Petition: Caretaker's Charge

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

[skill]Caretaker's Charge[/skill]

Change functionality to something like [skill]Mind Blast[/skill]

If your holding on item, you gain 1..7..10 energy.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Mickey
[skill]Caretaker's Charge[/skill]

Change functionality to something like [skill]Mind Blast[/skill]

If your holding on item, you gain 1..7..10 energy.
Would definitely help churn out the utility like Ele's can, but I'm a little wary of having 2 of the same skill.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

I'd like to see Caretaker's Charge have some usefulness, but with the suggested buff, it is more powerful than Mind Blast, maybe take the unconditional damage down 7 points or so.

/signed

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

Quote:
Originally Posted by Cherng Butter
Would definitely help churn out the utility like Ele's can, but I'm a little wary of having 2 of the same skill.

Theres alot of skills that are exactly the same as each other. Or if not word for word they act in very much the same way, so I dont see what the problem would be.


/signed to change caretakers to act somewhat like mindblast

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

/signed with dmg reduced a little
Simply a good idea

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

/signed. I like the idea. Fits well with the conditional aspect of the Ritualist class.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

/signed, but I believe it'd need a damage reduction in order to be not too over-powered, in a sense.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

Not very useful as it is now.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I find the proposal interesting...I personally like the health gain at the cost of lower energy gain, but this would make it more in line with a damage + energy management skill.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by MagmaRed
/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
I understand.

Although, maybe even a minor change to this skill would be good. Make the unconditional damage lower, and the health gain lower. The recharge is already 2 seconds longer than Mind Blast, which is a long time if your spamming it for energy.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Another good Rt elite never hurts.

/signed

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

the purpose of petition has been shot to the ground.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Targuil
Another good Rt elite never hurts.

/signed
[skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill]
Who needs elites?

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by lutz
[skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill]
Who needs elites?
Agree, those skills are overpowered, elites for rt are poor compared to most normal skills.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

/Signed.

It would be a very nice change.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Mickey
If your holding on item, you gain 1..7..10 energy.
I'd say 8/9 energy return tops at 14/15/16 spec, keeping health gain and damage (mebbe a slight knock on the damage), for a net 3/4 gain.

Yeah, the energy gain is weaker then than both Mind Blast and OoS, however, it's alright becase:

- Mind Blast needs to power Rodgort's, a 25 energy spell. Mind Blast's return is higher because Eles burn more energy - by comparison, CC powers Rift, Splinter and Rage - 10e, 5e and 5e spells.

- OoS only gives you energy; CC is a DD, slight heal and energy boost all in one.

I'd definately love to see a Caretaker buff, and making it an alternate energy manager to OoS with fringe benefits would be fun.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Caretaker's Charge gives you 50 hp each shot.
So its way better then Mind Blast.

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Quote:
Originally Posted by MagmaRed
/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
You don't see the energy prob because of Offering of Spirit.

To OP: Uhmm no if only change that skill. Yes if change energy cost of some of the spamable rit spells. Mind Blast is uber with Rodgort. But Rodg is like 25e. Ehem!

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

If you made the energy that high, lower the dmg and health gain a bit. Otherwise /signed

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Gregslot
Caretaker's Charge gives you 50 hp each shot.
So its way better then Mind Blast.
Nowhere near, the 50hp is nothing.
/signed

Tengent

Pre-Searing Cadet

Join Date: Dec 2007

IN

Guild of Forgotten Souls

E/D

/signed

Most definately. It'd be my favorite Channeling Magic skill.

lilbubba829

Ascalonian Squire

Join Date: Jan 2008

Rt/

I actually feel the health gain is definitely nice, but something I'm suprised nobody has mentioned is the fact you need to hold an item. An ele does use a lot of spells that cost a lot of energy, but typically has a massive amount of energy to begin with. (100+), whereas a Rit has ~50-55 with runes and insignias + staff. However, when carrying an item you lose the benefit of your staff, meaning you lose about 20 energy. So now the same rit is down all the way to ~30 energy before casting any spells. Now take into consideration if you die once and have a 15% penalty. That means the Ele has 85 en whereas the rit now has 26. The Ele lost 15% of their potential energy but the Rit is at almost half their potential energy (52%). I don't understand how you guys can say there isn't an energy problem when a 10e spell is a third of their energy.

And while Energetic Was Lee Sa can be useful since you gain +2 energy, the item can't be used in a Caretaker's build for a lot of reasons. First, it's spawning based. You need high channeling and high restoration (for self heal, Caretakers is not reliable at all to keep you alive), meaning you won't be able to hold the item long so the energy gain won't surpass the 10e cost of the spell. Second, the respawn is 20 seconds when at best you get 13 seconds, but in any build you'll get 3~4. That means you have 16 seconds of downtime and any Caretakers build requires an item to be held. That means you'll need to include another item spell in your build.


Now Ancestor's rage and splinter weapon can be overpowering, but this is about the elite. Ritualists don't benefit from splinter weapon, it's useful for other classes (especially rangers). So when I'm doing AB or PVE I rarely bring it unless I'm told to because when you're alone in a group it's useless. What ANet needs to do is they need to either make the recharge 2 seconds or reduce it to 3 and increase the energy gained to 7 to help replace energy lost in spamming the rather weak attacks rits have. Renewable Surge is great since it's an instant renewal but damage is rather weak and channeled strike is great but costs 1/3 of your energy (assuming you haven't died).


I realize that ANet is highly unlikely to buff anything but I really would like to see this one buff because I enjoy playing it on my rit but it's rather useless in it's current state.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Gregslot
Caretaker's Charge gives you 50 hp each shot.
So its way better then Mind Blast.
Energy from mindblast allows you to get that 50HP too. It called USING that energy

Energy than can be used for variety of purposes >> fixed effect that you don't really need most of the time.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Channeling energy regain skills:
[skill]Offering of Spirit[/skill] , [skill]Signet of Spirits[/skill] , [skill]Caretaker's Charge[/skill]
and now you want to buff up caretaker's because Rits need more or better energy regain skills?

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

good idea /signed

lilbubba829

Ascalonian Squire

Join Date: Jan 2008

Rt/

Quote:
Originally Posted by the Puppeteer
Channeling energy regain skills:
[skill]Offering of Spirit[/skill] , [skill]Signet of Spirits[/skill] , [skill]Caretaker's Charge[/skill]
and now you want to buff up caretaker's because Rits need more or better energy regain skills?

We're not petitioning for new skills, we're stating that Caretaker's Charge is extremely weak in its current state. Skills such as Mind Blast are much more effective and there is no reason for it. OoS and Signet of Spirits are elites so contribute nothing to energy management. Rits really need a boost in skills like this to make them more viable in PVP (besides running flags).