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i put in enduring toxin to fulfill the hex requirement.
it is cheap and fast to cast. i could also use mirrored stance too... unless there is a better hex.
i was thinking of winters embrace. maybe even syphon speed.... ???

Trin must kill bill
Assassin/Warrior
Level: 20
Critical Strikes: 12 (11+1)
Dagger Mastery: 13 (12+1)
Shadow Arts: 6
Deadly Arts: 2
Palm Strike [Elite] (Critical Strikes)
Target touched foe takes 70 damage. This skill counts as an off-hand attack.
Energy:5 Cast:0.75 Recharge:10
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.
Energy:5 Cast:0 Recharge:2
Enduring Toxin (Deadly Arts)
For 5 seconds, target foe suffers -2 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
Energy:5 Cast:0.25 Recharge:10
Black Spider Strike (Dagger Mastery)
Must strike a Hexed foe. If it hits, this attack strikes for +18 damage and target foe is Poisoned for 18 seconds.
Energy:10 Cast:0 Recharge:12
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +18 damage and struck foe suffers from Bleeding and Deep Wound for 17 seconds.
Energy:10 Cast:0 Recharge:15
Golden Phoenix Strike (Dagger Mastery)
If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +27 damage.
Energy:5 Cast:0 Recharge:8
Death's Charge (Shadow Arts)
Shadow Step to target foe. If that foe has more Health than you, you are healed for 119.
Energy:5 Cast:0.25 Recharge:30
Way of Perfection (Shadow Arts)
For 60 seconds, whenever you successfully land a critical hit you gain 22 Health.
Energy:5 Cast:0.25 Recharge:30