Inscription: "Iron Lungs" Shouts, Chants, and Echoes last 10% longer.
Inscription: "Everlasting Endurance" 10% Chance for Half recharge of Shouts, Chants, and Echoes.
It could be switched to "Spear Grip of Charisma" and be changed 20% longer.(This would have a higher abuse rate percentage and probably would not be a good choice)
Also the inscription could only apply to echoes and chants. Personally I think it would be a decent add on that wouldn't have a place to be abused any more than the other weapon inscriptions and the spear grip that makes enchantments last 20% longer.
Also it would help promote a pro-balanced HA, because it would give Legoway a slight boost, but nothing completely overpowered.
New Inscirption Idea
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Originally Posted by VexedLucifer
Inscription: "Iron Lungs" Shouts, Chants, and Echoes last 10% longer.(10%-15% didn't really think which one would be better)
Inscription: "Everlasting Endurance" 10% Chance for Half recharge of Shouts, Chants, and Echoes. |
/notsigned
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Originally Posted by Onarik Amrak
Knowing Anet, if this mod was put into the game, they'd reduce base shout durations by 10%.
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Shouts and chants are balanced around their current duration length. If this mod was introduced, every paragon and shout based build would start using it. A.net would then have to balance around everybody having it and reduce the shout's length.
Think of Aegis. Aegis is balanced around everybody switching to a 20% enchant staff when using it.
Hm... the first one could only be a suffix for weapons. Never anything else.
The second one could be either inscription for martial weapons or inscription for shields.
http://wiki.guildwars.com/wiki/List_...Suffix_bonuses
The second one could be either inscription for martial weapons or inscription for shields.
http://wiki.guildwars.com/wiki/List_...Suffix_bonuses
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Originolly Posted by MithranArkanereQuote: Originally Posted by cgruber /notsigned Shouts are unremovable, that's why duration is shorter. The +20% enchantment duration do not make enchantments harder to remove. |
I'll explain, It's OK for an enchantment to have a 20% longer bonus BECAUSE it CAN be removed, a shout CAN NOT be removed, so adding 20% to the duration makes it too strong and unbalanced.
Besides most shouts have "next skill used" on them and are gone shortly after they are applied anyway.
People have wanted the 20% Longer Hex duration for ever. At times I would love to have it, other times I would not. It would overpower many skills I think.
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Originally Posted by Orange Milk
Yep, you missed his point 100% completly Mithran.
I'll explain, It's OK for an enchantment to have a 20% longer bonus BECAUSE it CAN be removed, a shout CAN NOT be removed, so adding 20% to the duration makes it too strong and unbalanced. Besides most shouts have "next skill used" on them and are gone shortly after they are applied anyway. People have wanted the 20% Longer Hex duration for ever. At times I would love to have it, other times I would not. It would overpower many skills I think. |
But there are skills to prevent shouts and chants.
And it's not +20% shout/chant enlarge, it's just +10%.
For 0..9 duration shouts that means +0 seconds.
It would enlarge only shouts with 10 seconds or more. It's not much.
And many shouts have direct effects, like "Fear Me!" or "Coward!" instead durations.
And it's not +20% shout/chant enlarge, it's just +10%.
For 0..9 duration shouts that means +0 seconds.
It would enlarge only shouts with 10 seconds or more. It's not much.
And many shouts have direct effects, like "Fear Me!" or "Coward!" instead durations.
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Originally Posted by MithranArkanere
But there are skills to prevent shouts and chants.
And it's not +20% shout/chant enlarge, it's just +10%. For 0..9 duration shouts that means +0 seconds. It would enlarge only shouts with 10 seconds or more. It's not much. And many shouts have direct effects, like "Fear Me!" or "Coward!" instead durations. |
As for the idea iself... Interesting, but I'd prefer the bonuses to be on weapons and shields/offhands, like Mithran suggests.
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Originally Posted by MithranArkanere
And many shouts have direct effects, like "Fear Me!" or "Coward!" instead durations.
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Originally Posted by MirkoTeran
Yes, sure. We need this, as paragons are really underpowered now... Oh, wait, they are not.
/notsigned |
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Originally Posted by HawkofStorms
Think of Aegis. Aegis is balanced around everybody switching to a 20% enchant staff when using it.
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Originally Posted by cgruber
Shouts are unremovable, that's why duration is shorter.
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Originally Posted by cgruber
It would make high-end pvp unbalanced. A single para can make an entire team of squishies have 80 armor + life regen + energy regain while still inflicting dmg/conditions and there's nothing you can do to remove those buffs other than wait for them to expire.
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