Ancestor's Rage-Centric Build
Chael
I was curious as to how effective a build would be whose goal is to fully exploit this skill. With a build incorporating both Echos and Ghostly Haste, you would be firing off Ancestor's Rage every two seconds. Energy management and necessitating a spirit to fuel Ghostly Haste would be the obvious problems, but what other issues should I foresee while running this build (or, possibly, better secondaries to complement)? Granted this wouldn't be as effective as the popular resto-channeling build, but it looks to be a fun diversion.
Any suggestions?
Any suggestions?
1 up and 2 down
This skill bar could work:
[skill]Attuned Was Songkai[/skill] or Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]ghostly haste[/skill]
[skill]arcane echo[/skill]
[skill]Ancestors' rage[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
optional skill, maybe [skill]offering of spirit[/skill] if you use Energetic Was Lee Sa.
[skill]Death Pact Signet[/skill]
This could be a build with only Arcane Echo.
Here is one with both echos:
[skill]Arcane Echo[/skill]
[skill]Echo[/skill]
[skill]ancestors' rage[/skill]
[skill]ghostly haste[/skill]
Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
[skill]death pact signet[/skill]
[skill]Attuned Was Songkai[/skill] or Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]ghostly haste[/skill]
[skill]arcane echo[/skill]
[skill]Ancestors' rage[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
optional skill, maybe [skill]offering of spirit[/skill] if you use Energetic Was Lee Sa.
[skill]Death Pact Signet[/skill]
This could be a build with only Arcane Echo.
Here is one with both echos:
[skill]Arcane Echo[/skill]
[skill]Echo[/skill]
[skill]ancestors' rage[/skill]
[skill]ghostly haste[/skill]
Energetic Was Lee Sa
[skill]empowerment[/skill]
[skill]essence strike[/skill] or [skill]spirit siphon[/skill]
[skill]death pact signet[/skill]
Nightow
How about this combo?
Dwarven Stability + [skill]Serpent's Quickness[/skill] + [skill]Ancestors' Rage[/skill]
Dwarven Stability + [skill]Serpent's Quickness[/skill] + [skill]Ancestors' Rage[/skill]
placebo overdose
i think if you wanna focus on ancestors run 1 ups builds just take out spirit siphon because it is horrible
1 up and 2 down
Quote:
Originally Posted by placebo overdose
i think if you wanna focus on ancestors run 1 ups builds just take out spirit siphon because it is horrible
It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
Destromath
Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.
Quote:
Originally Posted by 1 up and 2 down
Quote:
neoflame
Quote:
Originally Posted by 1 up and 2 down
It's horrible? At 12 channeling you can get 8 energy from a spirit. But I guess whatever floats your boat.
-5 energy from casting cost = 3. And according to the wiki, it takes 22 seconds for a spirit to regenerate all of its energy. 3 energy every 22 seconds, especially with no secondary effect, is terribad.
bosstweed
Quote:
Originally Posted by Destromath
But as far as I heard, from certain sources, that is no longer true due to the most recent update or something.
blue.rellik
Quote:
Originally Posted by Destromath
Correct me if I'm wrong, but I think I saw somewhere that Ancestor's Rage's damage increases for each level of the person you cast it on. If you truly want to get the most out of it, try bringing along a MM with Flesh Golem and by spamming it on the Flesh Golem XD. If it's level is anywhere above 20 (which it should be if you have a MM who knows what he's doing), you'll end up doing more damage that way.
That used to be correct but was changed, probably in the update that allowed the rit to see the damage from their Ancestors when used on someone else.
Cherng Butter
Don't forget splinter weapon...
1 up and 2 down
Quote:
Originally Posted by Cherng Butter
Don't forget splinter weapon...
I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.
Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line.
Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line.
blue.rellik
Quote:
Originally Posted by 1 up and 2 down
I don't know if you are being sarcastic or what, but splinter weapon doesn't need to be on every channeling skill bar.
Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line. But Splinter Weapon lets the physicals blows things up so easily and quickly....
Ok everyone, I understand essence strike is better. But spirit siphon isn't that bad. I was really just covering all my bases for potential e-management in the channeling magic line. But Splinter Weapon lets the physicals blows things up so easily and quickly....
Ensign
Ancestor's Rage is a skill, not a spell. You have to Arcane Echo the Echo if you want to make it work; you can't Arcane Echo the Ancestor's Rage (it cancels the Arcane Echo with no effect).
Utaku
As it is a skill, it doesn't work with Ghostly Haste nor caster weapon mods.
Chael
Blah, forgot about that.
Nightow
Quote:
Originally Posted by Utaku
As it is a skill, it doesn't work with Ghostly Haste nor caster weapon mods.
But that does not stop skills like [skill]Serpent's Quickness[/skill] from reducing it's recharge.
Also, http://www.pvxwiki.com/wiki/Build:Rt...pent_Channeler
Template Code: OAKjgxhjITrlOOeTYMHX3lIHXMA
Also, http://www.pvxwiki.com/wiki/Build:Rt...pent_Channeler
Template Code: OAKjgxhjITrlOOeTYMHX3lIHXMA
1 up and 2 down
opps >.<
If only it was a spell...
If only it was a spell...
Arkantos
Quote:
GrimEye
Quote:
Originally Posted by 1 up and 2 down
opps >.<
If only it was a spell...
Yeah, the Nov 8, 2007 update took out the "Enchantment" and changed it to a skill only. When I used arcane echo on Rage last January (after a few months of not using the combo), I was surprised it no longer works. My mind never fully digested the implication of the update.
Well, as what Nightow mentioned, the SQ and Dwarven Stability seem to work well with Ancestor's Rage.
If only it was a spell...
Yeah, the Nov 8, 2007 update took out the "Enchantment" and changed it to a skill only. When I used arcane echo on Rage last January (after a few months of not using the combo), I was surprised it no longer works. My mind never fully digested the implication of the update.
Well, as what Nightow mentioned, the SQ and Dwarven Stability seem to work well with Ancestor's Rage.
Draginvry
Quote:
Originally Posted by GrimEye
Quote:
But spirit siphon isn't that bad.
Yes. Yes it is. It provides about the same energy gain as Essence Strike, but without doing damage, and you have to wait for the spirit to recharge its energy before you can leech it again. Randomly firing off Essence Strike will provide more energy utility than Spirit Siphon, regardless of how many spirits you are spamming. In fact, it is better in every possible way with the exception of the 1 second cast time. Nightow
Quote:
Originally Posted by GrimEye
Well, as what Nightow mentioned, the SQ and Dwarven Stability seem to work well with Ancestor's Rage.
Only other way I can think of is poppin' an essence or something.
Yeah, at first it might not seem all that great, using 3 skill slots just pump out one skill more often but if you look at the build I linked to, then you'll see it can also lead to more splinter weapons, more spirit rifts and more OoS. Not too shabby for some of the best dmg dealing skills ritualits have. On a side note, why hasn't that build been vetted yet? High Moral
a channeling bar without splinter, is like riding a bike without a saddle. It can be done, but it will hurt.... alot...
spirit of defeat
This would require you to witch targets quick, AND you need to have enough targets.
Targeting allies isn't as easy as foes(hotkeys). Theosephus
[skill=text]Putrid Bile[/skill], [skill=text]Spirit Rift[/skill] and [skill=text]Ancestor's Rage[/skill] cast on minions with [skill=text]Death Nova[/skill] worked well for my Rt/N.
not a rage-centric build per se, but rage plays a key role. also targetting minions is really annoying.. so if you don't like that then there's not much point wasting attribs in death magic for putrid bile. |