Caretaker's Charge Build: Please Rate
Mickey
I am extremely new to the Ritualist. I have never played one before, and I have actually never fully realized the usefulness of one. And so being, here are my builds.
Caretaker's Charge Channeler
[skill]Caretaker's Charge[/skill] OR [skill]Expel Hexes[/skill](In which case the name changes, and the build needs to be tweaked for energy management)[skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill] OR [skill]Splinter Weapon[/skill](Thanks for the big suggestion)[skill]Soothing Memories[/skill][skill]Mend Body and Soul[/skill][skill]Generous was Tsungrai[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
14 Channeling
11 Restoration
4 Spawning
Optional Skills:
Splinter Weapon: Obviously still extremely handy for melee and ranged classes alike, I would switch Ancestor's Rage out for it if you feel the need.
Recuperation: Switch this in for Life for that nice long lasting regeneration.
Attuned was Songkai Healer/Support
[skill]Attuned was Songkai[/skill][skill]Vengeful Weapon[/skill][skill]Soothing Memories[/skill][skill]Mend Body and Soul[/skill][skill]Recuperation[/skill] OR [skill]Life[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill][skill]Death Pact Signet[/skill]
14 Restoration
11 Spawning
Rest in Inspiration
Optional Skills:
Life: Switch this in for Recuperation in case you want the healing spike.
Resilient Weapon: Put this in for Vengeful Weapon, and instead of Soothing Memories, put in Wielder's Boon.
Ward Against Melee/Ward Against Stability/Ward Against Elements: Invest in Earth Magic instead of Inspiration, obviously going Rt/E and bring a few Wards to help the team out.
Aegis and Extinguish: Go Rt/Mo and invest in Protection, if you use Extinguish, take out Mend Body and Soul and use another heal, preferably one with added benefits when within Spirit range or while holding an item.
Edit: Add Attuned was Songkai Healer/Support
-------------------------Will Add More---------------------------------------------
Remember, I am extremely new to Ritualist, so go easy on me.
Caretaker's Charge Channeler
[skill]Caretaker's Charge[/skill] OR [skill]Expel Hexes[/skill](In which case the name changes, and the build needs to be tweaked for energy management)[skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill] OR [skill]Splinter Weapon[/skill](Thanks for the big suggestion)[skill]Soothing Memories[/skill][skill]Mend Body and Soul[/skill][skill]Generous was Tsungrai[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
14 Channeling
11 Restoration
4 Spawning
Optional Skills:
Splinter Weapon: Obviously still extremely handy for melee and ranged classes alike, I would switch Ancestor's Rage out for it if you feel the need.
Recuperation: Switch this in for Life for that nice long lasting regeneration.
Attuned was Songkai Healer/Support
[skill]Attuned was Songkai[/skill][skill]Vengeful Weapon[/skill][skill]Soothing Memories[/skill][skill]Mend Body and Soul[/skill][skill]Recuperation[/skill] OR [skill]Life[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill][skill]Death Pact Signet[/skill]
14 Restoration
11 Spawning
Rest in Inspiration
Optional Skills:
Life: Switch this in for Recuperation in case you want the healing spike.
Resilient Weapon: Put this in for Vengeful Weapon, and instead of Soothing Memories, put in Wielder's Boon.
Ward Against Melee/Ward Against Stability/Ward Against Elements: Invest in Earth Magic instead of Inspiration, obviously going Rt/E and bring a few Wards to help the team out.
Aegis and Extinguish: Go Rt/Mo and invest in Protection, if you use Extinguish, take out Mend Body and Soul and use another heal, preferably one with added benefits when within Spirit range or while holding an item.
Edit: Add Attuned was Songkai Healer/Support
-------------------------Will Add More---------------------------------------------
Remember, I am extremely new to Ritualist, so go easy on me.
RavagerOfDreams
pritty good for pve but if your goal is a pvp build then it needs some work
Kyrein
it looks pretty good to me, though not as powerful as most rit spikers it has a lot more healing
??Ripskin
Needs moar splinter weapon.
Oh you already put that... damn there goes the best suggestion for every single rit thread on this forum.
Oh you already put that... damn there goes the best suggestion for every single rit thread on this forum.
Nightow
Close but not quite
[skill]Offering of Spirit[/skill][skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
Channeling 12
Restoration 12
Spawning 3
Runes are up to you, I usually like to go with a +3 Channeling on the headwrap for the extra +1 and a +1 resto rune.
Note that DPS can be switched out for [skill]Flesh of My Flesh[/skill] and another optional skill would be [skill]Warmonger's Weapon[/skill].
[skill]Offering of Spirit[/skill][skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
Channeling 12
Restoration 12
Spawning 3
Runes are up to you, I usually like to go with a +3 Channeling on the headwrap for the extra +1 and a +1 resto rune.
Note that DPS can be switched out for [skill]Flesh of My Flesh[/skill] and another optional skill would be [skill]Warmonger's Weapon[/skill].
??Ripskin
Quote:
Originally Posted by Nightow
Close but not quite
[skill]Offering of Spirit[/skill][skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
Channeling 12
Restoration 12
Spawning 3
Runes are up to you, I usually like to go with a +3 Channeling on the headwrap for the extra +1 and a +1 resto rune.
Note that DPS can be switched out for [skill]Flesh of My Flesh[/skill] and another optional skill would be [skill]Warmonger's Weapon[/skill]. [skill]Splinter Weapon[/skill]
You mixed up the weapon skill.
[skill]Offering of Spirit[/skill][skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
Channeling 12
Restoration 12
Spawning 3
Runes are up to you, I usually like to go with a +3 Channeling on the headwrap for the extra +1 and a +1 resto rune.
Note that DPS can be switched out for [skill]Flesh of My Flesh[/skill] and another optional skill would be [skill]Warmonger's Weapon[/skill]. [skill]Splinter Weapon[/skill]
You mixed up the weapon skill.
Kyrein
somebody likes splinter weapon
Mickey
Hmm, I like the suggestions, Protective was Kaolai is a good option. I feel like I should take out a spirit, and take everything out of Spawning, because I am not really using Spawning, and invest fully in Restoration and Channeling.
??Ripskin
It's leet.
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Mesmer in Need
Mikey!! You fail. jk .
*Too much spawning. 11 is a waste of points. 3+1 is good enough.
*I dont really care for the item spell. Something like Kaolia is nice for a nice armor boost and an emergeny party heal.
*drop rift, the cast time is too long, with a long delay. Put in splinter weapon.
The elite is kinda weak, but it still works ok.
*Too much spawning. 11 is a waste of points. 3+1 is good enough.
*I dont really care for the item spell. Something like Kaolia is nice for a nice armor boost and an emergeny party heal.
*drop rift, the cast time is too long, with a long delay. Put in splinter weapon.
The elite is kinda weak, but it still works ok.
Mickey
Quote:
Originally Posted by Mesmer in Need
Mikey!! You fail. jk .
*Too much spawning. 11 is a waste of points. 3+1 is good enough.
*I dont really care for the item spell. Something like Kaolia is nice for a nice armor boost and an emergeny party heal.
*drop rift, the cast time is too long, with a long delay. Put in splinter weapon.
The elite is kinda weak, but it still works ok. The elite is meant to synergize with the item spell, to give you energy and health, so the item spell is important. Yeah, Spawning is up way to much, definitely need to take all that out, and put it in Channeling and Restoration. I am thinking of taking out Ancestors' for Splinter, just because the damage on Rift helps with spiking with team members.
*Too much spawning. 11 is a waste of points. 3+1 is good enough.
*I dont really care for the item spell. Something like Kaolia is nice for a nice armor boost and an emergeny party heal.
*drop rift, the cast time is too long, with a long delay. Put in splinter weapon.
The elite is kinda weak, but it still works ok. The elite is meant to synergize with the item spell, to give you energy and health, so the item spell is important. Yeah, Spawning is up way to much, definitely need to take all that out, and put it in Channeling and Restoration. I am thinking of taking out Ancestors' for Splinter, just because the damage on Rift helps with spiking with team members.
??Ripskin
Quote:
Originally Posted by Mickey
The elite is meant to synergize with the item spell, to give you energy and health, so the item spell is important. Yeah, Spawning is up way to much, definitely need to take all that out, and put it in Channeling and Restoration. I am thinking of taking out Ancestors' for Splinter, just because the damage on Rift helps with spiking with team members.
Whatever it takes for you to put it in.
xDusT II
Caretaker's Charge never really appealed to me. It essentially eats up two skills on your bar, and limits the flexibility you have with your ash pot because of how much it's tied to it, and all for a rather trivial amount of damage and other marginal effects.
I would mix up the elite, enjoy the flexibility with your Kaoli's and add splinter weapon.
I would mix up the elite, enjoy the flexibility with your Kaoli's and add splinter weapon.
horseradish
Quote:
Originally Posted by Mickey
[skill]Caretaker's Charge[/skill][skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill][skill]Soothing Memories[/skill][skill]Mend Body and Soul[/skill][skill]Generous was Tsungrai[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
14 Channeling
11 Restoration
11 Spawning [skill]Essence Strike[/skill] > [skill]Caretaker's Charge[/skill]
[skill]Protective was Kaolai[/skill] > [skill]Generous was Tsungrai[/skill]
Tsungrai is a health hog.
Generous. My. Ass.
Also, try to bring a weapon spell or two. They're the best thing rits have.
Might I suggest [skill]Weapon of Warding[/skill] [skill]Warmonger's Weapon[/skill] [skill]Splinter Weapon[/skill] and [skill]Weapon of Remedy[/skill].
11 points in Spawning?!?!?!?
You only need points in Restoration and Channeling Magic. Spawning is where you put your left over points.
14 Channeling
11 Restoration
11 Spawning [skill]Essence Strike[/skill] > [skill]Caretaker's Charge[/skill]
[skill]Protective was Kaolai[/skill] > [skill]Generous was Tsungrai[/skill]
Tsungrai is a health hog.
Generous. My. Ass.
Also, try to bring a weapon spell or two. They're the best thing rits have.
Might I suggest [skill]Weapon of Warding[/skill] [skill]Warmonger's Weapon[/skill] [skill]Splinter Weapon[/skill] and [skill]Weapon of Remedy[/skill].
11 points in Spawning?!?!?!?
You only need points in Restoration and Channeling Magic. Spawning is where you put your left over points.
xDusT II
Quote:
Originally Posted by horseradish
[skill]Essence Strike[/skill] > [skill]Caretaker's Charge[/skill]
[skill]Protective was Kaolai[/skill] > [skill]Generous was Tsungrai[/skill]
Tsungrai is a health hog.
Generous. My. Ass.
Also, try to bring a weapon spell or two. They're the best thing rits have.
Might I suggest [skill]Weapon of Warding[/skill] [skill]Warmonger's Weapon[/skill] [skill]Splinter Weapon[/skill] and [skill]Weapon of Remedy[/skill].
11 points in Spawning?!?!?!?
You only need points in Restoration and Channeling Magic. Spawning is where you put your left over points. I would vouch against Weapon of Remedy in PvE. It's advantages aren't nearly as useful in PvE as they are in PvP.
[skill]Protective was Kaolai[/skill] > [skill]Generous was Tsungrai[/skill]
Tsungrai is a health hog.
Generous. My. Ass.
Also, try to bring a weapon spell or two. They're the best thing rits have.
Might I suggest [skill]Weapon of Warding[/skill] [skill]Warmonger's Weapon[/skill] [skill]Splinter Weapon[/skill] and [skill]Weapon of Remedy[/skill].
11 points in Spawning?!?!?!?
You only need points in Restoration and Channeling Magic. Spawning is where you put your left over points. I would vouch against Weapon of Remedy in PvE. It's advantages aren't nearly as useful in PvE as they are in PvP.
horseradish
Quote:
Originally Posted by xDusT II
I would vouch against Weapon of Remedy in PvE. It's advantages aren't nearly as useful in PvE as they are in PvP.
True enough, though I enjoyed soloing Maguuma Hunters with that, Vengeful, and Ancestors' with a bunch of noobs who got themselves killed.
Xiooua
Caretaker's Charge is pretty bad, in my opinion. The health gain is marginal, the damage is marginal. The only plus side is that it's free if you meet the condition.
Just take Offering of Spirit.
Spirit Rift is pretty meh. Take Splinter Weapon instead. Keep Ancestor's, it's the best direct damage skill in the channeling line. Replace Generous with Kaolai.
Just take Offering of Spirit.
Spirit Rift is pretty meh. Take Splinter Weapon instead. Keep Ancestor's, it's the best direct damage skill in the channeling line. Replace Generous with Kaolai.
Dr Strangelove
What everyone else said. Here's a general template for a hybrid rit bar:
[skill]offering of spirit[/skill] or [skill]weapon of remedy[/skill]
[skill]ancestors' rage[/skill]
[skill]splinter weapon[/skill]
[skill]weapon of warding[/skill] or [skill]weapon of shadow[/skill]
[skill]spirit light[/skill] or [skill]mend body and soul[/skill] or [skill]wielder's boon[/skill]
[skill]protective was kaolai[/skill] or
[skill]life[/skill] or [skill]recuperation[/skill] or [skill]recovery[/skill] or [skill]warmonger's weapon[/skill] in PvP
[skill]death pact signet[/skill] or [skill]flesh of my flesh[/skill]
If you're adding PvE skills or niche stuff like ward of stability, the restoration stuff goes first, especially the spirit light slot.
[skill]offering of spirit[/skill] or [skill]weapon of remedy[/skill]
[skill]ancestors' rage[/skill]
[skill]splinter weapon[/skill]
[skill]weapon of warding[/skill] or [skill]weapon of shadow[/skill]
[skill]spirit light[/skill] or [skill]mend body and soul[/skill] or [skill]wielder's boon[/skill]
[skill]protective was kaolai[/skill] or
[skill]life[/skill] or [skill]recuperation[/skill] or [skill]recovery[/skill] or [skill]warmonger's weapon[/skill] in PvP
[skill]death pact signet[/skill] or [skill]flesh of my flesh[/skill]
If you're adding PvE skills or niche stuff like ward of stability, the restoration stuff goes first, especially the spirit light slot.
xDusT II
I would add Expel Hexes as a perfectly viable elite choice as well.
Shiing!
I say Flesh of my Flesh rather than using the Death Pact Signet. It should be OK in the easier areas, but if ressing more than one with the signet, could mean to you dying quite a bit if this happens.
Lhim
Quote:
Originally Posted by Mesmer in Need
*Too much spawning. 11 is a waste of points. 3+1 is good enough.
I wouldn't even bother with the +1 in Spawning Power, but rather put a Vitae rune there instead. (Yes, Spawning Power is that bad)
Stormlord Alex
Quote:
Originally Posted by Shiing!
I say Flesh of my Flesh rather than using the Death Pact Signet. It should be OK in the easier areas, but if ressing more than one with the signet, could mean to you dying quite a bit if this happens.
Death Pact Signet is as good as you and your team are. If you've any level of skill, it's the best damn hard res in the game.
If you or your team suck, then it's almost suicide (at least it saves you DP in a wipe )
If you or your team suck, then it's almost suicide (at least it saves you DP in a wipe )
Zamochit
agree with alex regarding D P S ~ ressing someone with potentially full energy and health is priceless ~ especially if a monk dies outside of their low energy set
Xiooua
Quote:
Originally Posted by Shiing!
I say Flesh of my Flesh rather than using the Death Pact Signet. It should be OK in the easier areas, but if ressing more than one with the signet, could mean to you dying quite a bit if this happens.
Only if your team sucks. And you don't incur DP from a death due to DPS, so the only downside is your face down in the dirt.
I would take Flesh of my Flesh for pugs, DPS for friends/guildies.
I would take Flesh of my Flesh for pugs, DPS for friends/guildies.
Dr Strangelove
Quote:
Originally Posted by xDusT II
I would add Expel Hexes as a perfectly viable elite choice as well.
Oops, forgot that one. I tend to use offering of spirit most in PvE with expel only in hex heavy areas. I don't much like weapon of remedy, but it's certainly useful in PvP.
Death pact sig is awesome if you ever plan to rez anyone mid-battle, flesh of my flesh is a better choice if you'll only be rezzing outside of combat. Personally, DPS never leaves my bar.
Death pact sig is awesome if you ever plan to rez anyone mid-battle, flesh of my flesh is a better choice if you'll only be rezzing outside of combat. Personally, DPS never leaves my bar.
Cosmic Error
Caretaker's Charge costs as much energy as it gives you, so it's really not that good for energy management...