I was just wondering if there's any type of weapon upgrade or inscription that provides +1 energy regeneration? |
Check out these links for info on energy.
http://wiki.guildwars.com/wiki/Energy
http://wiki.guildwars.com/wiki/Energy_management
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That skill isnt bad... but not really usefull for a runners bar... All you need to keep up a constant +25% speed is;
[skill]Bull's Charge[/skill]
[skill]Sprint[/skill]
At 12 points of Strength you can cast BC... just before it runs out you cast Sprint... by the time Sprint runs out BC will have recharged and the same with Sprint.
All other skills are for survival and/or condition removal/protection
EDIT: Did I miss a major nerf recently, or why I can run without a pause ingame, but the skill icons here show such short durations? I havent used my runners build in a while.
[skill]Bull's Charge[/skill]
[skill]Sprint[/skill]
At 12 points of Strength you can cast BC... just before it runs out you cast Sprint... by the time Sprint runs out BC will have recharged and the same with Sprint.
All other skills are for survival and/or condition removal/protection
EDIT: Did I miss a major nerf recently, or why I can run without a pause ingame, but the skill icons here show such short durations? I havent used my runners build in a while.
As said before, you can't increase energy regen except with some spells/skills.
The monk line has some spells that increase energy when you take damage (could be worth looking into).
One other thing you could do is using weapon swapping.
Take a staff (+10e), staff head (+5e) and inscription (+5e > 50) and you suddenly have 20 extra energy.
Keep that in reserve when you are low on energy and need to activate a skill that you don't have the energy for at that moment.
As long as you are not maintaining 3 enchantments you should be fine like that.
The monk line has some spells that increase energy when you take damage (could be worth looking into).
One other thing you could do is using weapon swapping.
Take a staff (+10e), staff head (+5e) and inscription (+5e > 50) and you suddenly have 20 extra energy.
Keep that in reserve when you are low on energy and need to activate a skill that you don't have the energy for at that moment.
As long as you are not maintaining 3 enchantments you should be fine like that.
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I'm good now, I've got it all figured out. I've got an elite warrior tome i was going to use but I wasn't sure if I should or not, but I'll probably use it to get bulls charge. I've been using the rush skill that uses adrenaline with that one shout skill(cant remember the name) that for every enemy near you you gain 1 strike of adrenaline. That work's alright but I think I'm gonna replace that with bulls charge to free up some space on the skill bar.
Quote:
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Originally Posted by BackStabber
I'm good now, I've got it all figured out. I've got an elite warrior tome i was going to use but I wasn't sure if I should or not, but I'll probably use it to get bulls charge. I've been using the rush skill that uses adrenaline with that one shout skill(cant remember the name) that for every enemy near you you gain 1 strike of adrenaline. That work's alright but I think I'm gonna replace that with bulls charge to free up some space on the skill bar.
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[skill]"Charge!"[/skill][skill]Sprint[/skill][skill]Signet of Stamina[/skill][skill]Endure Pain[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Healing Signet[/skill][skill]Disciplined Stance[/skill]
Iirc, that's what I ran when I used to be into chest running :X Energy shouldn't be a probem even with Veil up.
Iirc, that's what I ran when I used to be into chest running :X Energy shouldn't be a probem even with Veil up.
