Petition: Caretaker's Charge

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Mickey
Mickey
Jungle Guide
#1
[skill]Caretaker's Charge[/skill]

Change functionality to something like [skill]Mind Blast[/skill]

If your holding on item, you gain 1..7..10 energy.
Cherng Butter
Cherng Butter
Desert Nomad
#2
Quote:
Originally Posted by Mickey
[skill]Caretaker's Charge[/skill]

Change functionality to something like [skill]Mind Blast[/skill]

If your holding on item, you gain 1..7..10 energy.
Would definitely help churn out the utility like Ele's can, but I'm a little wary of having 2 of the same skill.
K
Kanyatta
Forge Runner
#3
I'd like to see Caretaker's Charge have some usefulness, but with the suggested buff, it is more powerful than Mind Blast, maybe take the unconditional damage down 7 points or so.

/signed
Wild Karrde
Wild Karrde
Frost Gate Guardian
#4
Quote:
Originally Posted by Cherng Butter
Would definitely help churn out the utility like Ele's can, but I'm a little wary of having 2 of the same skill.

Theres alot of skills that are exactly the same as each other. Or if not word for word they act in very much the same way, so I dont see what the problem would be.


/signed to change caretakers to act somewhat like mindblast
M
Molock
Desert Nomad
#5
/signed with dmg reduced a little
Simply a good idea
Shayne Hawke
Shayne Hawke
Departed from Tyria
#6
/signed. I like the idea. Fits well with the conditional aspect of the Ritualist class.
Tatile
Tatile
Desert Nomad
#7
/signed, but I believe it'd need a damage reduction in order to be not too over-powered, in a sense.
MagmaRed
MagmaRed
Furnace Stoker
#8
/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
Z
Zahr Dalsk
Grotto Attendant
#9
/signed

Not very useful as it is now.
Jetdoc
Jetdoc
Hell's Protector
#10
I find the proposal interesting...I personally like the health gain at the cost of lower energy gain, but this would make it more in line with a damage + energy management skill.
RavagerOfDreams
RavagerOfDreams
Desert Nomad
#11
Mickey
Mickey
Jungle Guide
#12
Quote:
Originally Posted by MagmaRed
/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
I understand.

Although, maybe even a minor change to this skill would be good. Make the unconditional damage lower, and the health gain lower. The recharge is already 2 seconds longer than Mind Blast, which is a long time if your spamming it for energy.
T
Targuil
Krytan Explorer
#13
Another good Rt elite never hurts.

/signed
Terra Xin
Terra Xin
Furnace Stoker
#14
the purpose of petition has been shot to the ground.
l
lutz
Jungle Guide
#15
Quote:
Originally Posted by Targuil
Another good Rt elite never hurts.

/signed
[skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill]
Who needs elites?
newbie_of_doom
newbie_of_doom
Wilds Pathfinder
#16
Quote:
Originally Posted by lutz
[skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill]
Who needs elites?
Agree, those skills are overpowered, elites for rt are poor compared to most normal skills.
You can't see me
You can't see me
Forge Runner
#17
/Signed.

It would be a very nice change.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#18
Quote:
Originally Posted by Mickey
If your holding on item, you gain 1..7..10 energy.
I'd say 8/9 energy return tops at 14/15/16 spec, keeping health gain and damage (mebbe a slight knock on the damage), for a net 3/4 gain.

Yeah, the energy gain is weaker then than both Mind Blast and OoS, however, it's alright becase:

- Mind Blast needs to power Rodgort's, a 25 energy spell. Mind Blast's return is higher because Eles burn more energy - by comparison, CC powers Rift, Splinter and Rage - 10e, 5e and 5e spells.

- OoS only gives you energy; CC is a DD, slight heal and energy boost all in one.

I'd definately love to see a Caretaker buff, and making it an alternate energy manager to OoS with fringe benefits would be fun.
Gregslot
Gregslot
Wilds Pathfinder
#19
Caretaker's Charge gives you 50 hp each shot.
So its way better then Mind Blast.
N
NamelessBeauty
Krytan Explorer
#20
Quote:
Originally Posted by MagmaRed
/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
You don't see the energy prob because of Offering of Spirit.

To OP: Uhmm no if only change that skill. Yes if change energy cost of some of the spamable rit spells. Mind Blast is uber with Rodgort. But Rodg is like 25e. Ehem!