Minons & Critical Hits???
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Any idea how criticals work since they "don't automatically inflict maximum damage?"
EDITED:
The damage for an animal companion's critical hits is not based on the pet's maximum damage, instead applying the multpiler to the pet's normal damage range.
So basically, they get a 40% damage boost off whatever they roll for their pathetically low damage ranges.
EDITED:
The damage for an animal companion's critical hits is not based on the pet's maximum damage, instead applying the multpiler to the pet's normal damage range.
So basically, they get a 40% damage boost off whatever they roll for their pathetically low damage ranges.
Quote:
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Originally Posted by newbie_of_doom
explain plz, i want to have that:P
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Wiki's list of player's mods here: http://wiki.guildwars.com/wiki/Guide..._modifications
Guru threads on modding here: http://www.guildwarsguru.com/forum/s...ght=modding+gw
and here: http://www.guildwarsguru.com/forum/s...ght=modding+gw
The Critical Hit mod I use is here: http://guildwars.incgamers.com/forum...=460352&page=2
It looks like this:
The Critical image flashes; the effect is quite obvious.
C
1. Minions do critical.
2. We're not entirely sure how minion criticals work.
3. We think they work as follows:
A when a player gets a critical they get an automatic maximum roll for their weapon (ie a sword will auto-roll a 22; a dagger will auto-roll a 17; etc) and a +20 to their damage baseline (same as if the foe had -20 armor). We're pretty sure that's how players work.
When a minion gets a critical, they get the same +20 to baseline, but no automatic max roll. This seems to match what we see in-game, but it hasn't been tested as thoroughly as player criticals.
2. We're not entirely sure how minion criticals work.
3. We think they work as follows:
A when a player gets a critical they get an automatic maximum roll for their weapon (ie a sword will auto-roll a 22; a dagger will auto-roll a 17; etc) and a +20 to their damage baseline (same as if the foe had -20 armor). We're pretty sure that's how players work.
When a minion gets a critical, they get the same +20 to baseline, but no automatic max roll. This seems to match what we see in-game, but it hasn't been tested as thoroughly as player criticals.
K
Quote:
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Originally Posted by RPGmaniac
What are those blue tick marks in the Seige Ice golem's heath bar?
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