Hardest areas to vanquish
zerulus
I'm thinking about starting a service to do vanquishing/missions for people, but I'd prefer to just stick with the ones that most people consider the hardest to do or have the most trouble with. I realize this can be quite subjective, but any input would be appreciated.
edit: Well I went back and tried eastern frontier with myself and 2 heroes, its doable but quite slow so that probably won't be worth doing. I'll see how fast I can do the others mentioned here tomorrow, thanks for the ideas.
edit: Well I went back and tried eastern frontier with myself and 2 heroes, its doable but quite slow so that probably won't be worth doing. I'll see how fast I can do the others mentioned here tomorrow, thanks for the ideas.
Esan
Joko's Domain, Eastern Frontier, and Sacnoth Valley. Each for different reasons. All other areas are an Ursan snorefest.
faf
Eastern frontier is really frustrating (in ascalon area). You often have to fight 2+ monks groups with high damaging hammer grawls in a 4 man area.
DarkWasp
Quote:
Originally Posted by faf
Eastern frontier is really frustrating (in ascalon area). You often have to fight 2+ monks groups with high damaging hammer grawls in a 4 man area.
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chowmein69
Joko's Domain and Eastern Frontier
cellardweller
Garden of Sebhorim
Spaced Invader
Been a while since I did the vanquishing thing. But I think that apart from the mentioned areas, the Poisoned Outcrops were also quite hard to vanquish for me.
Marverick
Quote:
Originally Posted by cellardweller
Garden of Sebhorim
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All those damn popups of Rain and Rock Beetles near Ruby Djinn and Enchanted Brambles and stuff...
Kamara
Eastern Frontier by far. Then Poisoned Outcrops. Oh, and Hidden City in NF. Those Djinn don't play fair.
Majesty's Rest can make some people tremble in fear as the thought of Rotscale in HM seems too daunting or something. In reality, not that bad. But just knowing Rotty lives there could bring some decent business to your service.
Majesty's Rest can make some people tremble in fear as the thought of Rotscale in HM seems too daunting or something. In reality, not that bad. But just knowing Rotty lives there could bring some decent business to your service.
crazybanshee
/agree with Majesty's rest. You could make good money since it's basically easy except for that, and quick. Joko's domain takes hours so less runs = less money. Eastern frontier and ice dome are the pits. Dunno about ursan, I did all my vanquishing before it came out.
Two April Mornings
Hardest for me was honestly Raisu explorable.
Lilanthe
Most frustrating for me was Talus Chute. So painfully long, and those damn groups of 5-8 imps with their maelstroms...
shru
if you're looking to run people, 4man areas are strictly out of the question. Areas like majesty's Rest are perfect to run due to the area being excessively difficult if you don't have a perfect clue what you're up against. People wanting runs will typically pay for very large and tedious areas (Joko's Domain) or areas that have a boss or lots of powerful caster mobs that give their party trouble.
If you want an idea of what you'll be running, browse the service threads and see what areas people are paying to get runs for.
If you want an idea of what you'll be running, browse the service threads and see what areas people are paying to get runs for.
psycore
Most of the Vabbian areas with roaring ethers / djinn , thats before ursan existed - don't know how easy it is now.
You haven't really vanqed till you do it without ursan.
You haven't really vanqed till you do it without ursan.
shru
Quote:
Originally Posted by psycore
Most of the Vabbian areas with roaring ethers / djinn , thats before ursan existed - don't know how easy it is now.
You haven't really vanqed till you do it without ursan. |
Rift
Unwaking Waters (Explorable) - Not because it's hard, but because the map is retarded, and has areas where you can't set foot, yet enemies may spawn there.
Having 3 enemies left on one of those unreachable jade waves after an hour of vanquishing, and only one hench ele made me want to jam sharp things into my eyes >.<
Having 3 enemies left on one of those unreachable jade waves after an hour of vanquishing, and only one hench ele made me want to jam sharp things into my eyes >.<
The Little Viking
I would pay someone good money for the vanquish of eastern frontier and majestys rest. also for dreadnaughts drift....and while we are up that far, care to go into lomars pass as well? Not that lomars would be hard...just boaring alone.
Lord Sojar
I breezed through Majesty's Rest (killed Dumbscale in about 2 mins flat).
Eastern Frontier = Satan. Stupid Grawl that link together. We had to fight a group with 4 monks and 5 hammer warriors. That was LAME.
Eastern Frontier = Satan. Stupid Grawl that link together. We had to fight a group with 4 monks and 5 hammer warriors. That was LAME.
Targuil
Somehow I have to say: Grothmar Wardowns... That group in the fort was just impossible to me. But then i figured that i get rid of it by doing mission first.
E: And yes, i'm legendary vanquisher so i have gone through all the other shit.
E: And yes, i'm legendary vanquisher so i have gone through all the other shit.
Linksys
Arbor Bay because it's so long and lately it seems hard to find a team for it. I tried a PUG group effort on here and found one person online, but he barely responded. I had two PUG attempts from ingame. In the first someone just said he was bored and bye and left the game. Second time i think a couple people disconnected as I recall. Fortunately a third time was finally a success.
The longer a vanquish or any effort is, the more likely the possibility the whole team won't be altogether by the end. And by end it could be completion or a failed attempt.
The longer a vanquish or any effort is, the more likely the possibility the whole team won't be altogether by the end. And by end it could be completion or a failed attempt.
Estic
Morostav Trail.
Because of Sunreach and his insanely big mob.
Because of Sunreach and his insanely big mob.
Racthoh
Lornar's Pass because our group only had 6. Stopping at Dreadnaught's Drift the night before with 8 was a bad idea.
Jecht Scye
Joko's Domain - easily.
Make sure you stock the Frozen Soil - I should note that I vanquished this before Sab's 3-necro build came out though.
Make sure you stock the Frozen Soil - I should note that I vanquished this before Sab's 3-necro build came out though.
FXCW
Elona:Poisoned Outcrops, Cantha:Sunjiang District. Haven't finished vanquishing Tyria yet.
Davros Uitar
Alkali Pan - because of that wicked group of Cavaliers and Acolytes and boss just west of Morah.
That was one tough scrap, but after many deaths and candy canes we managed to keep a few healers interested at maximum pulling range and let the bodies decay away before going in for more.
Umm - yes, I forgot that you could swing around there via worms - most embarrassing when I realised that 2 mins after. No Ursan either BTW - we both agreed not to cheapen the experience and glad we did.
As for the rest - Joko's - not for the difficulty - just the sheer mental effort of finishing. That drained me more than the triple area (SnakeDance through to Lornars).
We did wipe once on Rotscale, and there were other times when we overaggroed or pulled badly. All in all it was fun putting together combo's to get the job done.
My recommendation for Eastern Frontier is to take a 5th man for more punch (ie Summon Ruby Djinn).
That was one tough scrap, but after many deaths and candy canes we managed to keep a few healers interested at maximum pulling range and let the bodies decay away before going in for more.
Umm - yes, I forgot that you could swing around there via worms - most embarrassing when I realised that 2 mins after. No Ursan either BTW - we both agreed not to cheapen the experience and glad we did.
As for the rest - Joko's - not for the difficulty - just the sheer mental effort of finishing. That drained me more than the triple area (SnakeDance through to Lornars).
We did wipe once on Rotscale, and there were other times when we overaggroed or pulled badly. All in all it was fun putting together combo's to get the job done.
My recommendation for Eastern Frontier is to take a 5th man for more punch (ie Summon Ruby Djinn).
Brodie Nooch
I found Eastern Frontier to be relatively easy with Sab's Triple Necro team. Joko's is IMHO the most difficult to vanquish. I've done this area twice, once with a balanced build and once with an ursan group and both times it was a nightmare to get through.
Kay84
Eastern frontier was sucky indeed, did it with hench/hero's though.
Majesty's rest was easy for me because I did it with a group of good players (mostly guildies).
Most frustrating so far was 'The falls', because I took the wrong h/h setup (I don't like to use the wiki's). There's only one res shrine in The Falls, so after a party wipe I had to walk a lot (died at the top left).
Majesty's rest was easy for me because I did it with a group of good players (mostly guildies).
Most frustrating so far was 'The falls', because I took the wrong h/h setup (I don't like to use the wiki's). There's only one res shrine in The Falls, so after a party wipe I had to walk a lot (died at the top left).
stretchs
As most have said Eastern Frontier is probably one of the toughest, I have rolled through most areas, even the 4 man ones in tyria but Eastern Frontier is ugly.
Leonora Windleaf
Eastern Frontier was really hard, damn grawls! Ice Floe was pretty tough too, those huge Mursaat mobs can really hurt in HM.
Sunjiang District has some difficult bosses in it. And Unwaking Waters, only because of Kuunvie though. Damn Insta-Death Ele boss, lol.
Garden of Sebhorin and Joko's domain are pretty nasty too.
Sunjiang District has some difficult bosses in it. And Unwaking Waters, only because of Kuunvie though. Damn Insta-Death Ele boss, lol.
Garden of Sebhorin and Joko's domain are pretty nasty too.
Mohnzh
I got hung up on Eastern Frontier with the 3-nec team, but I swapped a skill for smooth criminal and just soaked the monks spells. Once I got his healing hands, I would wipe him out. The small area with the wandering monk grawls was really the only challenge to the area.
~ Dan ~
Tahnaki Temple the hard way. The part where you go up a spiral slope thingy - it's hard not to aggro 2-3 groups of Jade brotherhood. That's a shit load of dragon stomping
Pleikki
Easters frontier EASY did 1st try with Sabway. HArdest majesty rest and joko's domain.
Randvek
Joko's Domain is the hardest. About 95% of the area is fairly easy, but there's this glut of really hard groups right in the middle of the area. Maybe... 4 or 5 groups. But yeah, the difficulty level on that handful of groups is enough to make the area maddeningly difficult.
Lady Lozza
Hmm, I've not done all but my least favourite have been:
1) Arbour Bay - long, lots of drakes.
2) Iceflow - 2 hours just to find one patroling Jade we'd missed.
3) Raisu - hate it in nm, hm is... :S
Most of mine have been only 1-3 humans, rest heroes, so not really all that surprising.
1) Arbour Bay - long, lots of drakes.
2) Iceflow - 2 hours just to find one patroling Jade we'd missed.
3) Raisu - hate it in nm, hm is... :S
Most of mine have been only 1-3 humans, rest heroes, so not really all that surprising.
Sir Pandra Pierva
dunno the higher areas are harder but you expect that and prep for it, but i would have to say
Sunreachs place, i did this long before many people have the legendary vanq and knew what to do.
eastern frontier-Simply the healing. The hammer grawl didn't bother me much but the monks were a bitch to take down. Even with a mes.
Sunreachs place, i did this long before many people have the legendary vanq and knew what to do.
eastern frontier-Simply the healing. The hammer grawl didn't bother me much but the monks were a bitch to take down. Even with a mes.
pakhavit
No ursan, no consumable o.oa over 8months screen
4 people party = 1 monk 1 fire ele 1mm
6 people party = 1 monk 1 fire ele 1mm + hench monk, ele
8 people party = 2 fire ele(1ward melee,1stand your ground) 1mm
+ 2 hench monk ele 1 melee
[IMG]
http://img407.imageshack.us/img407/4746/gw250un0.th.jpg[/IMG]
jokodomain, 2 hour 7min henching
You can run in Shot arrow and run away, all enemy will follow you
once it reach a limit they run back pin down 1 target and kill it >.> don't need soil, I don't think my time is slow thou with this tactic thou :O
Garden 1 hour 17min. o.oa
Raisu palace,1 hour 11min.henching, piece of cake =O
find a spot to tank, whirling defend + 2 hench monk = gg
Unwaking water, 32min. henching, The Kuunavang is pretty high damage first time fight I got spike and died instat -__-a
Eastern frontier! 2 grawl monk are just annoying
I need to bring smooth criminal to steal heal other and d-shout heal area -_-
use celerity because can't find last group -__-
Hardest for me is Brotherhood Group, I think it's the highest damage+aoe of all monster, Trible chop cyclone axe war + Ancester rage from rit
and conju ele with Dragon stomp, the only group that whirling defend + 2 hench monk is not enough. if one of them make to your backline instant whip with aoe.
4 people party = 1 monk 1 fire ele 1mm
6 people party = 1 monk 1 fire ele 1mm + hench monk, ele
8 people party = 2 fire ele(1ward melee,1stand your ground) 1mm
+ 2 hench monk ele 1 melee
[IMG]
http://img407.imageshack.us/img407/4746/gw250un0.th.jpg[/IMG]
jokodomain, 2 hour 7min henching
You can run in Shot arrow and run away, all enemy will follow you
once it reach a limit they run back pin down 1 target and kill it >.> don't need soil, I don't think my time is slow thou with this tactic thou :O
Garden 1 hour 17min. o.oa
Raisu palace,1 hour 11min.henching, piece of cake =O
find a spot to tank, whirling defend + 2 hench monk = gg
Unwaking water, 32min. henching, The Kuunavang is pretty high damage first time fight I got spike and died instat -__-a
Eastern frontier! 2 grawl monk are just annoying
I need to bring smooth criminal to steal heal other and d-shout heal area -_-
use celerity because can't find last group -__-
Hardest for me is Brotherhood Group, I think it's the highest damage+aoe of all monster, Trible chop cyclone axe war + Ancester rage from rit
and conju ele with Dragon stomp, the only group that whirling defend + 2 hench monk is not enough. if one of them make to your backline instant whip with aoe.